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The Warlocks Den - WoW Warlock Discussions » News » Latest Warlock News, Blue posts and more! » Preliminary Warlock Class Changes in Cataclysm

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Old November 05, 2009, 08:10 AM   #121 (permalink)

Character Info
Jingels
80 Gnome Warlock
Argent dawn US RP Guild: Imperfect
Talent Spec: 0/13/58
Re: Preliminary Warlock Class Changes in Cataclysm

I personally dont mind the changes but identifying stats isnt very difficult. As long as you did a little looking around and know which stats are best for your character. Especially warlocks there to me arent really a very complicated class.
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Old November 05, 2009, 09:02 AM   #122 (permalink)
Han

Character Info
Shadowgiver
80 Human Priest
alonsus Euro PvE
Guild: Sín

Re: Preliminary Warlock Class Changes in Cataclysm

Quote:
Originally Posted by wavecycle View Post
I think that balance is important, as there should be a "place in the sun (or under the full moon)" for everyone. However, I actually think that Blizzard has gone TOO far trying to make all things equal. The net result is that everything starts to act very much the same.

Eg:
  1. There should be some REAL differences between Horde and Alliance, not just the way the toons look. Allis should have Pali's and Mages. Horde should have Shammys and Warlocks. As it is, the story/background is laughable; it doesn't match the sameness of the 2 factions.
lol, no :P (human warlock speaking here).
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Old November 05, 2009, 03:05 PM   #123 (permalink)
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Status: Level 80 Caps-Lock.

Character Info
Svogithyr
80 Undead Warlock
Shadowsong US PvE
Profile: Blizzard Armory
Talent Spec: 0/17/54
Re: Preliminary Warlock Class Changes in Cataclysm

Stats are not difficult. Granted, if you go into "weighing" stats and looking for the max. potential DPS builds, then sure, good luck trying to figure it out, but as for a somewhat casual raider, I know the basics: The general rotation I should use (and how to improvise), the stats that help me out, such as haste and Crit, and I have to learn boss fights.

Haste = more casts.
Crit = more crits/bigger hits.

What more do you need to know to be able to get a nice general idea of item upgrades?
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