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#11 (permalink) |
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Character Info
Darklawdog 80 Gnome Warlock Medivh US PvE Guild: Imperìum Profile: ArmoryLite Talent Spec: dualspec |
Re: PTR Patch 3.3 Notes Updated 10/13
Soul fire procs decimatation. So it will be never ending cycle. |
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#12 (permalink) |
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Character Info
Ericmillikin 80 Orc Warlock Terrokar US PvE Guild: The Fallen Profile: Blizzard Armory Talent Spec: 0/56/15 |
Re: PTR Patch 3.3 Notes Updated 10/13
It's a glyph for frost mages -- "Glyph of Eternal Water - Your Summon Water Elemental now lasts indefinitely, but your Water Elemental can no longer cast Freeze." Looks like great fun to me and a much needed boost to frost raiding. |
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#13 (permalink) |
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Character Info
Tusker 80 Orc Warlock Wyrmrest Accord US RP Guild: Susan Express Profile: Blizzard Armory Talent Spec: 53/1/17 |
Re: PTR Patch 3.3 Notes Updated 10/13
Goodbye Glyph of Curse of Agony for affliction builds. Too bad they're not updating Glyph of Corruption to synergize well with the decay glyph. |
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#14 (permalink) |
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Re: PTR Patch 3.3 Notes Updated 10/13
Soul Fire talented is 3.5 seconds. Decimation is now Soulfire Spam after 35%, with an Sbolt maybe twice in there to maintain ISB if you don't have a Fire Mage scorching from 35% to 0 (at least on most bosses). 40% of 3.5 is 1.4 seconds Lowering it to 2.1 seconds before haste. Most warlocks with this talent probably will see a greater DPS gain (across Felguard/Fire and both accepted Meta builds) due to the glyph of Quick Decay also buffing their corruptions to high hell as most locks with that and the obligatory 400-500 haste on their gear in Conqueror's T8 level. So you're looking at 700+ haste on your tooltip, which is an additional 21%, then another 8% haste from Swift Ret or Imp Moonkin Form. So 29% haste. Or a total rating of 964 Haste (I honestly think 700 is low, but that may be just me) newCastTime = (castTime/(1+(hasteRating/3279))) NCT = (2.1/1+(964/3279) 1.6 Second Soul Fires. I don't know how to determine how haste effects corruption with the glyph, but my guess is that it's considered 3 second "casts" per tick. NCT = (3.0/1+(964/3279) Corruption then Deals damage every 2.32 seconds, that's my guess and it seems far more reasonable than if haste is determined by total duration of the its uptime. NCT = (16/1+(964/3279) 12.5 seconds (rounded of debuffs uptime) divided by 6 ticks, meaning Corruption deals damage roughly every 2 seconds. I haven't been on the PTR to try it yet. But I am going to assume haste is factored by time between ticks, not total uptime of the DoT. |
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#15 (permalink) |
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Re: PTR Patch 3.3 Notes Updated 10/13
Currently: Locks and Hunters WILL have a pet out regardless of spec. DK's might have a permanent pet out (a popular spec, but not the only viable one) or they might toss out 1-3 temp pets. Mages, Shaman, Priests, and Druids might use temporary pets. Rogues, Paladins, and Warriors have no combat pets. In the Future: Locks and Hunters WILL have a pet out regardless of spec. DK's might have a permanent pet out (a popular spec, but not the only viable one) or they might toss out 1-3 temp pets. Mages might have a permanent pet out (depends on glyph choice with a non-popular raiding spec) or they might toss out a temp pet. Shaman, Priests, and Druids might use temporary pets. Rogues, Paladins, and Warriors have no combat pets. TBH I really don't see a huge paradigm shift in player pet rolls. Two classes that have pets all the time, three classes that don't have pets, and everybody else somewhere in the middle. |
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| 10/13, 33, notes, patch, ptr, updated |
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