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Old October 28, 2009, 11:33 AM   #1 (permalink)

Character Info
Fizzik
80 Blood Elf Warlock
Dunemaul US PvP
Guild: Ghosts of Damnation
Profile: Blizzard Armory
Talent Spec: 0/13/58
Changes to the LFG system in the PTR

There are a lot of changes to the lfg system in the PTR, too much to post here in fact, so I've just posted a few highlights. Much more can be found here. Blizzard has posted a site here explaining the interface.

Dungeon System
  • This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
    • Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
    • Players can choose the Random Dungeon option.
      • The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
      • The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
      • Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
      • Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the "Quests" section for details).
      • Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
      • Players can be placed in a group for a random dungeon no more than once every 15 minutes.
    • Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
  • Pick up Groups
    • Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members.
    • As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests.
    • A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
    • Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon System tool for 15 minutes.
    • If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon System queue.
    • Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon System will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
    • The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
      • Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
Looking For Raid
  • There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing "/LFR."
    • Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader's name, the raid information (number of people the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
  • The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon system interface.

Last edited by fizboz; October 28, 2009 at 04:06 PM.. Reason: Added additional link
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Old October 28, 2009, 11:43 AM   #2 (permalink)

Character Info
Pervlock
80 Human Warlock
Nagrand Euro PvE
Profile: Blizzard Armory
Talent Spec: 54/0/17
Re: Changes to the LFG system in the PTR

wow, this looks promising. I like it.
Might get back to dungeoning and do a dungeon leveling alt Go trough em all for a change
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Old October 28, 2009, 11:47 AM   #3 (permalink)

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Kilzoso
80 Blood Elf Warlock
Steamwheedle Cartel Euro RP Guild: Cruel Intentions
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Changes to the LFG system in the PTR

Very interesting. I'm intrigued to how they'll work out the gear rating system that bars certain players from certain instances.
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Old October 28, 2009, 11:56 AM   #4 (permalink)

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AballahSonDi
80 Human Warlock
Alexstraza US PvE
Guild: StormpikeShocktroopers
Profile:
Talent Spec: 56/0/15
Re: Changes to the LFG system in the PTR

I like this alot. Here is why:

1.) Gear rating system - i like it. If you want to be carried get in a guild and let them carry you.

2.) LFG channel is always open now.

3.) I like that doing the random is what awards you badges...to a point.
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Old October 28, 2009, 01:13 PM   #5 (permalink)

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Rachakuka
80 Undead Warlock
Gurubashi US PvP
Guild: Betrayers

Re: Changes to the LFG system in the PTR

Maybe is lock Summon Stone "outdate" now?
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Old October 28, 2009, 02:36 PM   #6 (permalink)

Character Info
Drathen
80 Blood Elf Warlock
Nordrassil US PvE
Guild: Brothers of Struggle
Talent Spec: 1/53/17
Re: Changes to the LFG system in the PTR

Quote:
Originally Posted by rachakuka View Post
Maybe is lock Summon Stone "outdate" now?
If I'm reading right, you're half-correct. For regular instances, it seems pretty much over. That is, unless it ports you back to the beginning of an instance like Wailing Caverns. That would be worth the summon.

For raids, I don't see any mention of teleporting, so we'll still be providing ferry services to the lazy/forgetful/dumb.
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Old October 28, 2009, 04:12 PM   #7 (permalink)

Character Info
Fizzik
80 Blood Elf Warlock
Dunemaul US PvP
Guild: Ghosts of Damnation
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Changes to the LFG system in the PTR

Additional information about the disenchanting system below. More here.

As we mentioned in the recent post explaining the new Dungeon System, disenchanting will work a little differently in all 5 player and raid dungeons when patch 3.3 is released. We have seen a consistent pattern where players eventually need very few items from dungeons and they result to disenchanting as much of the loot as possible since those materials that can be obtained continue to have a lot of worth.

When the new Dungeon System is launched, the default user interface will give players the option to automatically disenchant items that they obtain in 5 player and raid dungeons. This option will avoid the hassle of having items picked up by an enchanter first to redistributed later and overall will make the process much smoother.

Also, with the inclusion of cross-realm-instancing in the dungeon system, there will be restrictions on trading items similar to the restrictions that are currently active in Battlegrounds. If the Dungeon System is used to complete a group for a dungeon then non-temporary items will not be able to be traded in the instance. This makes it so items like enchanting materials will not be able to be traded in the dungeon and using the new user interface option will be the only way to distribute disenchants. There will be some exceptions to this restriction though as Bind-on-Pickup items will continue to be trade-able to those present for the kill for a short duration and completely pre-formed groups that don’t use the Dungeon System to form the group will still allow trades.

To maintain the importance of the profession itself, the disenchanting UI option will only be available for groups that have a character with the necessary level of Enchanting to disenchant the items that are obtained.
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Old October 28, 2009, 07:05 PM   #8 (permalink)

Character Info
Baator
80 Gnome Warlock
Khaz Modan US PvE
Guild: Crusaders Of Justice
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Changes to the LFG system in the PTR

I do have to say i'm liking what I see. I may even be able to finally level that alt I've been working on *dream/drool*
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Old October 28, 2009, 10:20 PM   #9 (permalink)

Character Info
Odolocks
70 Gnome Warlock
Proudmoore US PvE
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Changes to the LFG system in the PTR

This will either help some guilds or kill them. We have had a hard time getting enough for 25 man raids and when we pug we make it open rolls which have not gone good for the guild as of late. This has made members upset.

Now for my alts this might be a great thing I can finally gear them up.

This could also be a good thing for cross realm guild recruitment. maybe a chance to see someon play before they switch realms.
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Old October 29, 2009, 12:01 AM   #10 (permalink)

Character Info
Potsie
80 Human Warlock
Daggerspine US PvP
Profile: WoW Rankings
Talent Spec: 54/17/0
Re: Changes to the LFG system in the PTR

From a warlock perspective this has two sides; for the lazy warlock who never uses their soul stone and only summons people when nagged this is a positive move. No longer will you be 'forced' into performing mundane choirs before and during an instance. But for the warlock who played this character from a roleplay perspective, your importance, value and experience has been diminished for the sake of making the game 'faster'. Each lock will take to these changes differently, I for one think all the changes except the free teleport a move in the right direction. My opinion is that if you are interested in making summoning easier then make the reqiurements for teleport similar to the disenchanting mechanic, 'If you have a lock in your party you are given the option to teleport back to the instance free of charge.

Just my 10 cents worth. :P
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~ I'm a little paladin short and stout: Here is my hammer here is my mount: When trouble comes I scream and shout: Then I bubble and hearthstone out ~
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