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Old November 05, 2009, 07:46 PM   #1 (permalink)

Character Info
Fizzik
80 Blood Elf Warlock
Dunemaul US PvP
Guild: Ghosts of Damnation
Profile: Blizzard Armory
Talent Spec: 0/13/58
GC talks about Affliction difficulty and Pets

In this post, GC continues to discuss the changes to Infernal summoning introduced in the latest 3.3 PTR patch notes as well as to touch upon what he sees as the 'myth' surrounding the changes to Affliction in 3.1.

On the changes to affliction in 3.1:

We didn't like the way Affliction played. There were players who liked having so many dots and players who didn't. It certainly wasn't the case that whoever QQ'd the most won (and I suspect it was the pro dot crowd who QQ'd the most). We wanted to make Affliction more about the Shadow spells and Destruction more about the Fire spells. We wanted each to have a core group of spells upon which they focused. That is happening now and I believe both specs are fun to play.

On a complaint about Warlock mechanics having changed since vanilla (odd complaint about a cinematic):

Fair enough, but we're more likely to patch the cinematic than we are to change a class just because the cinematic promised you a pony^H^H^H^H demon.

We thought "difficult to control" would be a good cost to pay for "very powerful demon." We also thought it fit the kit of the warlock having to struggle to harness the demon's power. Guess what? We were wrong. It wasn't a fun implementation. We could easily change the spell to summon an army of Infernals, but they would all be individually weak. That's how numbers work.

I think there is some promise to the idea that warlocks might have permanent pets and guardians, with the Doomguard and Infernal as dps-timers in the second category, much like Force of Nature or Mirror Image. But we're going to have to think through that design and analyze the technical and balance implications. Maybe it will work and maybe it won't, but it isn't going to happen for 3.3. If you'd like, we can bump the Inferno cooldown back up if it bothers you so much.

I am pretty certain you guys are driving crazy the warlocks who actually want to discuss pets in this thread. Why don’t you let them instead of trying to use it as your moment in the spotlight to air all your grievances?

Note: Smiley is GC's contribution, not mine...

Last edited by fizboz; November 05, 2009 at 07:48 PM..
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Old November 05, 2009, 08:17 PM   #2 (permalink)

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lilsteele
80 Human Warlock
Terenas Euro PvE

Re: GC talks about Affliction difficulty and Pets

so... could they do it like with the eye of kilrogg? Infernal for 1 minute and then the normal pet get summoned back instantly?

It will still be mainly an affliction pet, due to the stuff mentioned earlier... but tbh affliction is the spec that needs a bursty cooldown the most.
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Old November 05, 2009, 09:13 PM   #3 (permalink)

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Belthezor
80 Blood Elf Warlock
Draenor US PvE
PvP
Guild: BCBuds
Profile: Blizzard Armory
Talent Spec: 56/0/15
Re: GC talks about Affliction difficulty and Pets

I agree with lilsteele, affliction needs a bursty component and if our shadow spells don't give it to us, the pet is the best next choice. I would rather have 1 strong inferrnal over many weak ones, and honestly I think the infernal is fine the way it is as its only a 1min thing anyway. In most fights that won't make us op to have a felpup/succy AND Infernal out. It would sort of be our blood lust type of spell. Obviously it would only be used for boss fights anyway. (in pve that is).

THe idea that that our main demon comes back would be the next best option. I would love to be able to summon a DG or Infernal every fight if I knew that half way through I wouldn't be minion-less or have to waste 10sec summoning.
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Old November 05, 2009, 11:17 PM   #4 (permalink)
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Status: Dot, 'Lock and Drop it!

Character Info
Cormanthor
80 Human Warlock
Gnomeregan US PvE
Guild: Knights who say Ni
Profile: Blizzard Armory
Talent Spec: Various
Re: GC talks about Affliction difficulty and Pets

Also, considering the soul shard changes in 4.0, it seems like Fel Domination will become a base line ability. I would expect a shorter cooldown for Demo, obviously, though.

I personally am more in favor of the guardian route. It seems like the Infernal is only pulled for single target fire-and-forget scenarios in PvE and to add confusion in PvP. This could just be an AI tweak detemined by whether you are in a BG / Arena or not. As for the Doomguard, again, I have really only seen him on single-target duty, but he does have a few nice abilities that should be controlled for maximum potential.

My solution with that aspect is, again, dependant on 4.0 and the vast changes due with the next expansion. I propose redesigning the demons to be more purposeful. I think the Succubus should be all about PvP and CC, so much so that the Felhunter's PvP viability should be traded to the Succubus, in exchange for her DPS viability. Tailor the Felhunter in such a way that he scales well with Affliction, and keep the Felguard and Imp on the path they are on now. Possibly even moving the Rain of Fire effect from the Doomguard to the Felguard (filling his last ability slot).
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Old November 05, 2009, 11:38 PM   #5 (permalink)

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Necxzhor
80 Undead Warlock
baelgun US PvE
Guild: better off dead
Talent Spec: 3/13/55
Re: GC talks about Affliction difficulty and Pets

Hmmm, i dont know, I think they nerfed affliction in 3.1 because afflictolocks were pulling almost 7k dps with 25 naxx and EoE gear, not because they didnt like how it played. I just dont like the explanation they give, it sounds dubious to me. If affliction is about shadow spells more than dots then change its name to shadow.
I think the fel hunter shadow bite crit changes in 3.3 will add to affliction's burst, so that's always good.

Last edited by Necxzhor; November 05, 2009 at 11:45 PM..
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Old November 06, 2009, 01:57 AM   #6 (permalink)

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Sasztam
80 Human Warlock
Dentarg US PvP
Guild: Pure Energy
Talent Spec: 3/13/55
Re: GC talks about Affliction difficulty and Pets

Quote:
Originally Posted by Belthezor View Post
I It would sort of be our blood lust type of spell. (in pve that is).
What if it really was our bloodlust-type spell? Suppose that the infernal gave some sort of raid-wide dps boost for the short period that he was active. It wouldn't be as good as bloodlust since he does also add a bunch to our dps, and we are still pure dpsers...but it would make warlocks slightly more desirable to raid leaders, and it would just be pretty neat.
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Old November 06, 2009, 03:29 AM   #7 (permalink)
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Status: Dot, 'Lock and Drop it!

Character Info
Cormanthor
80 Human Warlock
Gnomeregan US PvE
Guild: Knights who say Ni
Profile: Blizzard Armory
Talent Spec: Various
Re: GC talks about Affliction difficulty and Pets

Guardian Skill:
Code:
Immolation Aura
 Causes (40 + 0.15*SP) fire damage every two seconds. Any damaging attack striking a
target affected by the aura causes 250 additional fire damage.
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Old November 06, 2009, 06:51 AM   #8 (permalink)

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Pervlock
80 Human Warlock
Nagrand Euro PvE
Profile: Blizzard Armory
Talent Spec: 54/0/17
Re: GC talks about Affliction difficulty and Pets

hmm, the thing i liked about affliction was exactly that it was a it harder to play
That IF you did it very well, you would top charts, if you failed you would be way down.

About the pets, guardian would be fun, or indeed getting your buffed pet back when the 1 min timer is over. Loosing all em buffs is to bad and almost loses all interest in the 1 min bonus from the temp pet.

Ah well, we will see what happends.
Changes also keep the game fun. The same thing over and over to often is also a waste of time .
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Old November 06, 2009, 11:51 AM   #9 (permalink)

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Devicus
80 Gnome Warlock
thunderhorn Euro PvE
Guild: Rise
Profile: Blizzard Armory

Re: GC talks about Affliction difficulty and Pets

The problem with affliction is that without a completely new spell, it lacks any semblance of this promised burst. On fights with adds that have to go down fast, on trash on target swapping fights, it's a pathetic spec, and on long nukes, it's what? About as good as destro? Who in their right mind would take affliction when more fights than not render it AWFUL, even if destro was slightly weaker on the other fights. Affliction in my opinion should be the top single target spec by a small but noticeable margin, otherwise, it's just a weak overall spec, rather than the raid leader say "I have one afflock, it's a small loss in burst but the sustained is amazing" it's just rubbish. Either give it a new spell or buff it's sustained damage. I'm also sad because affliction was over nerfed. No one thought it was a problem, affliction was *the* DPS spec but sucked for trash, good trade off. We all looked forward to losing a DoT from our rotations and lost 2 though. And about 15% of our DPS. Few locks play affliction, it's boring, and unrewarding now. (As a side note, I specced out of it following the nerf but I did play destro a bit before just because I was so fed up with sucking on 5 mans I had destro as a 5 man spec)

The infernal stuff makes great sense, make it a once per battle cooldown for slightly increases DPS, or there for when aoe is needed on trash or even on bosses. It can become a cooldown to work into the raid, rather than a pet you *only* use if your main pet goes down late in the fight.
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Old November 06, 2009, 01:06 PM   #10 (permalink)

Character Info
Tragik
80 Gnome Warlock
Khadgar US PvE
Guild: Can Heal Stupid
Talent Spec: 0/56/15
Re: GC talks about Affliction difficulty and Pets

I have thought about this:

Affliction needs the following:

1) Glyph of Siphon Life should remove the healing component of Siphon Life and add that to the damage of corruption.

2) It's filler should be a 1.5 second nuke whose damage scaled with the uptime of your Shadow DoTs. Channeling fails in Arenas.

3) Consumption (replaces Shadow Burn): Consumes all Shadow DoTs on a target and instantly deals 40% of their damage. Can Crit. 30 second CD.

There you go. The biggest change is the scaling nuke. Then make ISB a demo-buff.
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