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Old November 18, 2009, 03:18 PM   #1 (permalink)

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Fizzik
80 Blood Elf Warlock
Dunemaul US PvP
Guild: Ghosts of Damnation
Profile: Blizzard Armory
Talent Spec: 0/55/15
More detail on the Icecrown Citadel Raid Instance

One of the team lead designers has posted a description of the upcoming ICC raid, it's full of good information, but also very long, so I'm summarizing a bit. You can find the full text here.

Icecrown Citadel is going to be broken up into four distinct sections: The Lower Spire, Plagueworks, Crimson Hall, and Frostwing Halls. We plan on releasing these four sections of Icecrown Citadel over time and not all immediately when patch 3.3.0 goes live.

...players must master every normal difficulty encounter in Icecrown Citadel before attempting Heroic difficulty.

The Lich King may not be attempted until Professor Putricide, Blood-Queen Lana'thel, and Sindragosa are defeated. Furthermore, the Heroic difficulty of The Lich King encounter may not be attempted in any week unless the three aforementioned encounters have been defeated in Heroic difficulty that week.

Raids will have a limited number of attempts total each week to defeat the four most difficult encounters in Icecrown Citadel: Professor Putricide, Blood-Queen Lana'thel, Sindragosa, and the Lich King. As these boss encounters are unlocked, the number of attempts available per week will increase. The initial number of attempts provided for defeating Professor Putricide is only five. When Blood-Queen Lana'thel unlocks, the amount of total attempts remaining will increase to 10... Then when Sindragosa and the Lich King unlock, 15 total attempts will be available to defeat all four bosses. After a raid has exhausted their attempts for the week, the Ashen Verdict must withdraw their support and the four most difficult bosses all despawn and become unavailable for the week. The limited attempt system is a feature of both Normal and Heroic difficulty.

There will be no explicit rewards for defeating the Lich King with a specific number of attempts remaining as there was with Trial of the Grand Crusader. There will also not be an achievement to complete Icecrown Citadel without being defeated by a boss encounter, or letting a raid member die. (i.e. A Tribute to Insanity).

In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available. This represents the Ashen Verdict growing more powerful and gaining a stronger foothold in Icecrown Citadel. To further help raids, Varian Wrynn and Garrosh Hellscream will begin to provide assistance by inspiring the armies attacking Icecrown Citadel. This is represented as an additional zone wide spell effect applied to all players that will increase their hit points, damage dealt, and healing done.
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Old November 18, 2009, 03:29 PM   #2 (permalink)

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Kins
80 Human Warlock
Kilrogg US Guild: Greed and Gratification
Talent Spec: 0/13/58
Re: More detail on the Icecrown Citadel Raid Instance

It seems that ICC is going to be relatively easy if you get 5 attempts unlocked per boss you defeat. But i do believe the heroic modes in question will be much more difficult since blizz wont realease achievs to down the LK with said attempts reamaining.
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Old November 18, 2009, 03:41 PM   #3 (permalink)

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Linwelina
80 Blood Elf Warlock
Trollbane Euro PvP
Guild: Lingering
Profile: Blizzard Armory
Talent Spec: 1/55/15
Re: More detail on the Icecrown Citadel Raid Instance

I dont like the fact of "unlocking bosses"
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Old November 18, 2009, 03:43 PM   #4 (permalink)

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Kins
80 Human Warlock
Kilrogg US Guild: Greed and Gratification
Talent Spec: 0/13/58
Re: More detail on the Icecrown Citadel Raid Instance

Well they need to drag this out as long as possible. They made all the content too easy and it passed us by too quickly now they are stalling for more time.
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Old November 18, 2009, 07:30 PM   #5 (permalink)

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Callandor
80 Blood Elf Warlock
Karazhan Euro PvP
Guild: Flawless
Talent Spec: 56/0/15
Re: More detail on the Icecrown Citadel Raid Instance

I think it's about time for me to bid WoW adieu. This is just too crap, but hey, I have high hopes for FFXIV!
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Old November 19, 2009, 06:11 AM   #6 (permalink)

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lilsteele
80 Human Warlock
Terenas Euro PvE

Re: More detail on the Icecrown Citadel Raid Instance

Yeah, this is a bit strange.

- Unlocking sections with a few weeks delay... ok. Hope it won't be more than two weeks though.
- Limited attempts on end bosses... ok. That was a nice feature in ToC heroic too.
- Ashen Verdict growing stronger and providing buffs over time... nice idea.

But man, five attemts on the first end boss is just not enough. They are so easily lost by having some DC or other stuff messed up while learning the fight. Give it 10 or 20 attempts so that a "normal" guild can just go there and wipe a full evening at least.
For hardcore raiding guilds it will mean to wait for all cooldowns to be ready before going for the next attempt... maybe that's why they lowered those long cooldowns... lol.
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Old November 19, 2009, 11:13 AM   #7 (permalink)

Re: More detail on the Icecrown Citadel Raid Instance

on the other hand it does give the feeling that's it's truly a hard offensive and that we had to fight meter by meter for it

rome wasn't built in a day and neither shall ICC fall in a day

blizzard says RP > your shiny epics
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Old November 19, 2009, 11:33 AM   #8 (permalink)

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lilsteele
80 Human Warlock
Terenas Euro PvE

Re: More detail on the Icecrown Citadel Raid Instance

I agree that it's nice from an RP point. But maybe there would have been other ways to accomplish this.

- After five unsuccessful attempts, the Lich King sends fresh troops to protect their servant (i.e. a full trash respawn. You could even make some bosses respawn, without loot of course).
- After XX unsuccessful attempts, the Ashen Verdict needs time to regroup and refocus the attack force (you have to come back the next day)
- It would also be fun if you had to farm something to "buy" you new attempts, or to complete a (repeatable) raid quest to unlock new forces that will support your attack for another five attempts
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Old November 19, 2009, 12:13 PM   #9 (permalink)

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Dethkrik
80 Blood Elf Warlock
Turalyon US PvE
Guild: War Machine
Talent Spec: 55/0/16
Re: More detail on the Icecrown Citadel Raid Instance

Quote:
Originally Posted by lilsteele View Post
I agree that it's nice from an RP point. But maybe there would have been other ways to accomplish this.

- After five unsuccessful attempts, the Lich King sends fresh troops to protect their servant (i.e. a full trash respawn. You could even make some bosses respawn, without loot of course).
- After XX unsuccessful attempts, the Ashen Verdict needs time to regroup and refocus the attack force (you have to come back the next day)
- It would also be fun if you had to farm something to "buy" you new attempts, or to complete a (repeatable) raid quest to unlock new forces that will support your attack for another five attempts
We will have to see what kind of difficulty these bosses are on normal mode, but I don't think my guild wiped 5 times on any of the ToC25 normal modes, and we are in no way an uber guild. Outside of being bugged I can't see guilds having too much trouble with getting a fight down in 5 attempts, then the next wing they get the first boss down in say 3 attempts, they then have 7 to get the new boss down. When the final boss/arthas open they should have ~10 attempts on the two of them. And thats assuming they don't have 14-15 attempts left.

Things will get interesting once hardmodes open and guilds have to balance trying fights on heroic and clearing the rest of the instance. To me, this promotes skill and strategy and not just beating your head against a hardmode until attempt 57 when everything goes perfect. I especially like the fact that you have to beat each hardmode that week before Arthas hardmode can be accessed. It really seems to me the guilds that really master each fight are the ones that will be clearing Arthas hard first, not the guild that has 30+ hours to keep trying. (Not that all guilds that raid 30 hours aren't skilled but there is a segment of raiders that aren't so much).
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Old November 19, 2009, 01:11 PM   #10 (permalink)

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Curzalok
80 Undead Warlock
Cho'gall US PvP
Guild: Activated
Profile: Blizzard Armory
Talent Spec: 55/0/16
Re: More detail on the Icecrown Citadel Raid Instance

Quote:
Originally Posted by dethkrik View Post
It really seems to me the guilds that really master each fight are the ones that will be clearing Arthas hard first, not the guild that has 30+ hours to keep trying. (Not that all guilds that raid 30 hours aren't skilled but there is a segment of raiders that aren't so much).
I know what you mean. Some of the more skilled guilds I know of do a lot in a short amount of time. Playing three nights a week for three hours at a time and clearing the same progression content as another guild that spends five nights a week four hours at a time clearly requires more skill. Sometimes you can just beat on a boss long enough that the RNG gods favour you and you take him down after the 20th try and with four people in the raid left alive, but that's not really skill that resulted in that win, merely persistence.

Not that persistence in a raid group isn't a tremendous asset to have, and successful guilds know how to take continual wipes in stride.
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