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#1 (permalink) |
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I didn't see any posts on this and I may have missed them, but I'm curious to what the difference is to having ISL vs not having it for a deep destro build. As soon as I get my friend to give me the website I'm gonna app to a guild doing Uld and try to get in and going and ever since BC I've loved the destro tree (prob cuz I just SB and talked during BC :-p) I know I'm going to have to change my current spec for when I do start raiding on a reg basis because I have imp HS and that is kind of not useful. Anyway I'm off the beaten path. The question is what's the diff in DPS overall of having ISL vs not having it? Any help? Thanks! |
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#2 (permalink) |
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Character Info
Dyson 80 Human Warlock Scilla US PvP Guild: Eden Profile: Blizzard Armory Talent Spec: 0/13/58 |
Please read this thread Fallenman's 3.1.2 Quick Raid Spec Rundown! - The Warlocks Den Forums Essentially there is a build with and without ISL. They are both valid. The rotations are similar except one utilizes glyph of life tap instead of glyph of immolate. And the one with life tap also does not require as much +hit on your toon due to suppression being in the build. ISL *significantly* reduces your need to life tap and provides replenishment buff to the raid if you do not already have this buff. |
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#3 (permalink) |
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Character Info
Illania 80 Blood Elf Warlock Silver Hand US RP PvE Guild: Death in Seconds Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: To ISL or to not ISL
Well, I haven't specifically done DPS testing, but just from checking my performance in last week's raid and this week's, where I switched to ISL, I went up at least 100 DPS, probably more like 200 (and I'm using a slightly modified version of 0/13/58, sacrificing a point in Backlash to keep 2/2 Destructive Reach). I didn't think it would make much impact, but I only have to lifetap maybe 1/3 as often now. |
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#4 (permalink) |
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Character Info
Uglock 80 Orc Warlock Steamwheedle Cartel Euro RP Guild: is a Punk Rocker Profile: Blizzard Armory Talent Spec: 0/13/58 |
I'd suggest making that decision based on the raid setup of the guild you get into. For me since i'm running in a 10man only guild and there's no other player giving replenishment ISL is invaluable.Would i be able to deal more damage by throwing those 3 points in Suppression and taking off my hit gear and replacing it with spell damage and haste?Most probably.But personal DPS doesn't come before raid synergy
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#5 (permalink) |
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If you say it like that then you're making a false statement. First of all, if you need specific gear to reach the hit cap and for that sacrifice both SP and haste then you are doing something wrong. But aside from that, ISL does provide more potential DPS for longer fights. Because like said before, ISL greatly decreases the amount of LTs you have to do. And in my experiences, the LT-Glyph does not make up for that. So while a lock without ISL might be slightly ahead of you at the start of the boss, he will fall back more and more everytime he has to stop DPSing to LT! |
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#6 (permalink) | |
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Quote:
ISL does not provide more "potential" DPS for longer fights, what it does is reduce the need to LT. Not having to LT does not always equate to "more DPS" unless we are talking about a standing tank spank fight like patch - Uld (3.1) doesn't work like this. Even with simcraft theoretical scenarios 0/13/58 is only slightly better than 3/13/55. In practice provided you know when to tap and have the gear to stack SP+Haste whilst dropping +hit in favour of supression, then you will do more dps than a 0/13/55 build, this is why end game guilds prefer to run with a Shadow Priest (Vamperic Touch), Hunter (Hunting Party) or Ret Pally (JotW) to provide replenishment instead of making a lock gimp his dps by speccing into replenishment. S_W |
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#7 (permalink) |
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Character Info
Kyrax 80 Undead Warlock Outland Euro PvP Guild: Malice in Wonderland Profile: Blizzard Armory |
Agree with Shadow_Warlock. There are points on nearly every ulduar fight where you won't be nuking, and this is your chance to lifetap. Although, imo, you don't necessarily need the 3 points in suppression. Depending on what gear you have in your bags, you might not gain a great deal of stats from switching to lower hit rating items. So don't be afraid to switch those 3 points to something that provides better raid utility or survivability (imp hs, soul link, demonic embrace, fel synergy, etc) if your gear setup allows for it. |
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#8 (permalink) | |
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Character Info
Seurot 80 Undead Warlock Arthas US PvP Guild: Remorseless Profile: Blizzard Armory Talent Spec: 3/14/54 |
Quote:
I completely agree. I have done both specs and actually am trying out 2 pt Supression right now with Soul Link. I did 0/13/58 last week but felt that I did better the previous week with 2/15/54. I've even tried a no ISL 0/14/55 with SoulLink, Molten Armor build the other week too. I use the same glyphs for both specs. I dont' use the Lifetap glyph. I'm finding that it doesn't feel like I'm Lifetapping that much more. And in most encounters there is plenty of times where you gotta move, and I just tap then or drop Corruption while running. But go with the spec where the gear set you swap in works the best. I flip flop specs depending on new loot I get, or new gear combos I wnat to try out. |
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#9 (permalink) | |
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#10 (permalink) |
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Re: To ISL or to not ISL
He's saying that the reason it's not more DPS is because he doesn't feel like he has to lifetap often enough to justify the glyph change. That said, I prefer 0/13/58 with ISL... the utility is nice, and not having to lifetap every time I have to move allows me to drop a corruption instead, causing more damage. Of course, my gear is extremely hit-heavy, so I would never, ever go for a suppression build anyway.
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