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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » World of Warcraft Discussion » 2.3.2

World of Warcraft Discussion General Discussion about anything relating to World of Warcraft and the Warlock's place with in...

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Old November 22, 2007, 07:32 AM   #1 (permalink)

Character Info
sygun
70 Human Warlock
Wildhammer Euro PvE
2.3.2

http://www.mmo-champion.com/index.php?topic=2506.0

Check it out, good for a few lol's. Please notice another round of buffs for most classes, mages most notably. But its nice to see rogues, hunters and druids getting a damage boost.

But we do get a healthfunnel "fix"!!!!oneoneone!!
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Old November 22, 2007, 07:52 AM   #2 (permalink)

Character Info
Snacker
80 Gnome Warlock
Zirkel des Cenarius Euro RP Guild: Heavens Fall
Profile: Blizzard Armory
Re: 2.3.2

All I can say is just no comment.

This is getting annoying. "Free buffs for all and ...oh yeah, a *drumroll* major fix for our OP-class..."
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Old November 22, 2007, 08:01 AM   #3 (permalink)

Character Info
sygun
70 Human Warlock
Wildhammer Euro PvE
Re: 2.3.2

For the firewall impaired lovies out there:

Druids
Ravage (All Ranks) - Damage changed from 350% to 385%

Hunters
Aspect of the Viper - Mana regeneration changed from 50% of the total intellect to 55%.

Mages
The new Mana Emerald is an upgrade of the Rank 5, not a new rank. Changed from 1136 - 1364 mana to 1800 - 3000 mana.

Paladins
Crusader Strike - Now deals 110% weapon damage and refreshes all Judgements on target.
Sanctified Judgement (All ranks) - Seal's mana cost returned changed from 50% to 80%

Rogues
Ambush (All Ranks) - Damage changed from 250% to 275%

Shamans
Water Shield
New Version - The caster is surrounded by 3 globes of water, granting 50 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 200 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Old Version - The caster is surrounded by 3 globes of water. When a spell, melee or ranged attack hits the caster, 200 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. When the spell expires, each remaining globe will activate and grant 200 mana to the caster. Lasts 1 min. Only one Elemental Shield can be active on the Shaman at any one time.

Improved Water Shield ([Totem of the Thunderhead]Totem of the Thunderhead
Binds when picked up
Unique
RelicTotem
Requires Level 63
Equip: Increases the mana gained from Water Shield by 27 per charge.






effect) - Now gives 2 Mana / 5 sec along with the 27 mana bonus each time it triggers.
Lightning Shield (Rank 1) - Mana changed 45 from to 25
Lightning Shield (Rank 2) - Mana changed 80 from to 60
Lightning Shield (Rank 3) - Mana changed 125 from to 100
Lightning Shield (Rank 4) - Mana changed 180 from to 150
Lightning Shield (Rank 5) - Mana changed 240 from to 200
Lightning Shield (Rank 6) - Mana changed 305 from to 250
Lightning Shield (Rank 7) - Mana changed 370 from to 275
Lightning Shield (Rank 8 ) - Mana changed 430 from to 325
Lightning Shield (Rank 9) - Mana changed 490 from to 400
Earth Shield (Rank 1) - Mana Changed 600 from to 300
Earth Shield (Rank 2) - Mana Changed 745 from to 375
Earth Shield (Rank 3) - Mana Changed 900 from to 450

Professions
Transmute: Mithril to Truesilver cooldown has been lowered from 47 Hours to 23 Hours.

Quote from Blizzard staff
World of Warcraft PTR Patch 2.3.2

General
  • /timetest is a command that can be run to provide information on game performance. /timetest 0 turns the command off. When the command is issued, the next time a player uses a flight master to travel, certain statistics will be measured and displayed at the end of that flight. All weather effects and spawns are shutdown during the test.
  • Quest givers with blue question marks no longer show up on the minimap.
  • NPC's who you have completed a quest for will display a question mark on mouseover rather than an exclamation point.
  • The bank controls for the guildmaster level of a guild is now grayed out. A guildmaster always has full access to a guild bank and this cannot be changed.
  • A "Withdraw-Repair Only" button has been added to the guild bank controls. If this is set for a guild rank, then that rank cannot actually withdraw funds from the guild bank, but they can still use that daily amount of money for repairs.
  • You will now automatically stand up when attacked, even if the attack doesn’t land.
Hunters
  • Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
  • Aspect of the Viper effect increased.
  • Freezing Trap is no longer limited to one target at a time.
  • Pet leveling speed has been increased.
Mages
  • Cold Snap (Frost) cooldown reduced. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.
  • Conjure Mana Gem (Rank 6 - Emerald) now restores 1800 to 3000 mana and has three charges.
  • Ice Block (Frost) is now available on the trainer to all mages at level 30.
  • Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 25%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree.
Paladins
  • Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage.
  • Righteous Fury: This spell will no longer cost twice the listed mana to cast.
  • Sanctified Judgements (Retribution) now returns 80% of the Seal's mana cost, increased from 50%.
Rogues
  • Cheat Death: When multiple attacks land simultaenously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
  • Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
Shaman
  • Earth Shield (Restoration) mana cost reduced.
  • Lightning Shield mana cost reduced.
  • Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.
Warlock
  • The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses.
Warrior
  • Defiance (Protection) weapon expertise will now work in all stances. This was a bug that has been fixed.
  • Warriors no longer lose rage when using a macro to enter a stance they’re already in.
Professions
Cooking
  • Goldthorn Tea was erroneously unlearned by most players who had learned the recipe. The recipe has been re-enabled and can be learned again from Henry Stern in Razorfen Downs at no cost.
Enchanting
  • Enchant Shield - Resilience now requires a Runed Fel Iron Rod instead of a Runed Adamantite Rod.
Leatherworking
  • Increased the range of leatherworking drums to 40 yards. Drums of Panic remains unchanged at 8 yards.
Items
  • Amani Charm of the Witch Doctor: Tooltip typo corrected.
  • Hearthstone: The cast time on this item is no longer affected by spell haste.
  • Icy Chill Enchant: The triggered effect from this enchantment will now cause a melee slow and movement snare as intended.
  • Idol of the Unseen Moon: This item now has a 30 second cooldown on being triggered.
  • Idol of Terror: The triggered agility buff from this item no longer overwrites other agility buffs.
  • The Netherscale Ammo Pouch is no longer a Unique item.
  • The Knothide Quiver is no longer unique.
Dungeons and Raids
Heroic Coilfang Resevoir - Steamvaults
  • Mekgineer Steamrigger's Main Chambers Access Panel is no longer interactable until Mekgineer Steamrigger has been killed.
Tempest Keep - The Eye
  • The number of Blood Elves guarding Prince Kael'Thas' room has been reduced.
Zul’Aman
  • The Amani'shi Warrior's Charge ability now has a minimum range.
  • The melee haste provided by Halazzi's Frenzy has been reduced to 100%.
  • Dragonhawks in Zul'Aman can now be skinned. This doesn't include dragonhawks that do not have loot.
Quests
  • Blade's Edge Mountains: Players accepting the bombing run quests in Blade's Edge Plateaus will no longer cause other players in the region to stand up.
User Interface
  • There is now an option to turn off the screen edge damage flash when you have a fullscreen UI up.
  • You can sell stacks by dropping them on the merchant window again.
  • Ready check (/readycheck) will now display a visual display of each party/raid member's status next to their name. This will display in the Party UI, the Raid UI and the Raid pullout UI. A player will get a check mark if they are ready, a question mark if they have not replied and a red X if they are not ready or are afk.
  • You can now see raid members on the minimap as dark blue dots in addition to party members which still display as light blue dots.
  • You can now shift click names while the petition window is open to paste them into the petition.
  • Fixed various problems with /castsequence getting stuck.
  • /cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot
Bug Fixes
  • Fixed “Spell/Ability is not ready yet” message when clicking quickly at the beginning of a cast.
  • Fixed a server disconnect when moving the mouse over recipes in the guild bank.
  • Gnomish Universal Remote will now work properly with the Fel Cannon.
  • Disconnecting a USB HeadSet will no longer cause problems with the Voice Chat dropdown menus.
  • Clockwork Rocket Bots will no longer attack each other in Shattrath City.
  • Channel changes will now appear properly in the chat log after zoning in or out of instances.
  • Unplugging headphones/speakers then plugging them back in while in WoW no longer disables all sound in WoW
  • If the original owner of a custom channel gives leadership away their options menu will no longer show that they have moderation privileges.
  • The first custom created guild ranking will now properly show up in the Guild Control pane drop down menu.
  • Control-clicking on inventory items that teach recipes will now properly display you wearing the item made by the recipe in the dressing room UI.
  • Fixed an issue that was not allowing all charges of a Field Repair Bot to be used.
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Old November 22, 2007, 11:26 AM   #4 (permalink)

Character Info
Hellreiser
70 Orc Warlock
Blackwing Liar US PvP
Guild: eXtinction
Profile: Blizzard Armory
Re: 2.3.2

le sigh...
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Old November 22, 2007, 11:41 AM   #5 (permalink)

Character Info
Valefor
40 Blood Elf Warlock
Vek'nilash US PvE
Guild: Band of Thorns
Re: 2.3.2

Well, glad I've got another two toons in the making...
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Old November 22, 2007, 12:11 PM   #6 (permalink)

Re: 2.3.2

considering how destro warlocks still beat mages in pve damage output, that's an interesting new talent worth testing. looks like our evoc nerf is met with a buff to the highest rank of mana gem.

since FD drink has been taken out of the equation, the slight buff to hunter's mana regen is fine. pet lvling has always been a pain, so that's a needed buff.

i have absolutely no idea about

-Freezing Trap is no longer limited to one target at a time

i guess you can multi trap as long as it's off CD? i'll find out when and if i get my 70s to ptr

naturally this is all pve perspective since i rarely bg or arena
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Old November 22, 2007, 09:31 PM   #7 (permalink)
Gul

Character Info
Mazpatiel
80 Human Warlock
Area 52 US PvE
Re: 2.3.2

Oh, look. Ice Block is becoming a baseline ability for all mages.

Ice Block, Innervate, insta-AE, Evocation...

And we're *still* spending 5 points for insta-Corruption.
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Old November 22, 2007, 09:42 PM   #8 (permalink)

Character Info
Baldu
70 Dwarf Paladin
Dalaran US PvE
Re: 2.3.2

So if am right I get 70% more damage out of CS now, so if you have a Arena 2handed weapon it could do some decent damage.

oh well I guess

It is possible I am miss read this or it is just a joke but "Freezing Trap is no longer limited to one target at a time". Being able to freeze two or more people in Pvp at a time would seem to be a very powerful buff to a class, Pve it would be very very helpful so not many would care as it would not effect them.

I would love to know the reason behind why Blind( a rogue skill) is not considered a posion anymore, it may seem little to people but for over 3 years I was able to Stoneform out of it( Dwarf Racial). Now I know I remember being able to cleanse Frost Trap in the past but now it is not considered magic( used to be for years). Did AimShot even need the boost of the MS debuff? I would not even talk about how Frost Mage seemed to have had a better defense and offense then me.

I did not play all summer and when I come back the game actually seems worse off then it was when I left. I have less control of my character now then at 60 that is for sure with Cyclone and all the new wonderful stuff added to the game with BC. Atleast I don;t have to be a sheep all the time I can be a turtle sometimes .

Can say gear is the issue but lets me honest, the current Pvp gear is subpar and next week maybe the season 1 gear will be out, atleast get a good weapon I guess

I am off to bed, so I can go to work and make some money hopefully.

Last edited by Saucon21; November 22, 2007 at 10:54 PM.. Reason: Cyclone and the joy in it
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Old November 23, 2007, 01:07 AM   #9 (permalink)

Character Info
Heartsalive
70 Human Warlock
Thunderhorn Euro PvE
Guild: Ultra Cohesion
Profile: Blizzard Armory
Re: 2.3.2

Same people hate to see some class get buffed, I love seeing my raiding fellows become more efficient .
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Old November 23, 2007, 01:11 AM   #10 (permalink)

Character Info
Hellreiser
70 Orc Warlock
Blackwing Liar US PvP
Guild: eXtinction
Profile: Blizzard Armory
Re: 2.3.2

I don't mind classes getting buffed...but how long have we asked for insta corrruption...and now other classes are getting something along the same lines? ice block for all mages...blind costing no regents...increased mana regen for hunters and all we've seen are image changes and now a "consistent" health funnel. Come on...seriously...
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