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Old June 30, 2008, 07:40 AM   #1 (permalink)

Compiled List of changes coming for Warlocks in WotLK

I thought it might be a good idea to have one thread as a compiled list of all the changes and new things coming in Wrath of the Lich King.

Format:
Talent/Spell/what ever it is: New thing (Rumour/Confirmed) Link


Example:

Spell:
Demonic Circle will allow warlocks to scribe a circle in the ground to teleport to it later with another spell. (Confirmed) MMO Champion - World Wide Invitational Panels

Talent: The 51-Point demonogy talent is a Demon-Form, this will allow you cast AOE Shadowbolts (Confirmed) MMO Champion - World Wide Invitational Panels

Info: There isn't any plan to change the soul shard farming as it's part of the class, but an "emergency soul shard" ability might be added. (Confirmed) MMO Champion - World Wide Invitational Panels

I'll edit this post to keep track of everything.
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Old June 30, 2008, 12:49 PM   #2 (permalink)

Character Info
Kolkas
70 Orc Warlock
Runetotem Euro PvE
Guild: Brave
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Compiled List of changes coming for Warlocks in WotLK

Quote:
Originally Posted by Akasha View Post
Talent: The 51-Point demonogy talent is a Demon-Form, this will allow you cast AOE Shadowbolts (Confirmed) MMO Champion - World Wide Invitational Panels
ATM (don't know if they have plan to change it, they didn't mention) the Metamorphosis (it's the talent name) lasts for 45 seconds and is on a 5 minutes cooldown.
While in demon form (nathrezim skin) you can cast shadow bolt, shadow bolt volley, hellfire, howl of terror, a buff that places a shadowy debuff on melee attack (can't remember name right now).

There was no more Curse of Shadows, but only a Curse of Elements that combine actual CoS and CoE.

@Akasha: I don't know if there's some sort of NDA for what I saw trying out Wrath of the Lich King in WWI last weekend, but if you feel these infos shouldn't be there just delete them.

Bye, Zix.
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Old July 02, 2008, 08:36 AM   #3 (permalink)


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Re: Compiled List of changes coming for Warlocks in WotLK

New Spells
  • Haunt (Rank 1, Level 80, 650 mana, 40 yd range, 30 sec cooldown) - You send a corrupted soul into the target, doing 800 damage over 2 sec. Haunt will continue to travel between targets who suffer from your Corruption spell. After traveling from up to three targets, the corrupted soul will return to you, healing you for 50% of the total damage done.
  • Shadowflame (Rank 1, Level 75, 745 mana, instant, 15 sec cooldown) - Targets in a cone in front of the caster take 934-1020 Shadow damage and an additional 492 Fire damage over 8 sec.
  • Demonic Circle: Summon- xx% of base mana, 0.5 second cast, 30 second cooldown. "You summon a Demonic Circle at your feet."
  • Demonic Circle: Teleport- 100 mana, 30 second cooldown. "You teleport to your Demonic Circle."


New Talents

Affliction
  • Eradication - Your Corruption, Siphon Life, and Curse of Agony ticks have a $h% chance to increase your spell casting speed by 20% for 8 sec. This effect has a 10 second cooldown. (26 point)
  • Death's Embrace - Increases the the amount drained by your Drain Life by 10/20/30% while your health is at or below 20% health, and increases the critical strike chance of your Shadowbolt and Shadowburn spells by 5/10/15% when your target is at or below 20% health. (41 point)
  • Soul Depletion - Your Corruption spell ticks have a 5/10/15% chance of consuming $47183s1% Mana, $47185s1 Energy, $/10;47186s1 Rage or $/8;47187s1 Runic Power on affected targets. (41 point)
  • Everlasting Affliction - Your Corruption, Siphon Life and Unstable Affliction spells gain an additional 4/8/12/16/20% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a $h% chance to reset the duration of your Corruption spell on the target. (46 point)
  • Cripple - Cripples the target, reducing movement speed by 75%, silencing the target. Cripple causes the target to be immune to physical attacks, but still vulnerable to spells. Lasts 20 sec. Only 1 target can be crippled at a time. (51 point, 1.5 sec cast, no cooldown)

Demonology


  • Fel Vitality - Combines the effects of Fel Intellect and Fel Stamina. (Increases the Intellect and Stamina of your [summoned demons] by 5/15% and your maximum health by 1/3%) Replaces Fel Intellect in the talent tree. (6 point)
  • Demonic Empowerment - Grants the Warlock's summoned demon Empowerment. (31 point)
  • Succubus - Instantly vanishes, turning the Succubus invisible and restoring it's health to 100%. The vanish effect removes all stuns, snares and movement impairing effects from the Succubus.
  • Voidwalker - Increases the Voidwalker's health by 20%, and it's threat generated from spells and attacks by 20%.
  • Imp - Increases the Imp's damage by 20% and chance to critically hit with spells by 20%.
  • Felguard - Increases the Felguard's attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Fel Guard immune to them.
  • Felhunter - Resets all the Felhunter's cooldowns.
  • Fel Synergy - Your Summoned Demons share an additional 5/10% of your Armor, Intellect and Stamina, and you have a 50/100% chance to heal your pet for 15% of the amount of damage done by you. (36 point)
  • Love Struck - While the Succubus is active, physical attacks done to you or your Succubus have a 5/10/15% chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus' total health. This effect has a 6 second cooldown. (41 point)
  • Demonic Empathy - When you or your pet is critically hit, the other has a $h% chance to have their casting or attack speed increased by $48069s1% for $48069d. (41 point)
  • Demonic Pact - Increases your Spirit by 1/2/3/4/5% while your Demon is active. In addition, your pet attacks have a 7/14/21/28/35% chance to increase your party's total Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090d. (46 point)
  • Metamorphosis - You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned. When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. (51 point)

Destruction
  • Molten Core - Your Shadow spells and damage over time effects have a $h% chance to increase the damage of your Fire spells by 10% for 6 sec. (6 point)
  • Demonic Power - Combines the effects of Improved Fire Bolt and Improved Lash of Pain. (Reduces the casting time of your Imp's Fire Bolt by .25/.5 sec and reduced the cooldown on your Succubus' Lash of Pain by 3/6 sec.) Replaces Improved Fire Bolt in the talent tree.
  • Kindling Soul - Your spell damage is increased by 5/10% of your Spirit, and your spell criticals increase your Spirit by $47426s1% for 10 sec. (36 point)
  • Backdraft - Increases the critical chance of your Conflagrate, Immolate and Shadowflame spells by 4/7/10%. (41 point)
  • Empowered Imp - "Increases the damage done by your Imp by 5/10/15%, and all critical hits done by your Imp have a $h% chance to increase your spell critical hit chance for your next spell by 100%. This effect lasts 8 sec." (41 point)
  • Eternal Flame - "Your Searing Pain and Incinerate spells have a $h% chance to refresh the duration of your Immolate spell on the target. In addition, your Searing Pain and Incinerate spells increase the damage of your Immolate on the target by 1/2/3/4/5%, stacking up to 5 times." (46 point)
  • Chaos Bolt - Sends a bolt of Chaotic Fire at the enemy, dealing 990-1256 Fire damage. Chaos Bolt cannot be resisted, and pierces through absorption and immunity mechanics. (51 point, 715 mana, 1.45 sec cast, 8 sec cooldown)

Revised Talents

Affliction

  • Howl of Terror now has a percentage of base mana cost instead of fixed cost.
  • Curse of Elements - "Curses the target for $d, reducing Arcane, Fire, Frost, and Shadow resistances by -165 and increasing Arcane, Fire, Frost, and Shadow damage taken by 10%. Only one Curse per Warlock can be active on any one target."
  • Curse of Shadow - Removed.
  • Soul Siphon - Now affects Drain Soul as well.
  • Unstable Affliction - Silence effect reduced to 3 second duration.
  • Dark Pact - Tooltip clarified.
  • Malediction - Curse of Shadows removed from tooltip, reflecting removal of ability.(8471)
  • Suppression - Now has only 3 ranks: Reduces the chance for enemies to resist your Affliction spells by 2/4/6% (down from 2/4/6/8/10%).
Demonology

  • Demon Skin/Armor now increase healing on the Warlock by 20% instead of giving health regeneration.
  • Demon Armor no longer increases Shadow Resistance.
  • Fel Armor now allows 30% of your mana regeneration to continue while casting, but no longer increasing the effects of healing you receive.
  • Spell Lock (Fellhunter Ability) - "silencing the enemy" added to description.
  • Fel Intellect - Replaced with Fel Vitality.
  • Fel Stamina - Removed.
  • Mana Feed - Tooltip clarified.
  • Improved Succubus - Now reduces the chance your Succubus will have her Seduction spell interrupted by 25/50/75%, but will no longer increase the effects of Soothing Kiss and Lash of Pain.
  • Soul Link - Now only shares 15% (down from 20%) of the damage taken, and no longer increased damage dealt by the demon or it's master. Moved to tier 3 of the Demonology tree.
  • Master Demonologist - Imps now provide 1/2/3/4/5% fire damage and fire crit (instead of threat reduction). Succubi now provide 1/2/3/4/5% shadow damage and shadow crit (instead of all damage types increased). Felguards will now provide 1/2/3/4/5% extra damage and damage reduction (instead of extra damage and resistances increased). Voidwalkers and Felhunters unchanged.
Destruction

  • Shadow Vulnerability - now only affects non-periodic spells.
  • --Devastate-- - Replaced with Chaos Bolt. Exhaustion removed from description. (possibly trainable?)
  • Shadowfury - Stun effect now lasts 3 seconds.
  • Cataclysm - Now increases the chance to hit of your destruction spells by 1/2/3/4/5% (instead of reducing mana cost).
  • Improved Shadow Bolt - Damage increase reduced to 3/6/9/12/15% (down from 4/8/12/16/20%).
  • Pyroclasm - Now also works with Conflagrate.
  • Aftermath - Now has two ranks (instead of 5), giving a 5/10% chance to daze.
  • Improved Fire Bolt - Replaced with Demonic Power.
  • Improved Lash of Pain - Removed.

New Ranks

Affliction

  • Corruption (Rank 9)- 525 mana, 984 shadow damage over 18 sec.
  • Corruption (Rank 10)- 650 mana, 1080 shadow damage over 18 sec.
  • Seed of Corruption (Rank 2)- 1300 mana, 1292 shadow over 18 sec. Explodes after 1296 damage. 1383 to 1607 shadow damage explosion.
  • Seed of Corruption (Rank 3)- 1525 mana, 1518 shadow over 18 sec. Explodes after 1516 damage. 1633 to 1897 shadow damage explosion.
  • Unstable Affliction (Rank 4)- 585 mana, 1182 shadow damage over 18 sec. Causes 1773 shadow damage to dispeller when dispelled, and silences dispeller for 3 sec.
  • Unstable Affliction (Rank 5)- 685 mana, 1380 shadow damage over 18 sec. Causes 2070 shadow damage to dispeller when dispelled, and silences dispeller for 3 sec.
  • Drain Soul (Rank 6)- 600 mana, 710 shadow damage over 15 sec.
  • Drain Life (Rank 9)- 695 mana, 133 health drained per second.
  • Drain Mana (Rank 7)- 545 mana, 240 mana drained per second.
  • Death Coil (Rank 5)- 855 mana, 670 shadow damage.
  • Death Coil (Rank 6)- 1005 mana, 790 shadow damage.
  • Siphon Life (Rank 7)- 605 mana, 70 health every 3 sec. For 30 sec.
  • Siphon Life (Rank 7)- 710 mana, 81 health every 3 sec. For 30 sec.
  • Curse of Agony (Rank 8)- 390 mana, 1440 shadow damage over 24 sec.
  • Curse of Agony (Rank 9)- 470 mana, 1740 shadow damage over 24 sec.
  • Curse of Elements (Rank 5)- Reduces fire and frost resistances by 165, increases fire and frost damage taken by 10%.
  • Curse of Shadow (Rank 4)- Reduces shadow and arcane resistances by 165, increases shadow and arcane damage taken by 10%.
  • Curse of Doom (Rank 3)- 7300 shadow damage after 1 minute.
  • Curse of Weakness (Rank 9)- 265 mana, reduces attack power by 350 and "increases time between melee and ranged attacks by 20%".
Demonology

  • Demon Armor (Rank 7)- 1240 mana, increases armor by 840. "And increasing the amount of health generated through spells and effects by 20%", does not give shadow resistance or health regeneration
  • Demon Armor (Rank 8)- 1410 mana, increases armor by 950. "And increasing the amount of health generated through spells and effects by 20%", does not give shadow resistance or health regeneration
  • Health Funnel (Rank 9)- 277 health, plus 182 per sec. 520 health transferred to demon every sec for 10 sec.
  • Create Healthstone (Rank 7)- 1455 mana, Demonic Healthstone, restores 3500 health.
  • Create Healthstone (Rank 8)- 1590 mana, Fel Healthstone, restores 4280 health.
  • Create Soulstone (Rank 7)- xx% of base mana, Demonic Soulstone. Resurrect with 5300 health and 4300 mana.
  • Create Spellstone (Rank 5)- Demonic Spellstone. Usual use effect. 20 spell critical strike rating when worn.
  • Shadow Ward (Rank 5)- 550 mana, Absorbs 2750 shadow damage.
  • Shadow Ward (Rank 6)- 670 mana, Absorbs 3300 shadow damage.
  • Fel Armor (Rank 3)- 725 mana, increases spell damage by 150. "And allows 30% of your mana regeneration to continue while casting", no longer increases health gained from spells and effects
  • Fel Armor (Rank 4)- 725 mana, increases spell damage by 180. "And allows 30% of your mana regeneration to continue while casting", no longer increases health gained from spells and effects
Destruction

  • Shadow Bolt (Rank 12)- 600 mana, 596 to 664 shadow damage.
  • Shadow Bolt (Rank 13)- 715 mana, 690 to 770 shadow damage.
  • Immolate (Rank 10)- 665 mana, 370 fire damage, 695 fire damage over 15 sec.
  • Immolate (Rank 11)- 780 mana, 460 fire damage, 785 fire damage over 15 sec.
  • Searing Pain (Rank 9)- 290 mana, 295 to 349 fire damage.
  • Seaing Pain (Rank 10)- 340 mana, 343 to 405 fire damage.
  • Rain of Fire (Rank 6)- 1995 mana, 1540 fire damage over 8 sec.
  • Rain of Fire (Rank 7)- 2510 mana, 1940 fire damage over 8 sec.
  • Hellfire (Rank 5)- 1665 mana, 451 fire damage every second.
  • Soul Fire (Rank 5)- 365 mana, 1137 to 1423 fire damage.
  • Soul Fire (Rank 6)- 434 mana, 1323 to 1657 fire damage.
  • Shadowburn (Rank 9)- 755 mana, 662 to 738 shadow damage.
  • Shadowburn (Rank 10)- 890 mana, 775 to 865 shadow damage.
  • Conflagrate (Rank 7)- 445 mana, 650 to 810 fire damage.
  • Conflagrate (Rank 8)- 520 mana, 766 to 954 fire damage.
  • Incinerate (Rank 3)- 505 mana, 485 to 563 fire damage. Additional 121 to 141 fire damage if Immolate is up.
  • Incinerate (Rank 4)- 615 mana, 582 to 676 fire damage. Additional 145 to 169 fire damage if Immolate is up.
  • Shadowfury (Rank 4)- 1035 mana, 822 to 978 shadow damage. Stuns for 3 sec.
  • Shadowfury (Rank 5)- 1220 mana, 968 to 1152 shadow damage. Stuns for 3 sec.
Pet Spells

  • Firebolt (Rank 9)- 180 mana, 199 to 223 fire damage.
  • Blood Pact (Rank 7)- Increases stamina by 133.
  • Fire Shield (Rank 7)- 270 mana, 33 fire damage dealt when attacked, increases fire resistance by 63.
  • Sacrifice (Rank 8)- 6750 damage absorbed.
  • Consume Shadows (Rank 8)- 710 mana. 2950 of Voidwalker's health restored over 10 sec.
  • Consume Shadows (Rank 9)- 800 mana. 3400 of Voidwalker's health restored over 10 sec.
  • Two new (Ranks of both Suffering and Torment for Voidwalker's too, but no change except for being more effective.
  • Lash of Pain (Rank 8)- 220 mana, 193 shadow damage.
  • Lash of pain (Rank 9)- 250 mana, 237 shadow damage.
  • Cleave (Rank 4)- xx% of base mana, 124 bonus damage.
  • Intercept (Rank 4)- 245 mana, 189 damage.
  • Also a new Rank of Anguish for Felguards, but no change except for being more effective.
  • Devour Magic (Rank 7)- 390 mana, 1150 healing.

Last edited by Crypt; July 02, 2008 at 08:46 AM..
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Old July 02, 2008, 08:45 AM   #4 (permalink)

Character Info
Hohounknown
80 Troll Priest
Al'Akir Euro PvP
Guild: No Danger
Profile: Blizzard Armory
Talent Spec: 14/0/57
Re: Compiled List of changes coming for Warlocks in WotLK

So, anyone willing to calculate the average DPS gain for Afflictin/destro locks when taking current level of gear and assuming you can distribute talents as you were on level 80? On the first sight it looks like damage will scale quite a lot higher.
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Old July 20, 2008, 11:58 PM   #5 (permalink)

Character Info
Valerine
70 Undead Warlock
Laughing Skull US PvP
Guild: Deadpool
Profile: Blizzard Armory
Talent Spec: 12/54/0
Re: Compiled List of changes coming for Warlocks in WotLK

I've never been much of a theory-crafter I was wondering if someone could post, whats the spell hit cap will be for raid bosses in wrath.
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Old July 21, 2008, 06:35 AM   #6 (permalink)

Character Info
Shazly
70 Undead Warlock
Quel'Thalas Euro PvE
Guild: Lords of Inquisition
Talent Spec: 51/0/10
Re: Compiled List of changes coming for Warlocks in WotLK

I've seen some videos on youtube of the alpha testing of these spells, and as cool as demon-form looks, im gonna stick to affliction for eradication, everlasting affliction, & haunt...
i mean come on...15% extra on all DoTs (haunt), increased spell casting (eradication) will greatly make spamming SB easy after landing your DoTs, and 100% guaranteed refresh on corruption (everlasting affliction)? ummm can anyone say mana efficiency?
This is not to diss any of the other specs. infact, i have always had respect for demo and dest warlocks...but i've always been in love with affliction...
When i first saw cripple, i must say, i was quite disappointed... but after seeing haunt, i cant wait for the expansion!
I just hope they stick with what they gave us in the testing...

btw, check out Main Page - WotlkWiki - Wrath of the Lich King Information and check out the new talent trees, cripple has been removed and replaced with haunt, and added improved fear, and...and...oh just check the link guys :P

Last edited by shazly; July 21, 2008 at 06:41 AM..
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Old July 24, 2008, 12:06 AM   #7 (permalink)

Character Info
Zaculea
70 Human Warlock
Moonrunner US PvE
Guild: Sovereign
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Compiled List of changes coming for Warlocks in WotLK

Move this if it is out of place, but I could not find a specific thread for changes in general and since this will directly affect changes coming to our class, I felt this would be a good place to post this information.

__________________________________________________ ______________
Koraa: Class Designer
Re: Is Improved Soul Leech bugged? 07/23/2008 11:20:23 AM PDT

Yea, should be working in 1-2 builds.
__________________________________________________ ______________

See: WoW Forums - Is Improved Soul Leech bugged? to review the thread in it's entirety.


__________________________________________________ ______________
Koraa: Class Designer
Re: Is Haunt working as intended? 07/23/2008 11:16:00 AM PDT

Haunt is currently not yet completely implemented, we hope to get the damage
over time boost effect to work in a future build.
__________________________________________________ ______________

See: WoW Forums - Is Haunt working as intended? to see the latest in game testing issues found with Haunt.


__________________________________________________ ______________
Koraa: Class Designer
Re: "Demon Form" - Meta tactics and ??? 07/23/2008 11:21:47 AM PDT

Design of Demon Form is not yet complete, we're going to give him a strong
melee attack and make the form a type of "DPS timer" for PvE purposes. It's
texture is also not yet finished.
__________________________________________________ ______________

While I'm not sure what this will ultimately lead to since it is quite vague, it should be interesting to see what the melee attack buff is. From the video's thus far it is obviously very needed to buff it in some manner. So keep posted on what the new melee aspect of Metamorphosis will evolve into.

See WoW Forums - - Meta tactics and ??? to follow the entire thread.



__________________________________________________ ______________
Koraa: Class Designer
Re: Affliction and throw-away talents 07/23/2008 11:18:40 AM PDT

We're doing a polish pass of the Warlock currently, you'll see some changes in
the next build (sometime this week I believe?), and a little more after that until
the end of beta. Keep letting us know what you think.
__________________________________________________ ______________

As it sounds Blizzard is hard at work confronting the known issues from Beta testing all together and will be implementing new build(s) in the near future.

See: WoW Forums - Affliction and throw-away talents for more information regarding this thread.

Last edited by Zaculea; July 24, 2008 at 12:20 AM..
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Old July 25, 2008, 02:07 PM   #8 (permalink)

Character Info
Zaculea
70 Human Warlock
Moonrunner US PvE
Guild: Sovereign
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Compiled List of changes coming for Warlocks in WotLK

The Blizzard staff have announced that they are making the following changes today/tomorrow to the Wrath of the Lich King Beta testing and/or the Wrath of the Lich King talents for the warlock class.

Warlock

Affliction

  • Death's Embrace (Tier 9) does not affect Shadowburn anymore. Haunt has replaced Shadowburn here.
  • Haunt (Tier 11) has been changed from a 10 sec cooldown to a 15 sec cooldown.

Demonology
  • Soul Link (Tier 3) is not required for Unholy Power anymore.
  • Master Demonologist (Tier 6) is no longer required to take Demonic Empowerment (Tier 7)

Destruction
  • Aftermath (Tier 2) changed to 2%/4% chance to daze the target for 5 sec. (Previously 5/10% for 5 sec)
  • Chaos Bolt (Tier 11) changed to an 8 sec cooldown. (Previously 12 secs)

Last edited by Zaculea; July 25, 2008 at 02:11 PM..
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Old August 04, 2008, 09:53 AM   #9 (permalink)

Character Info
Aghast
80 Undead Warlock
Auchindoun Euro PvP
Guild: Prophet of Destruction
Profile: Blizzard Armory

Re: Compiled List of changes coming for Warlocks in WotLK

According to the new talent calculator...
WorldofWarcraft.com - Talent Calculator

..some things have changed

Affliction
  • Curse of Exhaustion range increased from 30 yards to 36 yards.
  • Haunt casting time reduced from 2 seconds to 1.5 seconds.

Demonology
  • Demonic Empathy reworked: When you or your per is critically hit, the other has a 33/66/100 % chance to have their casting or attack speed increased by 30% for 8 sec. (Previously gave 2/4/6 % increased damage for the next 3 spells or abilities when you or your pet critically hit with a spell or ability
  • Metamorphosis cooldown increased from 3 minutes to 5 minutes. You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet is no longer summoned. When leaving Demon Form, your health and mana is returned to normal and your pet is re-summoned. Lasts 45 seconds. (Previously transforms you into a Demon, increasing your armor by 360% and reducing the duration os stun and snare effects on you by 50%. While in Demon Form, you cannot cast spells, but you gain unique demon abilities.)

Destruction
  • Bane no longer reduces casting time of Haunt.
  • Eternal Flames reworked: Now called Fire and Brimstone. Increases the damage of your Immolate spell by an amount equal to 5% of your spell power, and the critical strike chance of your Conflagrate spell is increased by 5% is the immolate on the target has 5 or fewer seconds remaining. (Previously increased the damage done by your immolate on your target by 1%, and your Searing Pain and Incinerate spells increase the damage of your Immolate on the target by and additional 1/2/3/4/5 %, up to a total of 20%.
  • Chaos Bolt cooldown reduces from 12 seconds to 8 seconds. Sends a bolt of Chaotic Fire at the enemy, dealing 1012 to 1278 Fire damage. Chaos Bolt cannot be resisted, and pierces through defensive immunities. (Previously sends a bolt of chaotic fire at the enemy, dealing 990 to 1256 Fire damage. Chaos Bolt cannot be resisted, and pierces through all absorption effects.)

...yay, Metamphosis is again restoring full health and mana, even with extended cooldown.
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Old August 14, 2008, 08:03 AM   #10 (permalink)

Re: Compiled List of changes coming for Warlocks in WotLK

Affliction
  • Improved Felhunter (Tier 6) changed so that your Felhunter gains mana equal to 100/200% of the damage done by it's Shadow Bite ability. (Previously 50/100%)
  • Dark Pact (Tier 7) returns 200% of your pet's drained mana. (Previously 100%)
  • Haunt (Tier 11) increases all damage done by DoT's by 20% while the target is afflicted with Haunt.

Destruction
  • Fire and Brimstone (Tier 10) has been changed to NYI (Not Yet Implemented)
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