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Old August 12, 2008, 10:33 AM   #1 (permalink)
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Whistlepants
70 Human Warlock
Quel' Dorei US PvE
Guild: The Legends of Honor
Profile: Blizzard Armory
Talent Spec: 41/0/20
Dungeon Etiquette

More help for Whistle!

Is it generally excepted/expected that a lock brings out his Imp and phases him during dungeon crawls? I went into MT with a group and the first question I was asked is "Your Imp not working? followed by laughter from all....

I didn't dismiss and then the guy says "Seriously can you bring the Imp?" I said "I usually jsut use the VW.." then I found myself booted from the group and I was sent a tell saying sorry our regular guy is coming after all.

Also, DoTs generate enormous threat from what I am told and what I have experienced in SH and MT the couple times I have gone in. I was also recently was asked to NOT DoT Grandmaster Vorpil as the tank (heavy geared Pally) might not be able to hold him yet I was 2nd overall in DPS at 460.

Anyway thanks again...

Whis†le
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Old August 12, 2008, 10:39 AM   #2 (permalink)
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Vandrenth
70 Undead Warlock
Scilla US PvP
Guild: INITECH
Profile: Blizzard Armory
Talent Spec: 43/7/11
Re: Dungeon Etiquette

well, it really depends what your spec is. If you're demo sac destro, saccing your succubus is a must. but if you're in a non pet reliant build like afflict, it's usually courteous to bring the imp out, as the vw doesn't bring much.
Anyone telling you not to dot does not understand the warlock class and should be ignored.
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Old August 12, 2008, 10:42 AM   #3 (permalink)
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Barclande
70 Undead Warlock
Smolderthorn US PvP
Guild: Writhen
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Dungeon Etiquette

In a solo setting VW is great, but ask yourself what he brings to a group?

You have a tank, and normally CC, so no need for him to off-tank. His damage is pitiful.

With Imp, you get Sta buff for the whole party. Your also Affliction, with Dark Pact. With your Imp, you have a near endless supply of mana. Less Life Taps mean less heals on you, more on the tank.

Also, yeah, your Affliction, you DoT. There are some fights where there are aggro wipes and you have to be careful about when they are up, but you also have Soul Shatter. If someone tells you not to DoT, send them here, cause they have no clue about locks.

Last edited by Barclande; August 12, 2008 at 10:46 AM.
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Old August 12, 2008, 10:44 AM   #4 (permalink)
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magicmatt
80 Gnome Warlock
lightbringer Euro PvE
Guild: Obscene

Re: Dungeon Etiquette

if your in a dungeon and your not 0/21/40 were you sacrifice your pet you should bring out your imp,it gives stamina to the group,is unattackable and if you have dark pact gives you mana,and a VW wouldnt help as it could just pull aggro off tank and wouldnt do any DPS anyway.You may also be asked to bring out your succabus for seduction.And reading from you other post (no offence) your new to 70 and that is the reason for not having too good gear yet,so i wouldnt worry about placing DoTs especialy if you have a good geared pala tank who should be able to keep threat,and gives you blessing of salvation.finnaly if you havent get omen or another threat addon to help watch your threat.
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Old August 12, 2008, 10:45 AM   #5 (permalink)
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Sidora
70 Human Warlock
Dalaran US PvE
Guild: Epix
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Dungeon Etiquette

Generally speaking most folks don't understand the warlock class much unless they've played one for a while. Imp is usually phased out and used for smaller instances for blood pact and will keep you dpsing (with dark pact).

In regards to dots, if you're affliction you should be doting always, that's your bread and butter.

Also remember this, as a general rule: assuming similar player ability levels a pally tank is going to have a much harder time maintaining single target aggro than a warrior or feral druid tank. So on bosses with a pally tank you have to let them get a larger head start on building threat than you would with warrior/bear tank.

/agree with Magicmatt on getting a threat meter it helps considerably
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Old August 12, 2008, 10:46 AM   #6 (permalink)
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Darksumoner
70 Human Warlock
Tanaris US PvE
Guild: Dyers Eve
Profile: Blizzard Armory
Talent Spec: 0/54/7
Re: Dungeon Etiquette

Im going to go with the above pster here If you are Affliction bring out Imp any time in a dungeon not only is he an aditional mana bar for you but the Health and Shield that he gives really helps out most tank.

Personaly im demo specced and 99% of the time im running either with my FG or with a Succy out I think since i came back to this game about 3 months ago I have been asked to use the imp once because the MT didnt think that He could handle the Damage from a certain mob in Heroics and wanted that extra Cushion. Btw not naming names nor mobs for lack of memory not for saving face.

Dots should be up on all mobs especialy bosses all the time theres no reason not to their Agro is nothign compared to well anyone elses. you may want to slow down and not SB real early in a boss fight to let the MT gain a little lead but honestly the mage/hunter/druid whoever your other class is in group should be riding closer to threat then you are with only dots up.
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Old August 12, 2008, 10:53 AM   #7 (permalink)
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Warpy
70 Human Warlock
Kul Tiras US PvE
Guild: The Phoenix
Profile: Blizzard Armory
Talent Spec: Changing
Re: Dungeon Etiquette

I'm a little surprised that they asked for an imp. The only time I'd use an imp (or sac a pet) is on a boss fight. For the most part, 5-toon dungeons have horrible, horrible trash and unless you've got a terrific pally tank, they'll need your succubus for crowd control. She's much more effective if you use a macro and focus your CC-victim.

Here's the succubus-seduce macro:

#showtooltip Seduction
/clearfocus [modifier:alt]
/focus [target=focus,noexists]; [target=focus,dead]
/clearfocus [target=focus,help]
/petstay
/petfollow
/stopcasting
/cast [pet:succubus,target=focus,exists,harm] Seduction; Seduction
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Old August 12, 2008, 11:00 AM   #8 (permalink)
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Necroscope
70 Orc Warlock
Boulderfist US PvP
Guild: Untouchables
Talent Spec: 0/51/10
Re: Dungeon Etiquette

What's stupid about people demanding our imps is that when you get into high end dungeons like that the stam boost they give the group isnt really enough to make that much of a difference anyways. If nobody says anything...I prefer to have my felguard out....for the sole reason that he can take more punishment and will outlive an imp in a fight.
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Old August 12, 2008, 11:05 AM   #9 (permalink)
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Sidora
70 Human Warlock
Dalaran US PvE
Guild: Epix
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Dungeon Etiquette

@Warpy

I disagree on your assessment of the value of seduction succy with a pally tank. If the pally had "strong gear" as the OP stated. He should be able to tank any 5-man instance in game with a competent healer. Based on the OP's lack of honored rep with Lower City this was a Regular run and not heroic, which means CC is not necessary with a pally tank holding trash pulls.

Imp adds survivability to all players in the instance, as well as more mana based on dark pact in his build.
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Old August 12, 2008, 12:58 PM   #10 (permalink)
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Barclande
70 Undead Warlock
Smolderthorn US PvP
Guild: Writhen
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Dungeon Etiquette

While Succubus CC is good, and is often under-rated, it really should not be used unless there is no other choice. If you have no sheep or trap for instance, then yes, maybe a mob will need to be seduced. Certain 6 mob pulls in SLabs even, but MT(assuming Mana Tombs here, not Magister's Terrace) with a Pally Tank? I think not.

Also, pulling the Imp out is not just giving everyone +sta, but seeing as he's Affliction spec'd with Dark Pact, it's saving the healers mana by him not having to Life Tap as much. In the situation stated, there is almost no reason to have a Succy out over the Imp.

While I do agree, some people need to chill and learn to not ask for Imp when the lock is DS/Destro spec or Felguard spec, an Affliction Lock should have the Imp out in a group.
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