| World of Warcraft Discussion General Discussion about anything relating to World of Warcraft and the Warlock's place with in... |
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#21 (permalink) |
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Status: Subscriber
Character Info
Necrolin 80 Undead Warlock Ysera US PvE Guild: Audacity Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: how broken are locks? (extrapolating from ptr)
Well, fire destro is ok in my opinion, but what has many people upset ISN'T the addition of fire talents to destro it's the LACK of shadow talents added to it. A lot of people are throwing around the word "Mage" and it's confusing some, so let me put it in MY perspective. I like dark things, shadowy spells, bending demon's will to my own, dark, Dark, DARK. I ALMOST started playing as a shadow priest, but you see, I just like dps'ing. I don't WANT a heal button. EVER. So warlock was the way I went. I've enjoyed it NOT only because it CAN top damage meters because any player on any toon with skill and hard work can. Not only because of our survivability. And not only because we have pets (my hunter catches my attention from time to time too). It's the fact that I am a warlock. I'm a 'bad' guy that happens to work (moderately) well with others. I like sacrificing demons to fuel my power. I like harvesting the souls of my enemies. I like being DARK. So you want to add more fire spells to my repetoire? Ok. You want to make affliction 'raid viable'? Fine by me. Want to nerf my shadow bolt? If you insist, but give me something in return. Just don't forget that I CAN deal and ENJOY dealing burst shadow damage too.
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#22 (permalink) |
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Character Info
Kiralyn 80 Human Warlock Mal'Ganis US PvP Guild: Self Titled Profile: Blizzard Armory Talent Spec: 0.13.58 |
Re: how broken are locks? (extrapolating from ptr)
AhHA! Reasonable arguments! I love it! I always thought fire was more destructive. Yes, DoTs were fun and pets were fun, but fire makes things BURN. I miss hellfire spam in BWL. I'm going to miss Demonic Sacrifice (anyone remember 9.21.21?). I will NOT miss Shadow Bolt.
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Hell, it's about time. -Tychus Findlaw |
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#23 (permalink) |
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Re: how broken are locks? (extrapolating from ptr)
we're broken, very broken... our class sucks, pve pvp you name it we suck at it, the world is going to implode tomorrow and the sky will be falling today... joke aside, I think out of the 4 classes i have on PTR ( mage lock shammy hunter ) the warlock class is the most "completed" class. all our talents are working 100% as far as i can see and what's left is numbers tweaking i was reading the blue posts on beta forums, as GC has posted in the mage forum... every class in game is complaining their dps "sucks" and those that aren't are trying to explain why it's their time to shine and be OP... at the end of the day, blizzard ain't done and the class balance will continue as long as WoW servers are online and running |
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#24 (permalink) |
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Character Info
Amiddleona 70 Gnome Warlock Greymane US PvE Profile: Blizzard Armory Talent Spec: 45/5/11 |
Re: how broken are locks? (extrapolating from ptr)
I would wait on judgement before late October/Early November, when everything starts to get set in stone for the expansion release. Yes, everything will be WAY out of wack at 70 but it will pull together at 80 it happened when The Burning Crusade came out and everyone did the same thing "OMG WTF Why did my class change?" just wait until the dev. team has done the final pass on everything. Also, all of the talents won't be doing the same DPS when 3.0 hits, prolly not the same DPS by quite a large amount, but as gear and mob sats approach level 80 it will pan out. Trust the Dev. team, its their job. |
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#25 (permalink) | |
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Re: how broken are locks? (extrapolating from ptr)
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Back on topic, I've not been on the PTR but I understand the Fire-Imp spec is working out the best but going OOM is a huge problem so I wonder if it will be useful for Level 70 raiding. |
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#26 (permalink) |
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Character Info
Icklespud 70 Gnome Warlock wildhammer Euro PvE |
Re: how broken are locks? (extrapolating from ptr)
I have some sympathy with those who like shadow damage on a lock though I find it hard to explain why. more to the point though, after a night's sleep...I'm not sure how much will have changed in the end. Afflcition is better atm at T5 gear level (on ptr with a week or two to go until live patch(?)) but that's nothing new; it used to be better at T4 too It will scale slighly with crit (is pandemic working yet?) but it's really not going to scale well with haste, whereas fire will gain a big damage multiplication from haste. We might still well be affliction at first, then moving on to destro. (there's nothing new under the sun?) One other thought: to *some* degree* we used to have lock gear before Tier drops (no spirit but spell damage, that's for a lock) which we won't have any more. So the only way blizz can balance classes is with spells and talents. re: my own question of how to fix things... reducing the cooldown on chaos bolt would help make SB Spam locks feel better (as a nuke it's no where near SB destro damage levels atm, so why not speed it up?) Affliction tree, few oddities, but I'm not happy about contagion. It's a madatory talent now (to get crit scaling further down the chain) and in most situations (using CoE, no AoE) it will be just a 5% buff (for 5 points) to one spell - corruption. If blizz could change the increased chance to dispel to something useful in pve it would be more useful. atm it feels like speccing pvp to get crucial subsequent pandemic for pve. Maybe they should just up the damage bonus on corruption to 10%. Seperating CoE from Curse of Agony/CoD would also be fab, but maybe that's too much to ask. Importance of that would be a question to which I do not know the answer: how many other classes have to nerf their own (relative) dps to provide buffs that any raid can rightly expect/demand to have provided. Eradication (increased haste proc) I'm not sure that even if I do notice it proccing whether I would use it much; often it would mean delaying dot renew...it's certainly not going to often be four hasted SBs....I'd change it to nightfall like, instant cast and make them proc independently (oooo and that would give a small chance of having 4 SBs in the air at same time; normal cast, nightfall, eradicate, timbralls focusing...yay ![]() on the positive side, the change to amplify curse (halved cooldown) felt quite strong and at 75 ish we'll be able to roughly have full ruin with a few other destro bits and pieces so trash will melt a little quicker for afflcition post 70. anyway: roll on the patch, so we can stop thinking and start doing. |
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#27 (permalink) |
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Re: how broken are locks? (extrapolating from ptr)
Like I said on another thread, Ive done some testing my self but with the Imp fire spec I was finiding it very hard to get my dps up to 1300 dps let alone mantain it. So far I still managed to make 1600 dps with the SB spam. When I did this I wasnt in any groups |
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#28 (permalink) | |
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Re: how broken are locks? (extrapolating from ptr)
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In all, those who find out exactly how the changes affect the class and what needs to be done to get the most out of it arent going to have much to complain about other than cosmetics. This isnt meant to pick on you Val, everyone talks about skill. |
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#29 (permalink) |
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Re: how broken are locks? (extrapolating from ptr)
Why should Blizzard even trying to make spam-locks feel better? It's a broken play style. The damage is insane for the level of thought involved and that's why we are being pushed into something like a spell rotation in the destro tree. Your typical SB spammer can start spamming Incinerate if they really want to but they will fall well below a warlock who bothers to master a good rotation involving Immolate, Congflagrate, etc. The days of easy DPS are (hopefully) over, and a good thing it is too. |
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#30 (permalink) |
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Re: how broken are locks? (extrapolating from ptr)
I for one am perfectly content with the state of demonology on the PTR. In fact, my only concern is that we're so overpowered currently that nerfs are inevitable. My Voidwalker has agro coming out of his pores (so far -nobody- has managed to pull agro off of him, and trust me we've tried), and with the 30% damage reduction from Improved Health Funnel, 15% from Demonic Resilience, 10% from Master Demonologist, and 12k armor he has at 70, he's virtually indestructable in melee. With just my health funnel he can easily tank Fel Reavers, Durn the Hungerer, that-elite-demon-guy-at-the-portal-on-the-mountain-in-Nagrand, Socrethar (with none of that pansy having-a-quest-mob-help-you stuff) two instance mobs (Magister's Terrace) at once, Onyxia, and god knows what else. With a resto druid casually healing, he can tank multiple heroic instance mobs, stuff like the guard mobs in Gruul's Lair, groups in Karazhan, and pretty much anything short of a level 70 raid boss. Fel Synergy means zero downtime when hunting with the Felguard (as opposed to having to Health Funnel him every couple of fights as we do on live), and in combination with a Voidwalker hitting Suffering with max Demonic Brutality and Demonic Empowerment, you can pretty much chain SoC without getting agro, while your pet remains topped off at full health from synergy. The new Fel Armor keeps our health topped off pretty much constantly. Life tap to full mana, and keep hunting as your health will come back to you. Downtime was already extremely low for demonologists in both PvE and PvP, but it's just plain silly now. The combination of Demonic Tactics, Improved Demonic Tactics, and Demonic Pact, means Demonic Pact is almost up 100% of the time (you'd be surprised how often this procs). Turning Demonic Pact into pretty much a flat 10% spellpower increase for the warlock, and adding a significant buff to your group. Improved Enslave Demon is once again worth it (as it was at level 60, if you disagree you're wrong). The Doomguard hits like a dumptruck (1k normal, 2k crits), and can keep Cripple up for 20 seconds every 30 seconds. As Cripple reduces attack speed by a freakishly large 45%, that's awesome. He's now a lot easier to summon (no death required in a group, and 100% spawn from CoD on green+ mobs) as well. Without Improved Enslave Demon, his enslave breaks will hit anywhere from 20 seconds to the full 5 minutes. And I do mean anywhere. It's extremely random. But WITH the talent, you're pretty much guaranteed the full 5 minute duration on the first enslave (after which I do recommend ditching him for a fresh specimen). 5 minutes of mad DPS while the target is weakened significantly is easily worth 2 talent points. The Inferno spell is a little weird at the moment. The Infernal only lasts a single minute, which for most intents and purposes is a little on the low side. Personally I've always loved using him as a tank on anything heavily reliant on fire damage or fear effects (as he's immune to both), but with a 1 minute duration that's a no-go currently. His DPS on the other hand is massive. I've only used him once in PvP, on an unsuspecting Boomkin, who then died in seconds without any intervention from me, but it seems to make for a nice and quick PvP kill button. Then there's Metamorphosis. Hit it, charge the current target and activate Immolation for a lazy 10k damage while you re-apply your DoTs and start nuking with 20% added damage. Huge damage increase every 3 minutes. In PvP it's the ultimate I-Win button against any melee classes (including the now much dreaded paladins). The only PvP concern I have for it is that it's SO powerful, we'll end up planning all our combat around it, avoiding fights until meta becomes available again. At level 70, in demon form, you can easily break 20k armor. On top of that you have 6% less crit vulnerability and 50% stun reduction. Adding 20% more damage dealt just seems to add insult to injury for all the other classes out there. And I'm not even talking about the full potential at level 80. A cursory glance at future equipment suggests to me that we'll be able to break 50k armor (you heard me) with relative ease. So all in all, I consider demonology warlocks in the 3.0 patch as it stands now to be in a state of Pure Raw Awesome (tm). Now I'm just waiting for the nerf bat to swing our way again.
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