| World of Warcraft Discussion General Discussion about anything relating to World of Warcraft and the Warlock's place with in... |
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#51 (permalink) | ||
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Re: how broken are locks? (extrapolating from ptr)
The problem with "skill" is that there's no hard and fast definitions as to what it might, or should encompass, which areas you might apply it to, or indeed how to quantify comparative values (High Skill, Low Skill, whatever). One thing I will say is: Quote:
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Now, all of this is somewhat offtopic so if we could wander back to the beaten path (or possibly continue the discussion elsewhere) that would be great. Are locks broken? Discuss.
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Lefric - 80 Rogue Theleb - 70 Warlock Celegorm - 70 Hunter Kahlye - 70 Shaman - Gaerun 62 Paladin - Weldrake 80 Death Knight |
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#52 (permalink) |
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Character Info
Kiralyn 80 Human Warlock Mal'Ganis US PvP Guild: Self Titled Profile: Blizzard Armory Talent Spec: 0.13.58 |
Re: how broken are locks? (extrapolating from ptr)
Only skilled ones! Oh god, I'm sorry. Please don't ban me.
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Hell, it's about time. -Tychus Findlaw |
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#53 (permalink) |
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Re: how broken are locks? (extrapolating from ptr)
Just a thought: I always thought it would add something to the game in this regard to have some high level raiding encounters that randomly threw different scenarios at you, changed things up a bit and made you have to be quick on your feet. Seems like this would be a perfect outlet for those seeking a real challenge without requiring anything else that really "changes" gameplay mechanics in general. Of course, for myself, I've only just begun then endgame routine, so, still holds challenge for me as is. |
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#54 (permalink) | |
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Character Info
Mahri 80 Gnome Warlock Muradin US PvE Guild: is being repressed Profile: Blizzard Armory Talent Spec: 0/31/40 |
Re: how broken are locks? (extrapolating from ptr)
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#55 (permalink) | ||
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Re: how broken are locks? (extrapolating from ptr)
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well look... Im not into bad blood or bickering over something in which we clearly have two different views. I should actually start this reply with an apology for going off topic. Please, though... you say Im in a 'lock forum telling everyone there is zero skill involved. I believe you said that in the last reply too. This isnt true and I've stated that. Since you've insisted that I'm saying there is "zero" skill involved twice now, for S&G's can you please quote me. Otherwise we may aswell agree to disagree. *** Information added 4 Minutes and 52 Seconds later... *** Quote:
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#56 (permalink) |
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Re: how broken are locks? (extrapolating from ptr)
No problem. Lets lay the subject to rest or open another thread for the express purpose - its clearly something people have hard opinions about so as long as the debate stays friendly I'm all for discussion
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Lefric - 80 Rogue Theleb - 70 Warlock Celegorm - 70 Hunter Kahlye - 70 Shaman - Gaerun 62 Paladin - Weldrake 80 Death Knight |
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#57 (permalink) |
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Re: how broken are locks? (extrapolating from ptr)
I just read this in arena - junkies... and if it proves to be true in a month or so with the release, then game over for pvp locks.. QUOTE Xanny Zanny is offline S1/S3 Gladiator Agamaggan US-Shadowburn Posts: 609 So what classes aren't awful? - Page 4 - Arena Junkies Forums Im on beta, and I can honestly say warlocks and unbugged rogues are trash. You get crit for 10k on beta with mut because its dealing 50% more damage per poison, not just 50%. So that wont last. Expect rogues to be critting for 4k total, again. The damage wont go up for us at all. So.. Pallys - Excellent tanks, excellent healers, still not great in pvp because their hots are situational, but still, aoe heal, instant heals, and a flash heal is stupid. Ret OFC is unbelievably OP and blizz wont be doing anything to change that because they are useless. Warriors - PVP gimped out the ***, TG is the only hope for Wrath of the Lich King war pvp and with a 15% hit penalty on it they are screwed. Their lack of on demand mechanics is showing painfully, no warriors in dozens of arenas skirmished says somthing. Death Knights - when the dust settles, they wont be anything in pvp. They have limited interrupts, a shit snare unless they spec frost, and will have a niche 2s setup with frost mages. Their pets were OP and now they arnt, so dont expect dozens of top 10 DKs because the class wont be anything special, but the 45 second after dieing rez is stupid, overpowered, and needs nerfed severely, because blowing up for 5k is balanced. Shamans - Ele is shit in pvp, and pve. Enhance has potential but atm is gimped because of broken damage (low). Resto needed spirit link, without it they are the most CCable healer in the game, I feel for resto shamans. They had a niche by buffing warriors insanely with windfury, but now they dont bring anything special to the table. Its sad, and wrong. Hunters - BM is stupid. You have 20 seconds to be the most overpowered thing since sliced bread, then you are trash with a fancy, useless pet that deals most of your damage while you cant move and get face slaughtered. Survival is stupid with its RNG out the ***, its the new MS warrior, and marks is right in between and decent. Druids - Resto is hurting, because burst is so rediculous. Feral is trash, but balance while bloated is looking viable. Its an improvement, and while resto is not completely worthless, the pvp potential is limited, since CC is integral to druids in pvp but tree form cant do any, and putting yourself in the open in the current damage fest is suicide. Rogues - After the mut fix, its basically 3 trees. Assassination, hit for crap and apply poisons, combat, get rediculous energy and spend it all on crap, and shadowstep, which is dance around like a nat and hit like one too. The damage and sustainability is too divided and kills the class at this point. AR Prep? Mages - Deep freeze is rediculous damage, keeping someone in a frozen state for 30+ seconds while casting instant fireballs and ice lances for 3k all the time is unacceptable, and touching them gets you stuck in more freezes. The tree is so RNG based its like a survival hunter, some times you wont be able to deal 10% of someones hp and other times you will kill them in 3 seconds. Priests - Hurting in my opinion, but not as broken. Disc is ok, but relying on bubbles hurts priests because of dispell spam, and penace is good, but overall not enough improvement to make up for spiked trainwrecks of dps. The mana changes also hurt, because priests are the most mana inefficient pvp healers without shadowfiends. Warlocks - Completely broken to the point no one will pvp with one on beta, its sad and deplorable that this class went from balanced in s3 to hurting in s4 to trashed in wrath. It has recieved no buffs and the teleport is too limited. You can still 2 shot pets, potentially 1 shot, because they dont scale at all. No paranoia removes their team viability, and they need pet dispells because its their purpose outside of light damage from dots, they dont burst and they take way too much damage. Armor changes limit their damage, and pets are still squishy as ****. In summary, I hope you are a mage or pally because they are gonna be soooooooo stupid op. __________________ Ham sammich. QUOTE
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Deus Misericors |
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#58 (permalink) |
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Re: how broken are locks? (extrapolating from ptr)
Interesting. IF it stays the same at launch then I suspect the Blizzard servers will break under the combined weight of QQ from all the classes except Mages and Paladins which is a shame because I don't like playing either of those classes and have no intentions of re-rolling. Lets ignore the other clases (save the QQ for somewhere else) and look at Warlocks. On the one hand we have quite ridiculous PvE DPS. I don't think that anyone is going to argue with the simulated figures we have until such time as we see hard WWS Reports but most Naxx10 raids seem to have a Warlock or Rogue in the top spot so lets say we're fine for PvE. PvP is of course another large portion of the game and as I'm not on Beta, and likewise haven't seen many other reports/video's on the PvP scene then I'm not sure how much to take with a pinch of salt. One video I did see was a Destro-specced Warlock GY dishing out some quite impressive burst damage but on the other we have a report from a clearly experienced Warlock which is quite damning. I'll wait until more reports are in. Feel free to link them.
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Lefric - 80 Rogue Theleb - 70 Warlock Celegorm - 70 Hunter Kahlye - 70 Shaman - Gaerun 62 Paladin - Weldrake 80 Death Knight |
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#59 (permalink) | |
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Re: how broken are locks? (extrapolating from ptr)
Yea i been seeing fire spec is teh way to go.. You talke about 3700dps what spell rotation are they using? Quote:
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#60 (permalink) |
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Character Info
Iszuel 70 Undead Warlock Blackhand US PvE Guild: Ominous Latin Name Profile: Talent Spec: 0/21/40 |
Re: how broken are locks? (extrapolating from ptr)
I've toyed around with my Lock a lot on the PTR's, and I'd say that for PvE we're not broken at all. It's PvP that I and others, as other posts seem to concur, are broken. For PvE, affliction has had some very nice damage increases, to the point where it may be the most damaging PvE spec now, at least in theory. Demo is a large dps increase over live. And, it currently provides the largest DPS, in my testing at least, increase at level 70. (Please note Pandemic does not seem to work on training dummies, so it is not factored into these tests) And destruction is still a dps increase over live, although I will say the casting rotation, for my playstyle, is a bit more cumbersome than I enjoy. I'm not a big fan of SB span, either, but these is a little more convoluted than I would like. It's possible that it would be a lot easier with a lot more addons. I can honestly say that my life as a PvE warlock will be more fun in 3.0 then it is on live. The "broken" aspects of warlocks are primarily concerns of PvP, and they have been articulated many times over:
WotLK Beta (US-English) Forums - Ghoul vs Felguard WotLK Beta (US-English) Forums - Concise Questions 4 Devs-Thanks for your time Whether or not this ends up in a change to make pets more durbale remains to be seen. As to #2, again there are a lot of suggestions around. I like the idea of adding a "sheild" for warlocks. The other cloth casters, mages and priests, each get a shield spell, mages potentially have 2 if talented for Ice barrier, so it's not a completely unfounded idea. It would need to be a base level spell, if it is going to help all locks. But, that idea may seem to cross into the "they've got it, so what don't I" mentality. I only like it because it is something that is implemented elsewhere, so it seems like it might be a workable fit. There are, I am sure, countless ways to address #2 though. Last edited by iszuel; October 03, 2008 at 06:39 PM.. |
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