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Old October 05, 2008, 01:48 PM   #71 (permalink)

Character Info
Deslegrate
70 Undead Warlock
Scarlet Crusade US RP Guild: Dark Blood
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: how broken are locks? (extrapolating from ptr)

After some testing in Beta I am finding pretty decent results for PVE and limited PVP (havn't tested arenas yet). So far the current build that I am really enjoying is 0/30/41.

I gain instant Seduction (longer lasting too) and shadowfury. This gives me 2 escape options ontop of Fear and Death Coil. Ontop of that MD gives me 5% shadow and 5% crit. I am mostly using shadow bolt, you could easily mix in immolate and corruption into the mix for better results, but I havn't really needed them. I dont end up using demonic circle enough because you have to set it. I'd rather they make it an instant cast that you target to the spot you want to port to similar to how shadowfury works but as a teleport. I really have to be prepared and have it out before a fight or its useless. Unless your in an arena match it will inevitably be used very rarely, which is a shame.

Generally most classes can break us 1-3 times. I have about 6 - 7 ways to incapacitate throughout the fight. 2 shadowfury, 1 coil, 3 fears, 3 seduces. Even with Diminishing returns, you will interupt them enough / pause them enough to screw their rotations and with the huge shadow damage boost from all the talents and about 13% increased destro crit with the spec, you can really pump out the damage. I am running at like 33% crit and thats in pretty blah pvp gear for 80. (the starter gear)

Demo is also ok, but meta needs to be changed to a 'perm form' similar to shadowform. Tone it down, but make it perm. Right now its basically just a 30 sec every 3 min Shadow and Flame trinket. The armor is nice, but really not that neccessary - retadins will still eat you alive. I suggest keeping the stun / crit reduction, reducing the shadow damage boost to 10% and reducing the armor increase to 500%. That would not effect balance and it would make meta much more viable. Right now its just a really good trinket.

Destro needs serious help --- it almost forces you to go Fire. Though with the change to Chaos bolt now benefiting from the fire talents its actually a useful spell --- which it really wasn't before. Have to test it more with the fire classification change.

Also with the 0/30/41 I am pumping out about 1800 combined dps --- without any outside buffs or group buffs. Which is pretty much in line with meta / destro / afflic. Though destro can burst higher and meta can also burst higher. In groups / raid senarios I could see this putting out 2400-2600ish.

(Right now avg hitting for 3-3.3k, critting for 5.5k-7k. Meta having the highest crits of 7.5k-8k when in meta form. Destro having similar crit hits as my current build and afflic having lower crits.)

Last edited by Deslegrate; October 05, 2008 at 01:52 PM..
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Old October 05, 2008, 11:03 PM   #72 (permalink)

Character Info
Thrale
70 Undead Warlock
Blackrock US PvP
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: how broken are locks? (extrapolating from ptr)

The only real way to test PVP is in 1v1, 2v2, 3v3, 5v5 (arenas). BG are way too random to have meaning, and balance in BG is more about equal numbers of players (with similar skill & gear).

AJ and others have summarised PVP Warlocks quite well.

Warlocks went from overpowered (unlimited fears) to balanced (S2/3) to completely devestated by melee (S3/4). Key weakness was survivability for pet and self. A 1 shotted pet is difficult to swallow.

Having said this, the whole PVP and PVE balance must be challenging for Blizz, the variables involved are mind boggling.

The only thing I can think of is eliminating some variables.

1) Latency getting blinded from 20yards+ is just stupid; Blizz need to distribute their servers more globally (similar to WAR - which is more PVP focused). This addresses some critical concerns of players. And make the customer experience improve across all aspects of the game (PVP AND PVE). I'm astounded that with access to hosting and such a global market, surely the economics of this would make sense.

2) Separation of PVP stats and PVP stats: This is implemented to a certain extent with resilience, but would make balance easier, or where a PVE item is clearly overpowering in a PVP context, then a consequence to PVP should be applied to the item - such as a negative application of resilience or other vulnerability (i.e. increases the cooldown of CloS). E.g. glaives on rogues.

3) Focus on Paper, rock, sissors (PRS): How does one balance classes? I think that in design they should have an understood (and public) balance system. i.e. for 1v1 80% of time x class will beat y class (all other things equal - i.e. skill/gear); y class beats z class; and z class beats x class. At the moment this has become murky where rogues beat all classes, even warriors more often then not.

4) Focus on synergy: This is where the complexity of the problems kicks in. Do you remove synergy? Or overlay another PRS methodology? After the 1v1 balance is achieved, then synergies need to be managed for 2v2, 3v3 and 5v5. E.g. synergy x > y > z > x.

Sadly we can't really see a clear design or even motivation for WoW PVP. It just appears to be a secondary mini game.
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Old October 05, 2008, 11:46 PM   #73 (permalink)
Pst

Character Info
Pst
80 Human Warlock
Antonidas US PvE

Re: how broken are locks? (extrapolating from ptr)

Quote:
Originally Posted by Soulzar View Post
I was asked once during a trial run why my trash damage was lower than another lock who had lesser gear... I answered "Because you didn't die when that sheep broke"
Classic I wish more people saw things like this.

OT: Spent a little time on PTR tonight, and I agree, demo IS a tad OP at the moment, and I'm sure we'll hear people whine about the upcoming "nerf" (read: rebalance) to get damage inline with the others. As someone mentioned earlier in the thread, same thing happened in BC, and we're still in pretty good shape after all that.
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Old October 11, 2008, 07:45 AM   #74 (permalink)

Re: how broken are locks? (extrapolating from ptr)

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Originally Posted by Coud View Post
PVP is not balanced around 1vs1

battlegrounds are never balanced

melee eats casters most days

in the end if you die now, you'll die in wrath

why is affliction crap for 5man? heck when do you need to min max 5man? why exactly are the other specs "better" then affliction?

spam bolts or immo / incinerate if you're so concerned about the damage meters for trash in 5man
"PvP not balanced about 1-1" is Blizzards way to avoid discussing PvP balance at all. Yet PvP is not balanced at 1-1, 2-2 Arena, 3-3 arena. 5-5 arena, 10-10 WSG etc etc. Blizzard says 1-1 isn't important to avoid discussions about PvP balance - it's just a copout. If they can't balance 1-1, how will they figure out how to balance anything else? They've certainly made a complete mess of class balance at every level of PvP so far.

Re 5-man groups: Affliction with only SB/Indinerate is the lowest dps of any damage class. Yet it takes 3 seconds for the first DoT tick, by which time the target is nearly dead from burst damage.

Yet 'locks have very low utility in a small random group.

Naturally we are the last to be invited.


The thread is "How broken are 'locks (in Wrath of the Lich King)" It looks to me like Affliction 'locks have no role outside tuned raids. Bad news for me, since I'm a casual player who enjoys world PvP, BG PvP, and occasionally doing quests and instances in 5-man PuGs.

From my personal perspective, locks are looking *very' broken in Wrath of the Lich King.
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Old October 11, 2008, 11:55 AM   #75 (permalink)

Re: how broken are locks? (extrapolating from ptr)

there's an abundance of crit and haste on misc blue gear

given how you need to stack less hit then raiders killing a boss, on paper at least SB spamming is decent. getting 5points into destruction also isn't hard even if you dump 50+ points into affliction.

only utility you need is CC, if you can't use your pet to do that effectively there's a problem right there. heck I would argue that CC isn't even required since AOE threat generation was greatly improve for all 4 tanking classes

I can't really comment on pvp. I suck at it, I also hate it a fair bit. my ratings is somewhere between 1400 and 1500 and the main reason i play it is because I honestly have alot of fun playing with my partners so it's large kudos to them for keeping me interested and doing my best in said area

there's millions of reasons why you or anyone don't get into pugs. one of which I've stated before and will repeat again. there are infinitely more people spec to DPS then there are to heal and tank.

i recently saw a LFG that read something like "LF Prot pally, frost mage and a hunter for SL". why am I pointing this out? because it's very "wtf" to me and made me realise that people can and often create arbitary rules. the bottom line is if they don't want you then they'll find a way to exclude you and it doesn't matter if you're class X of spec Y or class A of spec B.
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Old October 12, 2008, 12:02 AM   #76 (permalink)

Character Info
Pakars
80 Gnome Warlock
Skywall US PvE
Guild: Neutralized
Talent Spec: 0/56/15
Re: how broken are locks? (extrapolating from ptr)

In the PTR, I've played in lots and lots of BGs(And some arenas), trying out a lot of specs that I thought up on the spot.(I spent all my gold after about 20 or so diff specs in a row)

In reality, in PvP, locks are broken(Or seem to be, at least to me. Though arena junkies and other such people also agree). Either you spec for destro, where you have enough burst to kill someone through their insane buffs in comparison to ours(Sometimes you can't!), or you spec some variation of SL/SL for survivability, while doing very crap damage, while you still get shredded to bits because of the buffs other classes get(Boomkins are one of the most extreme examples of this. They get massive damage(extremely so), interrupts(their knockback skill), and the ability to heal themselves and get back to DPSing very quickly). There were even frost mages doing 3500(non-crit) frostbolts through soul link, and Meta is pretty much putting up a gigantic "KILL ME, I CAN DO 700DPS TO EVERY GUY IN RANGE, BUT STILL TAKE FULL DAMAGE FROM CASTERS" sign over your head, and trust me, people take notice quickly and turn you into a crater within seconds.

As destro, if you're left alone to get 3-4 casts off, you can(I say "can" as in, you won't ever get the chance unless you're joining a fight where EVERYONE has a target already, and nobody decides to make mincemeat of you as soon as he sees the first lock spell come by) shred through any single healer's healing, but the first guy to look at you funny turns you into paste.

SL/SL is... ugh. How to say it...
It's pathethic. The damage is too low, and the nerf to Soul Link is very painful, though you don't really notice until after you get ganked by a rogue for the umpteenth time. Even though the pets get a bit more health, the buffs to other classes(Mostly melee) allow them to walk by and one-two shot them on their walk past to you, rendering soul link useless.

And what the hell is up with paranoia being on voidwalker's consume shadows? Completely useless, on every occasion. The felhunter is our pet for PvP, and with this, we get slaughtered by rogues even harder. It seems like it's become a choice between felhunter for anti-caster, and voidwalker for anti-melee(Not rogues though, paranoia on consume is situational, at best. I should probably say "anti-warrior"), only because the voidwalker turns that 2-shot into a 3-shot kill.

In all seriousness, Warlocks in PvP in my experience seem to be the lowest of the low, doing meager damage and being fragile as glass(Hopefully they'll change some of this between now and the patch).
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Old October 12, 2008, 10:47 AM   #77 (permalink)

Re: how broken are locks? (extrapolating from ptr)

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Originally Posted by Zashir View Post
I for one am perfectly content with the state of demonology on the PTR. In fact, my only concern is that we're so overpowered currently that nerfs are inevitable.

My Voidwalker has agro coming out of his pores (so far -nobody- has managed to pull agro off of him, and trust me we've tried), and with the 30% damage reduction from Improved Health Funnel, 15% from Demonic Resilience, 10% from Master Demonologist, and 12k armor he has at 70, he's virtually indestructable in melee.

With just my health funnel he can easily tank Fel Reavers, Durn the Hungerer, that-elite-demon-guy-at-the-portal-on-the-mountain-in-Nagrand, Socrethar (with none of that pansy having-a-quest-mob-help-you stuff) two instance mobs (Magister's Terrace) at once, Onyxia, and god knows what else.

With a resto druid casually healing, he can tank multiple heroic instance mobs, stuff like the guard mobs in Gruul's Lair, groups in Karazhan, and pretty much anything short of a level 70 raid boss.

Fel Synergy means zero downtime when hunting with the Felguard (as opposed to having to Health Funnel him every couple of fights as we do on live), and in combination with a Voidwalker hitting Suffering with max Demonic Brutality and Demonic Empowerment, you can pretty much chain SoC without getting agro, while your pet remains topped off at full health from synergy.

The new Fel Armor keeps our health topped off pretty much constantly. Life tap to full mana, and keep hunting as your health will come back to you. Downtime was already extremely low for demonologists in both PvE and PvP, but it's just plain silly now.

The combination of Demonic Tactics, Improved Demonic Tactics, and Demonic Pact, means Demonic Pact is almost up 100% of the time (you'd be surprised how often this procs). Turning Demonic Pact into pretty much a flat 10% spellpower increase for the warlock, and adding a significant buff to your group.

Improved Enslave Demon is once again worth it (as it was at level 60, if you disagree you're wrong). The Doomguard hits like a dumptruck (1k normal, 2k crits), and can keep Cripple up for 20 seconds every 30 seconds. As Cripple reduces attack speed by a freakishly large 45%, that's awesome. He's now a lot easier to summon (no death required in a group, and 100% spawn from CoD on green+ mobs) as well. Without Improved Enslave Demon, his enslave breaks will hit anywhere from 20 seconds to the full 5 minutes. And I do mean anywhere. It's extremely random. But WITH the talent, you're pretty much guaranteed the full 5 minute duration on the first enslave (after which I do recommend ditching him for a fresh specimen). 5 minutes of mad DPS while the target is weakened significantly is easily worth 2 talent points.

The Inferno spell is a little weird at the moment. The Infernal only lasts a single minute, which for most intents and purposes is a little on the low side. Personally I've always loved using him as a tank on anything heavily reliant on fire damage or fear effects (as he's immune to both), but with a 1 minute duration that's a no-go currently. His DPS on the other hand is massive. I've only used him once in PvP, on an unsuspecting Boomkin, who then died in seconds without any intervention from me, but it seems to make for a nice and quick PvP kill button.

Then there's Metamorphosis. Hit it, charge the current target and activate Immolation for a lazy 10k damage while you re-apply your DoTs and start nuking with 20% added damage. Huge damage increase every 3 minutes.

In PvP it's the ultimate I-Win button against any melee classes (including the now much dreaded paladins). The only PvP concern I have for it is that it's SO powerful, we'll end up planning all our combat around it, avoiding fights until meta becomes available again.

At level 70, in demon form, you can easily break 20k armor. On top of that you have 6% less crit vulnerability and 50% stun reduction. Adding 20% more damage dealt just seems to add insult to injury for all the other classes out there. And I'm not even talking about the full potential at level 80. A cursory glance at future equipment suggests to me that we'll be able to break 50k armor (you heard me) with relative ease.

So all in all, I consider demonology warlocks in the 3.0 patch as it stands now to be in a state of Pure Raw Awesome (tm). Now I'm just waiting for the nerf bat to swing our way again.

This is the type of spec I am most interested in playing when LK comes out....can you post your talent tree?
Tx!
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Old October 12, 2008, 11:59 AM   #78 (permalink)

Re: how broken are locks? (extrapolating from ptr)

http://talent.mmo-champion.com/?warl...03523135231051
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Old October 12, 2008, 06:43 PM   #79 (permalink)

Re: how broken are locks? (extrapolating from ptr)

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Originally Posted by Zashir View Post
And what will you do at 70?
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Old October 13, 2008, 06:02 AM   #80 (permalink)

Re: how broken are locks? (extrapolating from ptr)

http://talent.mmo-champion.com/?warl...03503135231031

Fill up Pact as I level, then move down Destruction to Shadowburn, and take Improved Enslave Demon last.

Though admittedly I've gotten a little reluctant with improved enslave, with the change to Ritual of Doom and the Infernal making Enslave Demon even more situational than before. So those last two points are still up for debate.
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