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Old April 13, 2009, 07:14 AM   #1 (permalink)

Blue Post: Warlock vs. Mage

Quote:
Originally Posted by Pheroz on the official forums
This post isn’t so much about a problem as a design element. Overall balance whines don’t really fit either. And frankly, anyone who feels the need to mention the “sunwelling” of mages doesn’t really have much of a point. I’m not worried about my raid spot, I just see a problem

So here’s my concern:
There’s too much design overlap between mages and warlocks when looking at it from a PvE raiding perspective. And that design overlap is such that a warlock tends to eclipse a mage.
This isn’t about DPS. The stated goal of Blizz is that locks and mages bring approx equal DPS assuming all else is equal. While I don’t have the numbers to argue whether or not that goal is met, I assume it will be, or adjustments will be made in attempt of reaching that goal. Regardless, the problem, as I see it, still exists.

With the raid buff/debuff homogenization of 3.0, there are almost no unique buffs left. This is a good thing. Ideally, there would be none. If your without a shadow priest for the night, your still can get your replenishment from other classes and your spell hit debuff from a Moonkin. If your without an Enhance Shammy, you can get your attack power buff (Unleashed rage) from Abominations might or true shot aura, and use a Resto Shammy o provide totem buffs (or a frost DK for Imp Icy Talons and Horn of Winter).
No one class or spec is necessary. You can cut out a specific class and still build a raid that covers all the buffs and debuffs. The key thing is it usually takes multiple different classes/spec to cover the one that’s missing. Pulling a fury warrior out of your raid and you need a Pally to use might to replace Battle shout and a Feral to provide Leader of the pack because you don’t have rampage. Replacing a Balace Druid requires a Ret Pally for +3% haste, an Elemental Shammy for +5% spell crit, a Shadow Priest for 3% spell hit debuff, a lock of unholy dk for spell damage debuff. Lots of overlap, but no direct replacement. That’s the idea.

You can directly replace a mage with a warlock. That’s the problem.

It’s not everything a mage brings, someone else can bring – that’s fine. It’s everything a mage brings, a warlock can bring instead. That’s just bad design.
Given that mages and warlock seem fairly interchangeable already, it just builds on the problem. They are both pure magic casters that are ranged. They tend to be thought of as far more interchangeable than any of the hybrid range casters (Ele Shammies, Boomkins, Shadow Priests).
Another note, I hate when classes that fill very similar roles bring interchangeable debuffs and love when classes that fill very different roles bring them. Allow me to elaborate:
Elemental Shammies and Boomkins both bring 5% spell crit buff to a raid. Both these classes are quite similar (ranged hybrid magic caster that can throw offheals in an emergency). Direct comparisons happen between them. So this is a less desirable overlap in my view. Probably need overlap like this, but its not the ideal.

Enhance Shammies and Marksman Hunters both bring percentage attack power buff (Trueshot aura and unleashed rage). But theres a real difference between these classes, 1 is a hybrid melee dps that mixes in magic and physical damage and the other is a ranged pure physical DPSer. You don’t think of these classes in the same way at all and direct comparisons happen far less than in the other comparison. Overlaps between rogues and elemental shaman (3% crit debuff), warlocks and death knights (ebon plaguebring and CoE), Shadow Priests and Ret Pallies and Survival Hunters (replenishment) are quite cool.

So why has blizzard made all the mage overlaps with just warlocks?
Don’t have AI? Closest substitute is from a lock.
Don’t have the scorch or winters chill debuff? Locks provide that.
Hell they added new utility to mages in 3.1 (replenishment for frost mages) and gave it to Locks at the same time.

Again, I’m fine if you can replace everything a mage provides (you should be able to), but it should take more than 1 class to do it. And making it the absolute closest class in terms of comparisons and playstyles (warlocks) is kinda dumb.

Wouldn’t it be better if instead of Warlocks, Prot pallies were also putting up the 5% spell crit taken debuff, and Resto Shammies were providing excess intellect to the raid?? Or something like that? Or am I way off base?
Ghostcrawler responds:
I think the OPs original point about how close the mage and warlock are in the design space (down to using similar gear) was the most interesting. After that the discussion kind of wandered into the same kinds of threads we have seen a lot of lately.

We don't think mages are in any realistic danger of losing spots to warlocks. If we're really down in the realm of "They'll bring the other guy because his debuff is easier to apply" then I think there are probably other things you can do to make yourself a valuable member of your group.

We don't think mages and warlocks are in any danger of losing their spots to evil hybrids. Groups that run with all hybrids are most likely going to have lower dps (though not as low as if they had brought all hybrids during BC).

We think mage and warlock dps are pretty comparable. Again, close enough that things like boss, gear, skill, luck and even lag are probably going to have more of an impact on the numbers you come up with than the base numbers in the spells and talents alone.

Things may work out different in Ulduar for one reason or another. Maybe players develop a new rotation that bumps their dps more than the ones currently being used. Maybe someone comes up with a glyph - trinket combo that does amazing things. Maybe the specific items that drop in Ulduar do more than the test shirts players had on the PTR. If any of that leads to what we think are bad outcomes, then we will adjust accordingly.


Source: Excessive Design Overlap for Warlocks/Mage
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Old April 13, 2009, 10:12 AM   #2 (permalink)

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Re: Blue Post: Warlock vs. Mage

Interesting post. I found it amusing that the mage doesn't seem to see how a warlock could possibly loose their spot to a mage. Making this a two way street. Most of the people I run with like mages for the food and they have better buffs and aoe. DPS is comparable but thats a good thing. I like having a mage in the group too. When pugging I guess its something you think of, but I rarly find a person that would opt out for one or the other unless there was just too many of a particular class in the group and then its really only for gear drops (VoA or teir set tokens).
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Old April 13, 2009, 10:14 AM   #3 (permalink)
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Re: Blue Post: Warlock vs. Mage

I thought that was a very interesting and insightful set of observations, and, maybe it was just me, but it kind of felt like ghostcrawler shrugged them off with "hey that's interesting" and "i'm sure that wont pan out"...it was kinda an unsatisfactory response imo.

On draenor PvE I have found a general lumping of locks and mages together, as a homogenous pool from which to draw whatever dps is necessary. I dont feel like as a class i am particularly sought after..healthstones, while helpful, dont make enough of a difference to matter in the "OH CRAP" moments you encounter in endgame raids, likewise Soulstones have such a long CD that unless you have a bunch of locks (which kills your shot at the cloth gear you share with--you guessed it--mages) your SSing doesnt really prevent full wipes. To be honest, there are moments when i find that we provide real usefulness, but it tends to be centered around facilitating the laziness of our peers, lol--"i dont want to run back, jsut have a lock summon me..." etc.

I literally have seen, multiple times "I dont care, just grab some dps, a lock or mage or whatever" theres never "well, there is that section where you simply have to have a lock" (like shadow priests on Heroic naxx. Razuvious, for example)..

anyways, i digress...this was an interesting and thought provoking article.
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Old April 13, 2009, 10:31 AM   #4 (permalink)

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Talent Spec: 56/0/15
Re: Blue Post: Warlock vs. Mage

Salaamdune hit the nail on the head. In my experience it just doesn't seem to matter one way or the other. I have never seen anyone say "we NEED a mage/lock"

And the summoning thing.. yeah thats probably the most useful thing a warlock has going for him/her.
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Old April 13, 2009, 11:12 AM   #5 (permalink)
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Re: Blue Post: Warlock vs. Mage

Well honestly, when it comes down to it lore-wise, locks are mages who practice dark magics. IMO, they should be similar... now where is my burst damage? I know I set it around here somewhere...
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Old April 13, 2009, 11:30 AM   #6 (permalink)

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Re: Blue Post: Warlock vs. Mage

Exactly Shadoe you hit the nail on the head. Where is the burst damage at ? And blizz dont tell me it comes from 2 sec casts :-) Like a mage I want it instant if not close to it.
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Old April 13, 2009, 11:42 AM   #7 (permalink)
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Re: Blue Post: Warlock vs. Mage

Quote:
Originally Posted by Shadoe View Post
now where is my burst damage? I know I set it around here somewhere...
ZOMG!?! Aff locks dont have burst damage?!?

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Old April 13, 2009, 12:15 PM   #8 (permalink)

Re: Blue Post: Warlock vs. Mage

Mages are known for crying about anything and everything, and in fact, most of what they cry about is completely nonsensical and made-up. Mages in my guild were owning it up on the meters in ulduar, as were a lot of top mages in top guilds. If a mage is crying about how they're going to lose their raid spot in 3.1, then they need to suck less.
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Old April 13, 2009, 12:53 PM   #9 (permalink)

Re: Blue Post: Warlock vs. Mage

Mages in fear of warlocks ... Sweet!
--- Information Added ---
Hell we don't need mage since we have Meta/Ruin lock, his awesome DPS and exclusive all day long SB usage.
World will not collapse, another exclusive raid buff given to another class (both talent based).
Give mages CoE similar to warlock's one, with comparable personal DPS loss, they will be happy for sure.
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Old April 13, 2009, 01:04 PM   #10 (permalink)

Re: Blue Post: Warlock vs. Mage

Meta/Ruin isn't used for its dps. It's used for its raid buff. Meta/ruin builds are among the lowest dps specs a warlock has.
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