| World of Warcraft Discussion General Discussion about anything relating to World of Warcraft and the Warlock's place with in... |
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#1 (permalink) |
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framerates, latency, datacenters and population ?'s
I currently play on the Seattle datacenter, but live in the midwest, so I did some testing and came away with a few questions. pingtest to Seattle ............ ![]() pingtest to Dallas .............. ![]() So the Dallas datacenter would be the obvious choice, right? Well, I picked out a few realms on the Dallas datacenter with medium population and good horde/alliance ratio and made alts on those servers. I then parked those alts at the Org bank and checked latency and framerates against my current server. To my surprise they were no better on the Dallas datacenter. The major difference being population, as I'm currently on a low population server. So my question is ,,,,,,,, Once I step into a raid/dungeon on a higher population server, am I shielded from the realm population via a partition, or sub-server or something? Or are high population servers always more laggy than low population servers? I'm not concerned with framerates in a major city, but I am concerned with framerates in a raid ....... however, my level 1 alts were having trouble getting invites
Last edited by Evictoray; October 30, 2009 at 01:03 PM.. |
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#2 (permalink) |
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Re: framerates, latency, datacenters and population ?'s
Frame rate has NOTHING to do with the connection. Population only affects framerates in areas with other players as they will be more crowded. In instances there's always 5 10 or 25 (or less) players. The fix for low frame rates is upgrading or replacing your PC or lowering the settings and addon loadout. The server updates every now and then with an x seconds delay or whatever which is latency, framerate is just how fast your PC is interpreting and animating this data. It doesn't require x updates per second for x fps. It could get an update every 20 seconds and if it didn't DC, your framerate would be, well, (actually, probably higher as there'd be less to do, with judders as it does 20 seconds at once) however what you're confusing it with is latency. On top of this, you're also confusing pingtest's servers with something relevent to wow. All pingtest does is tests your connection. Even 2 PCs in houses next to each other could be on different ISPs, go through different data centres and have wildly different pings when contacted from a 3rd house. When we're comparing completely different services it's less important. On top of this server load adds lag. There's a different between ping pong and 1meg/second of data being streamed down at all times to every client, and waiting on the internal updates the server performs before responding. It's like judging how fast someone can answer a complex question about say.. maths.. by how fast they respond to "hello". Infact it pretty much is that. And you're not even pinging the blizz servers, you're just doing that to some in the same rough area. I could go on, a lot more. And I'm hardly an internet expert tbh. My point is. Your post; ignore all that pingtest stuff, it's tenuous at best. Just go on the server, test latency and get in and do it. it's not hard to get a hordie to 12 and step into wc and then cast like.. some pet summons to see how fast it is. More on subject, in my experience huge server lag means moderate instance lag. Right now everything is lagging at peak times since hallows end started... In server is less oppressive but we can't start hard modes till 9pm server time right now. Totally on subject, if you're ONLY worrying about framerates. The server you are on will make little to no difference. It's all about UI, settings and circumstance. Certain fights plunge my framerate down. Bigger groups hit it harder etc etc. The distance to the server does very little. |
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#3 (permalink) |
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Re: framerates, latency, datacenters and population ?'s
Yeah, I wasn't very clear. I have 20-25fps in ToC25, but my latency is usually 300ms+/- .......... that's what I'm trying to lower. |
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#4 (permalink) | |
![]() Status: Subscriber
Character Info
Dyson 80 Human Warlock Scilla US PvP Guild: Eden Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: framerates, latency, datacenters and population ?'s
Quote:
Also, the instance servers are partitioned from the main world servers, but they are still related. Our entire guild left Mal'ganis because of server lag. "Lag'Ganis". It sucked completely and made our first two weeks of Ulduar unbearable on Tuesday and Wednesday night. It was much smoother when we jumped ship to our current server which is housed in the SAME data center and same battlegroup Although lately I have been seeing some worse lag on our current server. Probably starting to become a moderately popular server to xfer to now :( |
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#5 (permalink) |
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Re: framerates, latency, datacenters and population ?'s
I'm actually closer to the Boston datacenter than the Dallas datacenter being in Ohio, but I've read alot of posts/articles regarding lag on the Boston datacenter. |
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#6 (permalink) | |
![]() Status: Subscriber
Character Info
Dyson 80 Human Warlock Scilla US PvP Guild: Eden Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: framerates, latency, datacenters and population ?'s
Quote:
Mal'Ganis was and is still horridly overpopulated though. I suspect if Blizzard hasn't been able to fix this issue by now that there is simply something that makes their program not scalable beyond a certain number of people (ie there comes a point they can't throw more servers at the problem and you have to just switch realms to go to a lower pop server). If Blizzard was able to scale the realms they wouldn't offer free realm xfers. |
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