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Old October 30, 2009, 07:30 PM   #1 (permalink)

Character Info
Omgroflatub
80 Undead Warlock
Aman Full Oceania PvE
Guild: op
Talent Spec: 20/51/00
Angry Suggestions for Useful Lock Glyphs

Heya, Is it just me or do most of us locks feel that our Major Glyphs feel a little incorrect and our Minor Glyphs are TOTALLY meh.

For instance: Glyph of Shadowbolt gives us a reduction in mana cost - but only Aff and some Demo specs use it and mana isn't an issue for either one. Why not 'Reduce cast time by 0.1 secs for 12 secs, effect stacks up to 5 times'.

Destro needs the mana help! How about a Glyph of Soul Leech that improves proc chance by an additional 10%? Or give Glyph of Incinerate the mana decrease, Backdraft means more dps anyway I'd rather an 2% damage increase and 2% mana cost reduction.

Or a Glyph of Backdraft: 'Increase effect of Backdraft by 5%'.
Glyph of Healthstone: 'Warlock may now summon two Healthstones'

Glyph of Drain Soul 'Gives a 10% chance to daze the target for 3 secs on impact'.

What about helping Aff not suck on trash? Glyph of Rain of Fire: 'Damage increases by 2% for each target in the AoE'.

Minor Glyphs! Curse of the Elements effect increased by 1%.
Glyph of Nightfall: 'Increases the duration of Shadow Tance by 3 secs'.
Glyph of Health Funnel: 'The amount of health required to heal your pet is now instantly transfered from your Warlock'.

I don't know - anything has to more useful than 'increase your swim speed' or 'makes Eye of Kilrogg fly'. Who gives a rats ass about that! Meanwhile Tankadin has a Glyph of '10% damage bonus to everything' as a Minor Glyph.

Any thoughts on this one? It's my third favourite pet hate after Meta not being able to fly, and no green fire.

Cheers. =|8^) Omgroflatub
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Old October 30, 2009, 09:42 PM   #2 (permalink)
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Character Info
Cormanthor
80 Human Warlock
Gnomeregan US PvE
Guild: Knights who say Ni
Profile: Blizzard Armory
Talent Spec: Various
Re: Suggestions for Useful Lock Glyphs

I don't have much of a problem with our major glyphs. We could use a little help here and there, but it's all good.

Our minor glyphs are downright horrible!
Death Knights get one reagent dropping glyph, two that the up the radius of their spells, health savings, as well as a buff duration glyph.
Druids get a reagent drop, a radius & mana cost glyph, a couple of cooldown glyphs and a 50% boost to an already boosted swim speed.
Hunters get one along the lines of our Glyph of Health Funnel (MAJOR glyph) as a MINOR glyph (Glyph of Revive Pet), a range boost, a cooldown, and a DAMAGE boost (even if minor).
Mages get two that reflect more damage, a reagent drop, a buff duration glyph, and mana savings.
Paladins get buff duration, mana savings, DAMAGE boost, and a cooldown.
Priests get buff duration, mana savings,reagent drop and a range boost.
Rogues get water walking, a SPEED boost, range boost, insta-cast utility spell, and DAMAGE reduction.
Shaman get two reagent drops, mana savings, cooldown, a SELF HEAL, and an extra charge on their water shield.
Warriors get a DAMAGE boost, range boosts, buff durations (including one for Victory Rush), and health savings.

Warlocks get a range boost, mana savings, a 20% swim boost, a flying eyeball, and a 50% cast reduction. Don't even get me started on the Shard glyph!

How about...
Unending Breath ups swim speed by 50%
Souls drops the shard cost on the Soulwell
Drain Soul produces a shard on every tick
*New* Create Soulstone is insta-cast & insta-applied to your current target (if friendly)
Move Health Funnel to a minor glyph
Demonic Circle makes it insta-cast, lowers CD on teleport by 10-15 sec
Metamorphosis makes it a perma-form, but reduces the benefits of Meta form by 50%
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