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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » World of Warcraft Discussion » Impact of no clipping on CoA (BoA)

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Old April 08, 2010, 01:38 PM   #11 (permalink)

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Beryo
85 Goblin Warlock
Ravenholdt US RP PvP
Guild: Fired
Talent Tree: Affliction Destruction
Re: Impact of no clipping on CoA (BoA)

Quote:
Originally Posted by Scathbais View Post
It is just an observation and a curiosity about the impact off this change on how we use BofA.

Trying to encourage discussion about the changes posted by Blizzard. Let's try to keep it that way.
Except there isn't enough information to discuss any particulars. Nobody knows how or if this will be implemented so the impact is fundamentally uncertain. The only thing left is speculation.
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Old April 08, 2010, 01:52 PM   #12 (permalink)

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Vulcris
80 Human Warlock
Fenris US PvE
Guild: End Game Theory
Profile: Blizzard Armory
Re: Impact of no clipping on CoA (BoA)

There's also wild speculation. But no one here would ever do that.
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Old April 08, 2010, 02:36 PM   #13 (permalink)
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Cormanthor
85 Orc Warlock
Undermine US PvE
Profile: Blizzard Armory
Talent Tree: Demonology
Re: Impact of no clipping on CoA (BoA)

So it would seem, in summary, to be one of three possibilities:
  1. Agony 'rolls over' at 24 seconds back to tick-1 size
  2. The next tick of Agony restarts at tick-1 size
  3. All ticks of Agony are the same size

One would hope for Option 1, but its implementation is more difficult and 'ICC 25HM awesome' becomes 'Reg UK easy'... not always a well accepted choice.

Option 2 seems the most likely because implementation is the same across the board as other DoTs, but the issues of auto-refresh by spells of much shorter cast cycles will nerf Affliction damage at the one phase of the fight where they outperform all others. This will not likely be tolerated by the masses.

Now Option 3 is the easiest way to keep the masses off the developer's backs while still being able to implement the new system. Its major drawback is that it completely changes the flavor of the spell... not something Blizzard would like to do.

So now lets look at something new --
Quote:
Originally Posted by Option 4
Glyph of Bane of Agony makes the duration 4 seconds longer (inserts two extra 'middle' ticks) but removes its ability to be refreshed by other spells.
This gives you the ability to implement Option 2 as well as keep the majority of Warlocks off your back until you can develop a more robust solution.
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Old April 08, 2010, 02:45 PM   #14 (permalink)

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DoomOracle
80 Undead Warlock
Cho'gall US PvP
Guild: Redemption in Depravity
Profile: Blizzard Armory
Talent Tree: Affliction
Re: Impact of no clipping on CoA (BoA)

Quote:
Originally Posted by Cormanthor View Post
So it would seem, in summary, to be one of three possibilities:
  1. Agony 'rolls over' at 24 seconds back to tick-1 size
  2. The next tick of Agony restarts at tick-1 size
  3. All ticks of Agony are the same size
  4. Glyph of Bane of Agony makes the duration 4 seconds longer (inserts two extra 'middle' ticks) but removes its ability to be refreshed by other spells.
Honestly, the most likely solution is that BofA will start slow and increase to a maximum at 24/28 seconds, then stay at that maximum until the warlock allows it to fall off. (Yet more ramp up time!)

Glyph of Bane of Agony could not only extend the duration, but allow the dot to step up in power one additional time.
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Old April 08, 2010, 02:46 PM   #15 (permalink)

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Corticus
80 Blood Elf Warlock
Aerie Peak US PvE
Profile: Blizzard Armory
Re: Impact of no clipping on CoA (BoA)

5. BoA reaches it's maximum damage ticks and stays there as long as it is refreshed and not allowed to drop off the enemy.

Which somebody mentioned already. I like this idea most because it makes the spell that much more desirable for longer fights, which I'm pretty sure was the original intent. The idea would be to make damn sure it refreshes on time or else you suck at life and are rightly punished because it drops back down to it's starting damage.

EDIT: Had this as option 4 when it really should have been 5.. haha.
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Old April 08, 2010, 03:13 PM   #16 (permalink)

Re: Impact of no clipping on CoA (BoA)

Quote:
Originally Posted by Scathbais View Post
Now, now, no need to put on the elitist hat. It is just an observation and a curiosity about the impact of this change on how we use BofA.

Trying to encourage discussion about the changes posted by Blizzard. Let's try to keep it that way.
Sorry if it came off that way, but I am no way an elitist. I don't play affliction because it just takes more concentration than I want to put into playing a game (I also don't raid for similar reasons). I was just pointing out that Blizzard might throw up their hands and say, basically, you can play lazy or you can max your DPS.

Quote:
Originally Posted by King Crab View Post
TPMdm,
I'm pretty sure he's talking about drain soul also refreshing it. Since you'll be casting drainsoul far more frequently than BoA at the end of a fight, you wouldn't have a choice but to refresh it early.
Hadn't thought of that either (see? I'm no elitist I don't even know how to play the spec properly). I tend to think blizz will take the easy way out and normalize the ticks of BoA i.e. no more ramp up in damage.
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