The Warlocks Den - WoW Warlock Discussions| World of Warcraft Discussion General Discussion about anything relating to World of Warcraft and the Warlock's place with in... |
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#11 (permalink) |
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Character Info
Beryo 85 Goblin Warlock Ravenholdt US RP PvP Guild: Fired Talent Tree: Affliction Destruction |
Re: Impact of no clipping on CoA (BoA)
Except there isn't enough information to discuss any particulars. Nobody knows how or if this will be implemented so the impact is fundamentally uncertain. The only thing left is speculation. |
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#12 (permalink) |
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Character Info
Vulcris 80 Human Warlock Fenris US PvE Guild: End Game Theory Profile: Blizzard Armory |
Re: Impact of no clipping on CoA (BoA)
There's also wild speculation. But no one here would ever do that. |
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#13 (permalink) | |
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Status: Retired
Character Info
Cormanthor 85 Orc Warlock Undermine US PvE Profile: Blizzard Armory Talent Tree: Demonology |
Re: Impact of no clipping on CoA (BoA)
So it would seem, in summary, to be one of three possibilities:
One would hope for Option 1, but its implementation is more difficult and 'ICC 25HM awesome' becomes 'Reg UK easy'... not always a well accepted choice. Option 2 seems the most likely because implementation is the same across the board as other DoTs, but the issues of auto-refresh by spells of much shorter cast cycles will nerf Affliction damage at the one phase of the fight where they outperform all others. This will not likely be tolerated by the masses. Now Option 3 is the easiest way to keep the masses off the developer's backs while still being able to implement the new system. Its major drawback is that it completely changes the flavor of the spell... not something Blizzard would like to do. So now lets look at something new -- Quote:
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Some days it's just not worth chewing through the restraints. |
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#14 (permalink) | |
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Character Info
DoomOracle 80 Undead Warlock Cho'gall US PvP Guild: Redemption in Depravity Profile: Blizzard Armory Talent Tree: Affliction |
Re: Impact of no clipping on CoA (BoA)
Quote:
Glyph of Bane of Agony could not only extend the duration, but allow the dot to step up in power one additional time.
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#15 (permalink) |
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Re: Impact of no clipping on CoA (BoA)
5. BoA reaches it's maximum damage ticks and stays there as long as it is refreshed and not allowed to drop off the enemy. Which somebody mentioned already. I like this idea most because it makes the spell that much more desirable for longer fights, which I'm pretty sure was the original intent. The idea would be to make damn sure it refreshes on time or else you suck at life and are rightly punished because it drops back down to it's starting damage. EDIT: Had this as option 4 when it really should have been 5.. haha. |
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#16 (permalink) | |
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Re: Impact of no clipping on CoA (BoA)
Quote:
Hadn't thought of that either (see? I'm no elitist I don't even know how to play the spec properly). I tend to think blizz will take the easy way out and normalize the ticks of BoA i.e. no more ramp up in damage. |
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