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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » World of Warcraft Discussion » Affliction DoT Ticks and Haste Scaling

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Old October 19, 2010, 01:13 AM   #11 (permalink)

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Jurskatha
80 Orc Warlock
Nazjatar US PvP
Guild: MOOT
Profile: Blizzard Armory
Re: Affliction DoT Ticks and Haste Scaling

edit: duh I forgot about the 3% additional.

Last edited by JURAH; October 19, 2010 at 09:54 AM..
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Old October 21, 2010, 02:43 AM   #12 (permalink)

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Guld
80 Gnome Warlock
Hydraxis US PvE
Guild: Pantheon
Profile: Blizzard Armory
Re: Affliction DoT Ticks and Haste Scaling

While 1405 is considered the GCD cap, having 1406 is much better than having 1405 for all specs, especially destro. If you insist on stacking that much haste (I do), then it's important to know how much haste is "safe" and how much can be almost a waste. Approaching one of these thresholds can make demo locks unable to refresh Immolate with HoG, and passing these thresholds can yield a considerable DPS boost (especially for destro). Here's a link to a post I made on EJs with numbers you might want to check to make sure you aren't at a bad spot, haste-wise. If you're approaching one of those thresholds, it will almost always be beneficial to stack a little more haste to pass it, or to drop a bunch of haste for mastery.

Last edited by matornot; October 21, 2010 at 02:45 AM..
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Old November 02, 2010, 10:56 AM   #13 (permalink)

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Eschatos
85 Gnome Warlock
Moonglade Euro RP PvE
Guild: Nightfall
Profile: Blizzard Armory
Talent Tree: Affliction
Re: Affliction DoT Ticks and Haste Scaling

Here's another nice article about haste:
How Warlock DoTs Work in Cataclysm Cynwise's Battlefield Manual
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Old November 02, 2010, 09:22 PM   #14 (permalink)

Re: Affliction DoT Ticks and Haste Scaling

To the poster above you don't aim for 1405 due to the actual value being 1405.6 the target is 1406 or slightly over.
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Old November 15, 2010, 11:33 AM   #15 (permalink)

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Dravlien
80 Undead Warlock
Auchindoun Euro PvP
Guild: Auchindoun
Re: Affliction DoT Ticks and Haste Scaling

Right, sorry to post late on to this thread, but i think i may have something to contribute... Basically i found the following article: How Warlock DoTs Work in Cataclysm Cynwise's Battlefield Manual (where all my number crunching came from, and i'd like to thank the author for such a clear explanation).

But yes... Basically haste can both shorten the length of time between ticks, and add ticks to the spell. The duration of the spell can fluctuate depending on your haste rate.

The number of ticks in a dot = Duration of DoT (Before Haste) / Tick speed (After Haste)
Where tick speed after haste = Tick time (Before Haste) / (1 + Haste percentage)

EG. Corruption tick speed at 10% Haste = 18 / (3/(1.1)) = 6.6 Ticks

All the numbers calculated like this are rounded to the nearest integer (6.6 rounded up to 7; 6.4 rounded down to 6).

So...

According to this you gain an extra tick in Corruption, UA and BoA at the following Haste %'s:

Corruption: 9%, 25%, 42%, 59%, 75% and 92%

Unstable Affliction: 10%, 30%, 50%, 70%, 90%

Bane of Agony: 5%, 13%, 21%, 30%, 38%, 46%, 55%, 63%, 71%, 80%, 88%, 96%.

Riiiiiiiight, so everyone of those %'s of haste, your DoT's gain a new tick, but, as well as this, as discussed before, the duration of the dots is changing...

It turns out, that the duration of the dots drops up to the point you reach a % where you gain another tick, at this point, the duration of the spell increases, and this zig-zags up and down in a saw-tooth style fashion.

But, the number of ticks per second does increase linearly between 0% and 100% (eg. you start with 1/3 of a tick per second at 0% and end with 2/3 of a tick per second at 100%, with equal gain in each % gain on the way).

But... the damage per cast time (DPCT) greatly increases as the number of ticks increases. For example casting corruption with 0% haste leads to 6 ticks in 18 seconds, at the cost of one global cooldown or (6 ticks/GCD). Where at 9% haste you get (7 ticks/GCD) a 14.3% increase in DPCT.

Hooooopefully this is useful to someone, check out the article i referenced too, it's got some good charts that are definitely worth looking at.
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Old November 15, 2010, 12:42 PM   #16 (permalink)

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Statious
80 Human Warlock
Whisperwind US PvE
Guild: Exile
Profile: Blizzard Armory
Re: Affliction DoT Ticks and Haste Scaling

Quick question relating to haste and scaling. Is there a point when haste makes drain life more viable then SB. In testing on the target dummies I noticed that drain life yields more DPS then shadowbolt at 1164 haste. Shadowbolt was used during procs.
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Old November 15, 2010, 09:37 PM   #17 (permalink)

Re: Affliction DoT Ticks and Haste Scaling

SB and DL gear completely different, DL benefits from Mastery nearly twice as much as SB. As well SB benefits from haste twice as much as DL.

Of course once SB reachs the 1406 Haste cap the value plumets.
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Old November 15, 2010, 11:52 PM   #18 (permalink)

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Statious
80 Human Warlock
Whisperwind US PvE
Guild: Exile
Profile: Blizzard Armory
Re: Affliction DoT Ticks and Haste Scaling

Thanks for the advice!
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Old November 20, 2010, 07:54 PM   #19 (permalink)

Re: Affliction DoT Ticks and Haste Scaling

Current EJ numbers say that affliction SB and drain are doing practicly the same dps in BiS gear for both 80 and 85. In real raid there may be variables that give more benefit to either one of choices(at least DL helps healers). Those numbers also show that haste is better than mastery for SB affli even After 1406 cap, and at level 85 BiS it's better for all 4 specs.

Quote:
Originally Posted by dravlien View Post
According to this you gain an extra tick in Corruption, UA and BoA at the following Haste %'s:

Corruption: 9%, 25%, 42%, 59%, 75% and 92%

Unstable Affliction: 10%, 30%, 50%, 70%, 90%

Bane of Agony: 5%, 13%, 21%, 30%, 38%, 46%, 55%, 63%, 71%, 80%, 88%, 96%.
Yes good summary for numbers. But keep in mind in affliction as long as you can keep corruption auto-refreshed then extra ticks for it doesn't matter. For demonology Immolation should be auto-refreshed too thru HoG but there it matters a little because too short dot time makes refreshing harder. And for destruction the haste scaling is most unlinear because the number of Immolate ticks affect conflagrate too.

But what makes things more complicated is that there are a lot of temporal haste buffs in raid so even if you have 1406 haste you might be at 50% haste only for 50-70% of the time. As I posted here, the most significant haste thersholds to have from gear at level 80 are probably these:

805, 1010, 1166(or 1156) and 1406

So if you're only 10 points below one of those thersholds, it's probably better to gem 10 more haste even if need to sacrifice 10 int for it.

---

Did anyone try to study how Bane of Agony tick damage scales with added ticks? I just did some tests and the results look a bit strange. I didn't change any other gear/stats except haste with trinkets and some temporal haste buffs, and the resulting non-crit tick damage from BoA looked like this:

without glyph:
15 ticks: 5 * 288 + 5 * 353 + 5 * 418
16 ticks: 5 * 288 + 5 * 353 + 5 * 418 + 1 * 484
17 ticks: 5 * 288 + 6 * 353 + 5 * 418 + 1 * 484
18 ticks: 5 * 288 + 6 * 353 + 6 * 418 + 1 * 484
20 ticks: 6 * 288 + 7 * 353 + 6 * 418 + 1 * 484

with glyph:
18 ticks: 5 * 288 + 5 * 353 + 5 * 418 + 3 * 484 = 6747 (944 haste)
18 ticks: 4 * 288 + 5 * 353 + 5 * 418 + 4 * 484 = 6943 (1004 haste)
19 ticks: 5 * 288 + 5 * 353 + 6 * 418 + 3 * 484 = 7165 (1184 haste)
19 ticks: 4 * 288 + 6 * 353 + 5 * 418 + 4 * 484 = 7296 (1244 haste)
20 ticks: 4 * 288 + 6 * 353 + 6 * 418 + 4 * 484 = 7714
21 ticks: 6 * 288 + 6 * 353 + 6 * 418 + 3 * 484 = 7806

So I think BoA scales more linearly with haste, and UA/immo thersholds are much more important. But still all this makes it more difficult to calculate exact stat weights for haste.
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Old November 21, 2010, 08:41 AM   #20 (permalink)

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Eschatos
85 Gnome Warlock
Moonglade Euro RP PvE
Guild: Nightfall
Profile: Blizzard Armory
Talent Tree: Affliction
Re: Affliction DoT Ticks and Haste Scaling

Quote:
But keep in mind in affliction as long as you can keep corruption auto-refreshed then extra ticks for it doesn't matter.
I think you got this wrong. It would be right if the duration of corruption simply increased with extra ticks instead of the tick interval getting shorter.
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