The Warlocks Den - WoW Warlock Discussions| World of Warcraft Discussion General Discussion about anything relating to World of Warcraft and the Warlock's place with in... |
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#1 (permalink) |
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Phylactery stone - summoning idea
Just going through my stack of napkin-scribbled ideas, and I found a note that said "phylactery stones, a big FU to mages/portals", so I wanted to share. Portals can take you to all cities and a lot of towns. The choice is large, but sometimes they may be out of the way. I think a good alternative for the evil cousin of the Mage would let warlocks place 3 or so pylactery stones in the world provided the zone was of their allegence or contested. I think the flavor is really good and I must admit that I really hate mages. Constructive feedback is appreciated. |
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#2 (permalink) |
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Character Info
charnyl 85 Orc Warlock Mal'Ganis US PvP Guild: OldFartsGaming Talent Tree: Destruction |
Re: Phylactery stone - summoning idea
warlocks can already summon others, while mages cannot. When i am in a hurry to move somewhere, I am glad to find a mage. I am glad to see city portals gone, it was a lonely world when adventuring with everyone sitting in a city spamming trade chat. |
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#3 (permalink) |
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Character Info
Curzalok 85 Undead Warlock Cho'gall US PvP Guild: Chain Reaction Profile: Blizzard Armory Talent Tree: Affliction |
Re: Phylactery stone - summoning idea
Classes need to have distinct abilities, and while I do occasionally say "I wish I could do that" about something, the lines need to be drawn and I understand why. We don't need blink because we have lock portal, we don't need transportation portals or gates for other people because we can already summon. Put it another way: would you be OK with mages being able to summon, and maybe having 2-3 more, stronger pets at their disposal? At a certain point you've got six talent trees for one class instead of two distinct classes. This goes for a lot of the things demo locks want to steal from hunters as well. |
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#4 (permalink) | |
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Re: Phylactery stone - summoning idea
Quote:
You basically argued my point for me. You said there needs to be "distinct" abilities, but in the same breath you said we have a form of blinking by teleporting. And I'm failing to understand how having a couple points in the overworld where the warlock can go himself is stealing from a mage. What is there to steal? Is it the intellectual property of a Mage to have the ability to be a hub to all the places in the game? I think you're trying to argue a pve/pvp point by stating "classes need to be unique", but the game is not moving that direction. Quite the opposite, actually. Like I said, this was an idea that I had, nothing more. I'm actually really surprised at the response I got. And I'm not convinced that what I got wasn't trolling: I can't believe that anyone thinks its cool that one class in the game has the ability to actually make a profit of portals. And my suggestion wasn't even portals. They would be any point in the overworld, not cities/towns. It would be similar to a mage, but different enough to have some value, me thinks. Summoning is a joke. We only do it because we're expected to. You've been there. VoA and people are standing in Dalaran saying "Didn't get sumonz. Fail lock is fail." |
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#5 (permalink) |
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"Classes need to have distinct abilities..." - like pets for casters; that's a warlock... "...demo locks want to steal from hunters as well..." - like demons as pets; that's a warlock... Yeah, fine - mages have been known to summon elementals; that's lore. I can't fight it, though I may not like it. But hunters befriending demons willy-nilly, while a powerful warlock can't bend one to his or her will for more than 15 minutes at a time? That's bullpucky... Yah, right - they're *all* hunter weapons; I've heard it before... |
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#6 (permalink) |
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Character Info
charnyl 85 Orc Warlock Mal'Ganis US PvP Guild: OldFartsGaming Talent Tree: Destruction |
Re: Phylactery stone - summoning idea
If you feel you have a great suggestion, post it on the wow suggestions forum. There is no reason to argue your opinion on the Warlock's Den in my opinion and never a reason to be negative towards those who post their opinions against further class homogenization. I rolled a warlock and a mage because of their unique abilities, when every class has a version of every ability wow will be nothing more than a complex console FPS shooter and I prefer that not happen. @Melmarah, warlocks do not have pets. We do not charm, feed, nor keep them happy. Warlocks summon minions from hades to do our bidding. "who dares summon me" and "this was not in my contract" should hint that these are not pets. In a single fight we can have three minions attacking our enemy at once (felguard, doomguard/ infernal, and ebon imp). We do not need to tame a pet and be nice to it, nor care and feed it. If you want a pet, leveling is fast and hunters can be rolled. Personally, I would prefer less class homogenization. I do not post nor argue with others regarding this idea because Blizzard caters to the majority and wow players have a different mindset in Wrath than in Vanilla and (pre-arena) in Burning Crusade. I am happy you didn't suggest player housing though, the flame wars on that suggestion ran me off the official suggestion forums long ago. =) Last edited by charnyl; December 06, 2010 at 05:50 AM.. |
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#7 (permalink) | |
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Character Info
Curzalok 85 Undead Warlock Cho'gall US PvP Guild: Chain Reaction Profile: Blizzard Armory Talent Tree: Affliction |
Re: Phylactery stone - summoning idea
Quote:
Your overreaction to my perfectly rational, non-insulting post is ridiculous. I was not trolling. If you can't handle people simply disagreeing with your ideas, don't write them on a public forum. I understood the idea to be "give warlocks the same ability to port as mages but limited to where we set up stones, which is wherever we want". I don't think we should have that ability. No, I don't care if mages can make a few bucks porting people, because people choose to use that service and I can make far more money doing other things than standing around town spamming portal services in trade. Blink and lock portal aren't the same thing at all beyond the very broad idea that we can move from one place to another close by instantly. Their limitations and implementation are completely different. Blink has a shorter cool down and you can do it any time, but it has a shorter range and can't go through walls, for example. I wouldn't, for example, have much of a problem with us getting the aforementioned ability to port, but just us, not other people. It would be like having an extra couple of hearths. "Summoning is a joke?" It's one of the most useful tools to have available when assembling a raid or even recovering from a wipe. You say it's useless but then complain that people always asking you to do it. If it's useless, why do people ask you to do it? Summoning used to be a joke, back when we had to use a shard every time was summoned one person and we had to summon everyone on our own, but since the implementation of the stone it's easy as pie. And I never have a problem with people bothering me in raids. I tell people in Dalaran to get their asses through the portal, and then I usually put a stone down and then a fish feast and say "There's your stone and your food, have fun", and other people start summoning. I don't get grief because I take control and I don't wait for someone to have to ask me to even put a stone down. You know what my mage friend gets all night since 4.0? "PORT M TO DAL?". Yay. |
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#8 (permalink) |
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Character Info
Kalium 90 Human Warlock Baelgun US PvE Profile: Blizzard Armory Talent Tree: Demonology |
Re: Phylactery stone - summoning idea
Personally, I have always felt we should be able to single target summon someone in our group.... Heck make it a Soul Burn: Ritual of Summoning perk... we don't need people to click but it only summons one person like the old Ritual of Summoning... that would save a lot of headache. Just a thought, Kalium
__________________
Knowledge is Power... Power Corrupts... Study Hard... Be EVIL! |
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#9 (permalink) |
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Character Info
Curzalok 85 Undead Warlock Cho'gall US PvP Guild: Chain Reaction Profile: Blizzard Armory Talent Tree: Affliction |
Re: Phylactery stone - summoning idea
A soul-burn instant summon would be a very cool idea too. Perfect for that time you need to summon the straggler who went to the bathroom before he ran back after a wipe. |
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#10 (permalink) |
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Re: Phylactery stone - summoning idea
I think this idea isn't bad. It could be an Astral Recall, Demonic Circle, and Mage Port all rolled into one, although I think the controlling RP idea would be a long range Demonic Circle. IE, we have the ability to set up ONE (and only one) permanent stone/circle anywhere at all in friendly territory, which we can than port (only ourselves) to on a longish cd. Functionally, it really would be the same as Demonic Circle. From a visual standpoint, I can totally see a lock casting a 30 sec spell, complete with flashy lights and demonic noises, to create a strange runic symbol on the ground that only we and our demons (and possibly other locks) can see. While traveling in the world, we realize we need something back at our spot, cast a 10 second spell, and, with a flash of (GREEN) fire, appear at our summoning circle. |
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| idea, phylactery, stone, summoning |
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