| World of Warcraft Discussion General Discussion about anything relating to World of Warcraft and the Warlock's place with in... |
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Monster Basics
Monster Level Each Monster has a level. Select the monster then look at their name which includes level in two locations on the screen. Generally it's a good idea to attack monsters below or near your level. If you fight monsters that are much higher than your level you should have a party to help you out. If the monster level is listed as "??" this indicates that you don't know the level of the monster but they are a LOT higher level than you. So in other words, it's not a good idea to mess with it. Elite Monsters Elite Monsters are MUCH more powerful versions of the regular monsters you find. They are typically special quest monsters or monsters that are found inside special dungeons. They can be identified by a "+" after their level, an "Elite" tag, or when they smash you into the ground! These monsters are usually not best to fight alone unless you're much higher level than them. You can find this out for yourself when they attack/kill you. Monster Aggression There are two main types of status for monsters: aggressive or passive. Red Targets - Aggressive is often referred to as "KOS" for kill-on-sight. This means that once you get near enough to the monster they will attack you. You can identify this status by the red color of the name box (target window) for the monster. Yellow Targets - Passive monsters, such as animals like boars, will not attack you unless you first attack them. These monsters are usually liked by players because they can travel safely through them and will usually only be attacked by them when they want to be attacked. Be careful about Area Effect Spells (AOE) such as Frost Nova which could "wake up" one of these monsters. Green Targets - You cannot attack. Examples of these are party members, merchants, most NPCs. Patrolling vs. Stationary Some monsters are stationary. Other monsters will patrol around. The patrolling monsters are the dangerous ones because they typically will surprise you and enter battle when you're not expecting it. You should study the monster's patrol patterns or keep a watch out for any nearby patrolling monsters. Monster Aggro Radius Aggressive Monsters have an area around them to which they will respond if players enter this area. Imagine an invisible circle around the monster. Once you enter that circle, the monster will "wake up" and come and attack you. You can test this by walking very slowly toward a stationary aggressive monster. Once you enter their field of vision, or agro radius, the monsters will attack you. This information is very valuable to know. A common mistake by newbie players is to travel around a zone through pockets of monsters, waking them all up. They then die or lead their party to death. While you play it's very important to scan around you for patrolling monsters. If a monster is patrolling near you, you need to move out of its way before it spots you. Otherwise the monster will attack you. If a monster is coming toward you while you're fighting, but hasn't spotted you, you need to lead your current monster away from that path. Just slowly back up while you're fighting and lead the monster away from the incoming patrolling monster. If an entire party is fighting, you will need to ask them all to move back. Alert your party to the monster's presence and have them back up. Solo vs. Social Solo monsters will not help fellow monsters of the same type if they are attacked. An example would be a Boar that doesn't care if you attack another boar. That Boar will just walk right by you as you attack his brother. Social monsters, on the other hand, will make "calls for help." When you attack one, it will call out for help. If any other monsters of the same allied network are around they will assist each other when one of their friends are attacked. Examples of these types of monsters are Murlocs or Thieves. Monster Hate List/History Once combat has begun, monsters keep track of damage being done to them and also keep track of the spells being cast. This includes healing type spells or spells that buff other party members. If the monster sees a player doing a lot of damage to them or casting something they don't like, they will then turn and attack that player. That is fine if you want the monster to attack you; however, if you're a weak caster you don't want this. So what you have to do is have another party member do more damage to the monster or make it more angry so the monster will attack someone else. You also need to immediately stop doing things that will make the monsters angry such as casting more spells or attacking the monster. Once another party member has done enough damage or made the monster angry enough you can resume your attack on that monster. You should also be wary of casting area effect spells on a group of monsters. They can and will all gang up on the player casting that ability. You need to make sure there is someone who can attract their attention to pull them off you. Rookie Mistakes - Max Number of Monsters A common first mistake is trying to attack too many monsters at once. You need to determine what the maximum number of monsters you can fight at once and stick to that number. Otherwise the monsters will overwhelm and kill you! Often it's good to fight one monster at once. If the party is larger and more powerful you can take on two monsters at once. If the party is good with spells and uses certain spells that can disable monsters like Sleep, or Chains of Ice, you can take on even more monsters. The point is, figure it out. Don't get your party killed because you took on too many monsters. As you play more, you will learn how to judge. Experienced "Pullers" can also help out and teach. Monster Chasing You will likely spend time running away from monsters. You should always run if you face a too powerful monster or don't have enough health or mana to fight the current monster. Run away! /v flee! Monsters will chase you for a specific distance away from their patrol area. After you have run far enough, they will stop chasing you and return. So if you want to avoid a battle, keep running until they leave you alone. You can rotate the screen around to see behind you as you run to know when you can stop running. Monster Healing Some monsters can heal themselves, like players. You will need to stun them or finish them off quickly with powerful attacks before they can heal. Typically stun abilities are best to use. Monster Health Regeneration Monsters will quickly regenerate to full health again if you attack them then run far enough away. This is to prevent cheesy hit-and-run tactics. Monster Buffs Like players, monsters have certain buffs they cast on themselves to make them more powerful. You can discover this by watching them "buff up" or by watching the combat log and screen for results of the fight. Whenever possible, cast "debuff" or "dispel" on the monsters to remove these abilities. This will make monsters easier to kill. Monster Debuffs Monsters often have special attacks which will place a "Debuff" on your character. Remove them as soon as possible. There are many different spells which can do this. Spell Casting Monsters Spell casting monsters such as a mage are very dangerous. They can do a lot of damage in a short amount of time. But typically they are very weak to attack and can be quickly killed. Go for them, and try to stun them if possible to prevent them from casting spells. Fleeing Some monsters will run away when they are near death. You should use abilities that prevent them from moving to halt their escape. Another possibility is a ranged direct damage spell such as "Fireball" which kills them off after they run. Sleep or Monster Disabling Abilities Some players have the ability to put a monster out of action for a limited amount with a spell such as Sleep. Casters should only cast abilities such as these on monsters that are currently not being hit. Otherwise they will just wake up. Other members of the party should make sure they don't wake up the sleeping or disabled monster until the time is right. Information found at : Blizzard
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#2 (permalink) |
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Monster Basics
~ Page Updated ~ Please click here to see the Blizzard site for most up to date information.
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Whether you're a forum expert, newbie or just want a good laugh...
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#3 (permalink) |
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Monster Basics
Soloing Elite mobs is excellent exp.
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III-Mongul <br />#team-empire on gamesurge |
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#4 (permalink) |
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Monster Basics
i've heard that elite mobs usually have 3 times as much health. is that true? |
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#5 (permalink) |
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Monster Basics
Yep, that's true, but Fear + DoTs + nukes will still take em down. I managed to solo an elite that was 1 level below me along with 3 of his non-elite buddies (3-4 levels below me) and still didnt even need to use my healthstone. Just kept the elite feared the whole fight while my voidwalker tanked the other 3.Much <3 for Warlocks.
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