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-   -   Warlock New Spell Changes for MoP (http://wowmb.net/forums/f8/42568-warlock_new_spell_changes_mop/)

iinferno21 February 16, 2012 06:21 AM

Warlock New Spell Changes for MoP
 
Pulled from MMO-Champ, haven't seen this on the den so I figured I'd post it up!!

http://static.mmo-champion.com/mmoc/.../iwarlocks.gif Warlock
Talents
  • Harvest Life - Now drains the life from all enemies within 15 yards of the target, causing 107 Shadow damage and restoring 4% of the caster's total health every 1 sec. Lasts 6 sec. Replaces Drain Life. Does not hit polymorphed targets.
  • Mortal Coil - Now causes the enemy target to run in horror for 3 sec. The caster restores 25% of their maximum health if the target is horrified.
  • Sacrificial Pact - Your demon now sacrifices half its current health to shield its master for 300% of the sacrificed health. Lasts 20 sec. (1 min cooldown)
  • Dark Bargain - Now prevents all damage for 10 sec. When the shield fades, 50% of the damage prevented is dealt over 20 sec. (3 min cooldown)
  • *NEW* Blood Fear - Instantly strikes fear in the enemy, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. 30 yd range, Instant cast, Costs 10% of maximum health. Replaces Fear.
  • *NEW* Burning Rush - Drains 5% of your maximum health per second to increase your movement speed by 50%. Lasts until cancelled. (Instant cast)
  • Spell Drain - Now replaced with Unbound Will.
  • *NEW* Unbound Will - Purges all stuns, disorients, roots and Magic effects from the Warlock. Costs 25% of the Warlock's maximum health. (20 sec cooldown, Instant cast)
  • Grimoire of Sacrifice - Effect now lasts for 15 min, up from 5 min. Grants a 30% boost for 15 sec, which drops to 15% for the remaining duration.
  • *NEW* Archimonde's Vengeance - Curse an enemy, causing them to suffer 30% of all damage you take. Lasts 10 sec. Passive: Enemies who attack you suffer 5% of all damage they deal to you. This effect is disabled while on cooldown. 1 min cooldown.
  • Mannoroth's Fury - Now increases the radius of your non-talent Area of Effect spells by 200%.

Class
  • Shadow Bolt - Now a 2.5 sec cast, up from 1.7 sec.
  • *NEW* Demonic Tactics - Causes your Imp, Succubus and Voidwalker to behave more intelligently.
  • *NEW* Malady - Harms the target, causing 1393 Shadow damage over 18 sec. Required level 3. (40 yd range, Costs 2% of base mana, 2 sec cast)
  • Drain Life - Now lasts 6 sec, up from 3 sec.
  • Soul Fire - Soul Fire now always critically strikes. In addition, the damage is increased by your critical strike chance.
  • Soulstone - When cast on live targets, the soul of the target is stored and they will be able to resurrect upon death. If cast on a dead target, they are instantly resurrected. Targets resurrect with 30% health and 30% mana. Required level 18. (40 yd range, Costs 5% of base mana, 10 min cooldown, 3 sec cast)
  • *NEW* Felsteed - Summons a Felsteed, which serves as a mount. Required level 20. (1.5 sec cast)
  • Eye of Kilrogg - The eye is now stealthed and moves quickly but is very fragile.
  • *NEW* Dreadsteed - Summons a Dreadsteed, which serves as a mount. Required level 40. (1.5 sec cast)
  • Summon Infernal - Now attacks targets near the impact point, previously attacked targets afflicted by your Bane of Agony or Bane of Doom spells.
  • Soulburn: Curse - No longer inflicts a cooldown.
  • Fel Flame - Now increases the duration of Corruption by 6 sec.
  • Dark Intent - Now increases party/raid spell power by 10%, up from 6%.
  • Demonic Gateway - Now has a 20-70 yd range, previously 70 yd. Previously "Demonic Portal."

Affliction
  • Potent Afflictions - Now increases the damage of Bane of Agony, Corruption and Unstable Affliction by 13%. Each point of Mastery increases this damage by an additional 1.63%.

Demonology
  • Metamorphosis - You transform into a Demon, now increasing the benefit of Demonic Fury by 100% and allows the use of various demonic abilities.
  • Demonic Fury - Demonic Fury now increases your damage dealt by up to 6.50% (+0.5% per Mastery). Many spells and demon attacks generate Demonic Fury: Soul Fire: +40, Shadow Bolt: +25, Shadowflame: +15, Corruption: +12 per tick, Drain Life: +10 per second, Hand of Gul'dan: +25 per target.
  • *NEW* Corruption - Corrupts the target, causing 2102 Shadow damage over 18 sec. Demonic Fury: Generates 12 Demonic Fury each time it deals damage. Required level 12. (40 yd range, Costs 2% of base mana, Instant cast)
  • *NEW* Metamorphosis: Nether Plating - While using Metamorphosis, your armor contribution from items increases by 600%, the chance you'll be critically hit by melee attacks is reduced by 6% and the duration of stun and snare effects is reduced by 50%. Required level 27.
  • Bane of Doom - Now banes the target with impending doom, causing 23,416 Shadow damage over 1 min. Limit 1 target.
  • *NEW* Felguard: Felstorm - Grants your Felguard the ability to cast Felstorm. The Felguard recklessly swings its Axe, striking all nearby targets within X yards for its weapon damage plus 56 every 1 sec for 6 sec. The Felguard cannot perform any other abilities during Felstorm. Required level 48.
  • *NEW* Guld'dan's Grasp - Reduces movement speed by 35% for 10 sec. Stacks 3 times. Caused by Hand of Gul'dan. Demonic Fury: Generates 25 Demonic Fury if the target has not already been afflicted with Gul'dan's Grasp. Required level 62.
  • *NEW* Metamorphosis: Cursed Auras - While using Metamorphosis, your Curse of the Elements and Curse of Enfeeblement become auras. Aura of the Elements: Curses all targets within 20 yards, increasing magic damage taken by 8%. Aura of Enfeeblement: Binds all enemies within 20 yards in demonic energy, reducing physical damage by 30% and increasing the casting time of all spells by 30%. Required level 67.
  • Master Demonologist - Now increases the damage done by your demon servants and the benefit from Demonic Fury by 6.50%, up from 5%. The damage you deal while transformed into a demon is now increased by 6.50%, down from 10%. Each additional point of Mastery now increases the bonus by an additional 0.5%.

Destruction
  • *NEW* Chaotic Energy - Your mana regenerates substantially faster, Soul Fire and Fel Flame cost more mana and deal 12% more damage. Required level 10.
  • *NEW* Ember Tap - Heals 19.29% of your health. Required level 10. (Instant cast)
  • Burning Embers - Burning Embers are generated by casting Incinerate on Immolated targets and are consumed by Soul Fire. Burning Embers cause you to take damage over time and should be consumed frequently. Previously "Unstable Embers."
  • Fire and Brimstone - Your next Immolate, Incinerate, Conflagrate or Curse will hit all targets within 15 yards of the target and now deal 44.29% of their normal damage. (No cooldown)
  • Immolate - Now replaces Malady, previously replaced Corruption.
  • Emberstorm - Now increases the effectiveness of Burning Ember consuming spells by 2.64% per ember consumed. Each point of Mastery increases the Unstable Embers bonus by 0.33% per mastery, down from 0.50% per.
  • Destructive Influence - Your demon's attacks reduce the casting time of your next Soul Fire by X sec. Stacks up to Y times.
Some great stuff here....and we get a spell TO REMOVE DEBUFFS AND STUNS!!!!!!!!

Really looking forward to it now...

marcevil February 16, 2012 07:28 AM

Re: Warlock New Spell Changes for MoP
 
Yes so wonderful I am looking forward to burning little pandas with these.

Scathbais February 16, 2012 09:42 AM

Re: Warlock New Spell Changes for MoP
 
So we get another dot (Malady) (edit #4: Corruption and Immolate replace Malady at a higher level) Immolate and Corruption are still mutually exclusive so:

Destro will use Immolate and Bane of Doom ONLY. [edit: not Corruption since it is specific to Demo and Affliciton)

Affliction Locks will use UA, Corruption, and BoD (edit: Immo is specific to Destro, edit: Malady is a low level spell replaced by Corruption).

Demo will use Corr and BoD (edit: Immo is specific to Destro, Corr replaces Malady)


Destro comments: Burning Embers puts a damaging dot to Destro locks. I like the Warlocky feel of this -- the whole trade-off of blood/life force for power.

Anyone else notice the tool tip change on Conflag? It is no longer based on Immolate dot damage. Also, Destrohas an Auto Wand attack spell specific to the spec? Will this be equivalent to melee's white hits when not casting?

Demo comments: Demo getting Demonic Fury generation from Drain Life seems like a quality of life change, so that Demo can still generate DF while regenerating health. I am not sure how this benefits the demo spec in any other way unless they un-nerf the damage component OR unless Demo will be able to off-tank?!?

[Edit: I love this change: Soul Fire - Soul Fire now always critically strikes. In addition, the damage is increased by your critical strike chance.]

[Edit #2: a bit confused. It looks like Immolate is a spec specific Destro Spell. If this is the case, Demo locks will use Corruption (since it is listed under Demo and Afflictions specs). I have edited my text above]

So far I like what I see.

On a different topic, has anyone noticed the major nerf to all DK strikes? I wonder what Blizz is thinking there?

Strafer February 16, 2012 09:55 AM

Re: Warlock New Spell Changes for MoP
 
Can't wait for MoP.

Saddness February 16, 2012 02:32 PM

Re: Warlock New Spell Changes for MoP
 
Have to wonder right now how all this "life for questionable effects" will work out it pvp. The effects arent bad really but they really seem to come with a hard price.

Cursalock February 16, 2012 02:43 PM

Re: Warlock New Spell Changes for MoP
 
That's what beta is for. If people are simply getting raped after losing 25% of their health in order to escape a CC, for instance, they'll reduce the cost. If people would rather take their chances getting beat up than using the movement speed boost because they feel they are losing as much or more health that way, then they'll change it.

Curious how Felsteeds and Dreadsteeds qualify as "new". Are they being removed from the mount list and being added as spells? How would that affect achievements?

Rah55 February 16, 2012 04:46 PM

Re: Warlock New Spell Changes for MoP
 
This is still something of a mess. I saw a blue post that said that soul link would "replace" health funnel which makes no sense at all. I also saw that fear is acquired during leveling yet you have a talent which is blood fear and the same blue post said it "replaces" fear.....I don't get it. Does that mean if you take that talent you loose a spell? I can see where blood fear would be an upgrade over fear but how does soul link relate to health funnel? I think they still have some work to do.

iinferno21 February 16, 2012 06:05 PM

Re: Warlock New Spell Changes for MoP
 
@Rah: you make very valid points, and I am glad to see that you're not reaching for your tin foil hat like the people on mmo-c forums, they are all hailing these NOTES as "be all end all", so it's nice to see a calm dissection of this.

The most important thing to note is that these are not even alpha notes, let alone beta, these are just the steps blizz is taking to normalize our output of damage with health pools and other classes. Stride on over to the mmo-c forums and you will see, so many classes appear to have gotten nerfed when what I think is happening is blizz is just adjusting certain coefficients so that each class is on a semi-level playing field.

It's important that us locks don't lose our head about these changes, I am all for the "giving hp to gain spell/ability/mechanic" because that is really what sums up the lock class, we sacrifice our own well being, our own lives, the lives of our pets and any other means to gain success and an edge, if taking 25% damage means escaping and nuking, then damn it so be it!

@Cursalock That is a great observation about the health/pvp issue, I can see it being an issue in lower hp pools, but I have been hearing talk of us having either really low hp (below 100k again) or high (near a million), so 25% of one mill is 750k, if people aren't doing that much damage (let's say maybe in mid-top lvl pvp gear people can hit like 100/150k crits) 25% won't be a huge handicap, whereas if people are crittin for 400/500k that can be an issue, likewise on the opposite end of the spectrum.

And as for the felsteed/dreadsteed, I think they are making it a spell for account wide achievement pioneering, I could be way off though.

warrollan February 16, 2012 10:21 PM

Re: Warlock New Spell Changes for MoP
 
Still no spell protection for immolate = /

ImRorschac February 17, 2012 12:05 AM

Re: Warlock New Spell Changes for MoP
 
Quote:

Originally Posted by warrollan (Post 350104)
Still no spell protection for immolate = /

True, but if it stays in the current state of the MoP talent tree, confalgrate will be independent of immolate.


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