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#1 (permalink) |
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The Return of locks - PVP - the new SL/SL
I'm talking about the build 30/41/0 or SM/FG which is as follows Talent Calculator - World of Warcraft and it has been discussed elsewhere. My purpose here is to show that this build is doing absolutely well in battlegrounds. I m not talking about arena, i dont do arena seriously. I wish I had a healer companion to make a point here, but i have not. Prerequirements: 1) Any one willing to try this build should have resilience over 800. I have 899. 2) This is simply meaning that you sacrifice spell power on your gear. This is not bad. I have unbuffed only 1500. BUT, with Fel armor and the Felguard out, this becomes 2074. 3) You split your gear among critical and +spirit. I dare say +spirit is a must here. I have critical about 11%. Thoughts and facts: A) The ammount of damage is multiplied by 1,15 since you have Shadow Mastery on! B) You have 3 DOTS only, but in reality you have 4. Your Felguard hits about 600-800 or more with critical about 1700. So, this presuposses you have the glyph of Felguard and as the talent build shows Demonic Brutality 3/3. C) In Battlegrounds i m usually among the first places in killing blows and sometimes in damage meter. Sometimes i got many killing blows with not a proportional amount of damage. This seems outrageous to other classes but it is very much explicable: Other classes with this bursty trend of playing of course they do insane amount of damage , but you have the utmost survability here (Resilience plus Demonic resilience talent: In my case I have 14% chance to avoid criticals and 25% of their damage reduction). No one can beat you in 1 vs 1 situations, and sometimes you do it well in 1 vs 2 too. Tricks: There are some well defined tricks on your playing here: A) You have 2 good weapons against melee: Curse of Exhaustion and teleport. Use them wisely. You can really kit a melee class without problem, 2 Dots on them and Felguard hits mercilessly! Rogues, ha, rogues. I like it so much: I m chasing rogues. With so much resilience they do nothing to you. We all know the tricks: Dots and Felguard hitting and Drain Life. Just wait kiddny shot to trink it out. When situation seems to be difficult, on any close melee, why not, shadowflame. Death knights. Oh, they are too much fearable. Hear i want to thank some of our fellows here in WDen, they were kind enough to suggest me some tips on confronting DK.. ![]() B) There is something underestimated here. This is the power of DRAIN SOUL. I discovered this while raiding. [Well sometimes i do this too... ]Under 1/3 of target's life this swetty channelling spell is multiplied by 4!!!! I saw myself doing damage on boss with drain soul about 11000 every 3 sec, while my shadow bolts crit with only 5700. Interesting, i think... C) Use some macros. Well, my old contribution here at Warlock's Den about macros seem to be out of time, but anyone may use some simple opening macros such as: ATTACK /targetenemy [target=target,noexists] /cast [pet:Felguard] Intercept /cast [modifier:alt] Curse of Tongues /cast Corruption which, depending on the situation, does its job without selecting a target, without even thinking to send your pet etc etc. Most of us we know. D) Try to get Flow of Knowledge (Flow of Knowledge - Item - World of Warcraft). This works much more often you might think on boosting your damage. Seeing this working, spam Searing pain continuously. It s amazing. I have 2 trinkets. Medallion and this, offering me 168 resilience! E) Addon: Well, I have some. But I think none of them offers me such a great help as the old neglected "Locknotes". I have modified it of course. I think i ll show the modifications on new buffs or debuffs procs on another thread. Have fun and thank you. PS. It really bothers me the upcoming 3.1. and the modification of the above build (30/41/0). Loss of SLife as a DOT really bothers me. But i think spaming corruption to a great many targets may prove us more competitive. We see..
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Deus Misericors Last edited by Suspiria; March 07, 2009 at 06:22 AM.. Reason: Changed the blue font. Way to hard to read. |
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#2 (permalink) |
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Re: The Return of locks - PVP - the new SL/SL
I have tried this build in both BGs and Arenas. I must say that the amount of Spell Power you gain from DK is very nice, but other than this the build is no good in Arenas. It kicks *** in BGs though. In Arenas you simply have no chance vs Healer/DPS teams: your DoTs have no dispel protection, you do not get Meta, something you should get if going so far into Demo, you have no nuking power and no outlasting power either (because you do not have dispel protection for your DoTs). The only good thing is that you will not get nuked down very fast, and that your pet will also not get nuked down very fast. It can work well vs Double DPS teams, if the enemy does not have a Mage (or Warlock). If they do, you simply need your Felhunter (dispelling Polymorph and Spell Lock his Frost Tree, or dispelling DoTs and Spell Lock his Shadow Tree). But on the other hand you do not have a lot of protection vs melee as well... because you do not have Meta.
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"Rock is fine, Scissors is OP." - Paper |
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#3 (permalink) |
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Character Info
Illeandrys 80 Blood Elf Warlock Frostmourne Oceania PvP Guild: Loot the Core Hound Profile: Blizzard Armory Talent Spec: 0/40/31 |
Re: The Return of locks - PVP - the new SL/SL
+1 SL/Felguard is far better for levelling than it is for PvP of any kind. We aren't cloth tanks any more, and the utility of the Felhunter means it's a better pet in almost any situation than a Felguard. I've fought one or two SL/Felguard Warlocks in 2v2 Arena, and every time I more than quadruple their damage as Haunt/SL with Demon Armor up. I can see how it would work if you're amazing at micro-managing your pet, but I think the lack of any real pressure in the form of damage and dispel protection undermines the build completely. |
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#4 (permalink) | |
![]() Status: Mr. Pinchy
Character Info
Omakodan 80 Undead Warlock Onyxia US PvP Guild: SpecOps Profile: Blizzard Armory Talent Spec: 0/17/54 |
Re: The Return of locks - PVP - the new SL/SL
Quote:
Suspira, thanks much for the info. I've missed playing the BGs, perhaps I'll try this and give it a shot again. Omako |
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#5 (permalink) |
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Character Info
saphrea 80 Blood Elf Warlock US PvP |
Re: The Return of locks - PVP - the new SL/SL
I'm 0/51/20 for arenas right now, though I have been 15/51/5 before as well, and I can truthfully say I've never once lost 1v1 against an afflic lock. I don't have much respect for their capabilities in pvp. I've also played with the felhunter a drastic amount just to see for myself, and don't find them as effective as everyone says either. As soon as anyone sees a succy or felhunter the first thing they do is kill them or cc them. Mages know very well what a felpuppy means for them, so most of the time my little boy can't even get within attack distance from them. With my Glyph of Felguard my big guy crits for close to, or just bearly over, 2k, and his normal hits are for around 1k. Putting him on a healer does far more damage than a felpuppy with his few cool moves. As for the new and improved sl/sl, I think it is great for bg's. The spec I tried awhile ago was close to that one and it rocked. Last edited by saphrea; March 31, 2009 at 02:22 PM.. |
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#6 (permalink) | |
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Character Info
Illeandrys 80 Blood Elf Warlock Frostmourne Oceania PvP Guild: Loot the Core Hound Profile: Blizzard Armory Talent Spec: 0/40/31 |
Re: The Return of locks - PVP - the new SL/SL
Quote:
In my opinion, Demonology builds aren't suited to PvP in general. Improved Howl of Terror and Shadowfury are already enough reason to spec Affliction or Destruction over Demonology. Metamorphosis is extremely, and laughably, prone to CC from other Warlocks and Paladins. Last time I checked, when I specced Meta early this season for survivability, you can't trinket Banish or Turn Evil. Deep Demo Warlocks do have good survivability from the Master Demonologist buff from the Felguard, but they lack the offensive pressure that Affliction or Destruction can put out. Look at it this way: 0/51/20 is Destruction based with no damage buffing talents (except Master Demonologist). Corruption and Curse of Agony are going to be weak compared to Affliction, and Incinerate and Immolate are going to be weak compared to Destruction. The build cannot take either Shadow Mastery or Emberstorm without sacrificing Meta, and none of the juicy talents deeper in the Destruction tree. Affliction Warlocks are pinned around having strong DoT damage as offensive pressure combined with instant Howl of Terror and Fear, which gives Affliction great mobility and control as well as damage output. Destruction is centered on the ability to chain nukes very quickly with good use of Conflagrate/Backdraft and Shadowfury, giving Destruction excellent burst damage capability (and variants take Improved Succubus and focus on Seduction rather than Fear as CC due to reliance on cast times). Compared to both, Metamorphosis falls extremely short. A long cooldown 30 second buff to damage and survivability that is easily countered by a Paladin, the most popular class in PvP at the moment, as well as your own class is not really the answer to our problems with PvP in Wrath--and this is even more applicable to BGs than Arenas, where you are exposed for much longer without your 'I Win" button. Back to the OP: I used almost the exact same build to level. It's a great build for farming and grinding, with an excellent mix of survivability and utility. The reason I wouldn't take it into PvP is that its damage output it minimal compared to a spec going deep into any of the 3 trees, and Warlock's purpose in PvP now is to deal damage. Not having Unstable Affliction or any nuking ability is unnecessarily limiting your potential. The purpose of SL/SL was to maintain some damage output while being very difficult to kill thanks to life-draining. This is not the way that Warlocks should approach PvP any more. Warlocks are now full-on cloth wearers, with all the squishiness associated with that. In other words, we're edging closer to being Mage-style glass cannons, we need to put out a lot of damage to stay competitive. We still rock BGs given a decent amount of resilience and spellpower (I wear just under 800 resilience in full epic PvP gear sans weapons, but I sit at 1809 unbuffed spellpower, having chosen to use Battlemaster's Bravery rather than Flow of Knowledge). That said, with the combined Fear and Affliction nerfs next patch I think I'm going to give myself a pat on the back for managing to achieve a tiny bit of success this season, enjoy my Tabard of Brute Force and title, and play my Priest next season. Just my 2 cents. |
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#7 (permalink) |
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Re: The Return of locks - PVP - the new SL/SL
Thankyou very much for this informational post!
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