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#1 (permalink) |
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Ok nobody ever makes spell it out threads for the average warlock, so after having raided many specs, I truly feel this is THE best spec currently (I will explain what I think the future spec will be as well). I know the numbers for the other specs are higher when done by excel spread sheet, but there are a lot of assumptions that are not taken in to account. Destro is wonderful, truly better than Affliction if played right currently. However, rotations are sporadic and movement can mess you up such as on fights like Feel free to check me out, I am currently geared and spec'd my raiding spec. Rotation: Corruption first, Agony, Immolate, spam incinerate. When you get to 35%, start your decimation rotation, Keep all dots up (you can postpone if you notice you have time left on your procs) cast 2x Incinerates then 1x Soulfire. This way you have your proc for soulfire and the cast time is substantially reduced to a faster cast than Incinerate. After the initial, you should be able to use a 1:1 cast sequence for both of them. Make sure to keep up your dots for procs. You get 2 of them for your corruption and 1 of them for your Agony and Immolate, offering you a whopping 10% fire damage and 10% crit. Glyphs: Incinerate(lifetap if you MUST use 4 piece T7), Immolate, Felguard Life tap is wonderful and all, and I am glad everyone is getting so excited over it, but if you find yourself with Naxx25/Malygos/SartharionHardmode gear or better, then you are selling yourself short prioritizing around it. Gear: Spell power is tops, but crit and haste are important as well. Obviously Spell Hit is first and foremost like all casters. I use 2 piece tier 7. This set bonus is truly outstanding for this spec. In fact, it is not replaced by Tier 8 until you have the 4 piece set availability, anyways... so get your 2 valorous pieces (I recommend shoulders since Tier 8 is not available till Yogg and pants or helm). Hope this helps. I push 5k+ on most bosses in Ulduar. Almost 6.5k on XT, so if you are equally geared, you have something to aim for. I have seen other locks get 6.2k+ with it and almost 7k on Patchwerk using it. Future Spec, I feel will be Destro and Affliction once again, likely leaning more towards Destro. When you get T8 4-piece bonus, Destro gets a 10% buff to Immolate. Conflag's damage is based on damage by immolate (70%) so getting a 10% increase on Immolate, will give you a good boost to conflag as well. Plus the more gear you get later on in Ulduar 25, will boost your haste and crit substantially, with less itemizing for Hit. But for the T7 geared player getting a few pieces of Ulduar 10 and 25 man loots, This spec is the one for you right now. Enjoy and I hope it helps! Last edited by Darkersoul; April 29, 2009 at 01:21 PM.. |
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#2 (permalink) |
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Character Info
Luxury 80 Blood Elf Warlock Deathwing US PvP Guild: Addiction Profile: Blizzard Armory Talent Spec: 54/0/17 |
Re: 0/41/30 Your true friend.
Life Tap's going to be better for that spec than Immolate even without 4pc T7. The only reason 4pcT7 is worth getting over level 226 gear now is because the Glyph of Life Tap makes a 20s rotation worth it, and a 20s LT rotation makes the 4pcT7 worth getting. A lot of people also drop Corruption post 35%.
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#3 (permalink) |
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I disagree. Lifetap forces you to take an extra cool down, on something that is suppose to be a drop bomb spec. If I lifetap 15 times during a fight that is 15 cooldowns. It is not worth the Spell Power you are getting. You should already be 3kSP +/- 100 after all buffs. If 4 piece T7 is what you have, then sure, get the glyph, because it is going to be an extra 80+ spell power. Life tapping strategically during the fight during movement allows better allocation of damage than forcing in a rebuff. During Assembly, we have the first boss down, before I am out of mana. While running to the next boss, and out of range, I spam Lifetap back to the top, rinse, wash, repeat. Immolate wins. --- Information Added --- I do not suggest that. Dots are good fillers, to ensure you get your proc from incinerate for your Soulfire. Casting Incinerate, refreshing your dot, and then casting soulfire ensures you get your soulfire right. On top of that, you help keep your 10% fire damage buff. Definate win in my book. |
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#4 (permalink) | |
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Character Info
Luxury 80 Blood Elf Warlock Deathwing US PvP Guild: Addiction Profile: Blizzard Armory Talent Spec: 54/0/17 |
Re: 0/41/30 Your true friend.
I'd like mathematical proof of that. =] For me, I actually just tap while running during Iron Council, and still keep up my buff 100% of the time. Quote:
I really would like to discourage spreading misinformation without proof.
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#5 (permalink) |
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All 3 specs posted for raiding are viable and have solid dps output. I wouldnt put any 1 spec above the other 2. People claim affliction sucks because of so much movement but as affliction my dps is solid, even when moving im always in the top 5. The highest single target dps ive pulled since the patch without the doomguard was 6k dps. Thats on emalon doing nothing but standing there and burning his ***. Most fights im hitting around 5k average. The reason your numbers on XT are so high is because of the capability of your aoe damage, and the fact that the heart takes double damage. Not exactly a good fight to parse your shit off of. In order to balance out the set bonus you need to essentially make up about 75 spell power as affliction. Which Isnt all that difficult to do when you consider that tier 8 legs have spirit, tier 8 gloves have spirit, and all tier 8 pieces have quite a bit more spell power. |
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#6 (permalink) |
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Character Info
lilsteele 80 Human Warlock Terenas Euro PvE |
Well... running simcraft with infinite_mana=1 gives me 7k dps for the non-tapping warlock (without replacing the glyph), while I find 6.8k dps for the same warlock tapping every 20 seconds. (T8_00_40_31 to be precise, so I'm a bit wrong here...) Now you can decide if there are any fights where this is a valid model... |
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#7 (permalink) |
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Character Info
Luxury 80 Blood Elf Warlock Deathwing US PvP Guild: Addiction Profile: Blizzard Armory Talent Spec: 54/0/17 |
Re: 0/41/30 Your true friend.
I don't know of any fight where you don't ever have to tap for mana. In that case, the sole benefit of tapping is for the buff, which doesn't illustrate it at all. But I understand that you already knew that. =P
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#8 (permalink) | |
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Quote:
However, all fights you move. Hodir, for Ice Block drops, Thorim to spread out from the chain lightning from the spires, you stop casting during Ignis cast which you can only do instant casts to avoid getting an interruption, or XT when you have to run out for light or gravity bomb... etc... There are opportune times to life tap on all of these fights which are not Patchwerk fights, and the opportunity may be convenient for the buff in some cases, but not at all on others. Unless you are riding the extra damage from the T7 bonus, there is no great benefit from the lifetap glyph. Perhaps it is the stupidity factor of learning to put the tap in to your rotation... but I am fairly good about keeping all my dots up taps in check at the right times. |
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#9 (permalink) |
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Character Info
Luxury 80 Blood Elf Warlock Deathwing US PvP Guild: Addiction Profile: Blizzard Armory Talent Spec: 54/0/17 |
Re: 0/41/30 Your true friend.
I was talking to lilsteele for his simulation. I'm sorry, but you still haven't given me any proof that the glyph isn't worth it, whereas SimCraft and other theorycrafting has shown otherwise.
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#10 (permalink) | |
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Character Info
lilsteele 80 Human Warlock Terenas Euro PvE |
Quote:
The value of the glyph comes with the fact that you do have to life tap anyways to keep your mana up. In an imaginary fight where you for some reason don't have to tap for mana just tapping to keep the buff up is a dps loss... this is what the infinite_mana simcraft run says. Now to take a realistic situation, consider razorscale. During the adds phase you can keep your mana at 100% without problems. Ideally you want to life tap 1 second before razor comes down. Razor stays down for 30 seconds. You don't want to waste a global cooldown after 20 seconds to reapply the buff. We can even try some simple math here. Assume you have enough haste to reduce the GCD to 1 second and assume we have a spell that also casts in 1 second, say "x-bolts". You have 11 seconds left to nuke razor. So you can either nuke him with 11 "x-bolts" or you can life tap and throw 10 "x-bolts" at him. The glyph grants you some 100-200 spellpower, given that you run around with 3k sp raid buffed, its at most a 7% damage increase. However you loose 10% from not casting the 11th "x-bolt". Well, this is just an example for a situation where you might not want to keep the glyph buff up, I still think that it pays of overall. However I found something else while playing around with simcraft, in particular with T8 gear where you loose the additional 4pT7 effect. I found a minor dps increase (around 50) by removing life-tap from the beginning of the rotation (i.e. you tap for mana only, no to apply the buff every 20 seconds.) Now I wonder what will happen if I keep mana up during the first phase of the fight, so that you don't need to tap at all during the decimation weaving. I expect another dps boost ![]() Is there any theorycrafting on the LT glyph besides simcraft? I checked the EJ glyph thread, but it doesn't seem to be up to date... Maybe I'll do some more sims PS: Its still better than the immolate glyph, except for those cases where you don't tap at all. |
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