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#1 (permalink) |
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Character Info
Leil 80 Human Warlock Azgalor US PvP Guild: Vengeance of Azeroth Profile: Blizzard Armory Talent Spec: 0/17/54 |
Affliction 3.0.2 Raiding Level 70 Spec
Talent Calculator - World of Warcraft Ok, my finalized Affliction spec given the someone else has given me some ideas...I dropped Amp. Curse because I believe it useless, and dropped Imp. Drain Life because I again, believe it useless. Its out of the rotation, so I don't see much benefit...its nice to get some extra HP in emergencies...but...meh. Specced into Suppression with those 3 points for mana conservation. Talent Calculator - World of Warcraft Rotation: Haunt -> Corruption -> Unstable Aff. -> Siphon life -> Shadow Bolt Spam Corruption refreshes itself off Haunt obviously. Still don't see Dark Pact being useful if you just take Improved Lifetap, its good to go and more mana. You'll find your pet runs oom a lot if you Dark Pact like mad, and won't get the mana back fast enough for it to be good. The Imp does not do DPS at all, and while is a good mana battery, does not churn out DPS with my gear and spec. I'll admit, I'm not that geared, so people take that into consideration. My toon is Leyl, and I'm on Azgalor. Not speccing into Improved Fel Hunter because it is a waste since there is no Dark Pact. The Improved Fel Hunter + Dark Pact combo is 3 combo points, whereas Improved Life Tap is just 2. Its a one talent point savings, and the same effect for the most part. The DPS of the Fel Hunter was nice, the Shadow Bolts hit pretty hard for being Affliction. I was getting 3.5k-4k Shadowbolts depending on buffs on me. I maintained about 1300 DPS and that is low again, because I have bad gear. Another fellow on a different forum with great gear hit 1700 DPS+. We both are obviously not gemmed for this totally I think. No Grim Reach because you need to be in range for Shadow Bolt anyway, so its a wasted talent. Maybe later on...I don't know about level 70+ leveling specs and 80 specs yet...I'm still thinking on it. Thoughts? Try it out on the PTR and tell me what you guys are getting as far as numbers go. I see few posts here regarding straight out Affliction rotations and actual Recount tested DPS. (Recount is an addon.) |
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#2 (permalink) |
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Re: Affliction 3.0.2 Raiding Level 70 Spec
I found that 2 pts in Imp. Curse of Agony a must have since other classes can offer the same benefit of Maldiction in their normal rotation. Also, the points in Fel Concentration can be moved due to spell push back changes. The only ability I am unsure of its raid usefulness is Death's Embrace. I have heard that at 35% on boss fights it really rocks but haven't bothered to break out the parses between >35 and <35% boss health to really see the difference. |
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#3 (permalink) |
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Character Info
Leil 80 Human Warlock Azgalor US PvP Guild: Vengeance of Azeroth Profile: Blizzard Armory Talent Spec: 0/17/54 |
Re: Affliction 3.0.2 Raiding Level 70 Spec
I agree totally on Death's Embrace as a talent, and can totally envision that the damage is substantially - but there are just not enough talent points in the build to normalize DPS across the board considering trash, and other factors like wipes prior to 35%. The talent seems highly situational, and better if you have a whole instance on farm rather than experimenting with a boss fight. I take Death's Embrace as a "this guild is bored, and done progressing in current content" talent somewhat. That doesn't mean I disregard it, it just means that when you are getting bosses down to 35% a LOT you should be downing them no problem - so the additional damage is ok if you are just looking to speed things up and cheese meters. As far as Improved Curse of Agony versus Malediction...I'll say that Earth and Moon from a Druid is an equal debuff slot but Malediction ends up winning in the end because Curse of Elements also increases damage DEALT. Therefore, Earth and Moon will not override CoE at least from my trials. Malediction also increases your spell power across the board, where as Curse of Agony only bufffs one ability. In addition to this, Curse of Agony does about equal damage to Curse of Doom even when you Improve it. I tested this myself, the DPS difference is a rip off. |
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#4 (permalink) |
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Character Info
Amiddleona 70 Gnome Warlock Greymane US PvE Profile: Blizzard Armory Talent Spec: 45/5/11 |
Re: Affliction 3.0.2 Raiding Level 70 Spec
Talent Calculator - World of Warcraft that's what I'm gonna go with, imp. fear is just filler I think that 2/2 imp. felhunter is great because you prolly won't be using your imp, as it no longer stacks with commanding shout (infact the shout is better). I've heard that 3/3 eradication is un-needed because of the internal cooldown. |
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#5 (permalink) |
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Re: Affliction 3.0.2 Raiding Level 70 Spec
Here is where I am not certain but I think the additional spell power from Maldiction occurrs regardless of whether you cast CoE or Curse of Agony/D. My corruption ticks appear to tick for the same amount +13% when I cast CoE vs Curse of Agony meaning that either both casts are getting the spell power benefit or neither are. I went with Curse of Agony out of habit of testing with a Destruction build to proc Molten Core so I will try CoD instead. It will certainly make the rotation easier. I have to say I personally prefered Affliction over 0/21/40 and only specc'ed into to keep up in damage when we hit Hyjal/BT. That being said, the cast rotation with the different procs are insane right now. The reduction in the Haunt cd will help a lot but with Eradication and Nightfall both proc'ing you have to frequently stop your rotation to cast SB as they seem to get the most dps benefit. Then you potentially have down time on your dots. I think this is end of Warlocks using simple cast rotation macros or even worse 1 spell rotations which is awesome but will take some work to get the hang of. |
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#6 (permalink) |
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Re: Affliction 3.0.2 Raiding Level 70 Spec
First off I would never pretend that I'm an elitist jerk, so my opinion is just that an opinion. However, I think you may be missing a huge part of being an affliction lock that blizzard has given us. The afflction pet, authough, until patch is final and adjustments are tweaked even further in Wrath of the Lich King, we wont know how viable a felhunter is compared to the imp, but I think that It may be very nice. 1. The felhunter will have a raid buff now.... which I was never a fan of stamina buffs anyways, what does 600 hp do on a tank with 18000 hp already and a healer with 2000 +healing. However Int and spirit will help alot considering how many classes have talents and spells that are based on their int and spirit values. And Imp felhunter adds 10% to the effect, not much but its something. 2. regen, I know sometimes I have my pet with only 1 or 2 spells on autocast so I can DP them. Well think of this, imp felhunters shadowbite returns 8% of its max mana, and shadowbite only costs 3% of its base mana. I dont know how the 6 sec cooldown will affect this though. So theoretically if you only had shadowbite on autocast it could potentially have tons of regen for you to DP. This may enable you to SB more and drain life less, soince you wont be lifetapping as much. 3. You actually have a pet, my imp is a worthless waste of a soul, besides to DP. If you enable autocast on firebolt, your imp will burn his 3000 mana very quickly. This will give us a pet to DP and add some dps, and possibly an offtank instead of tanking 4 mobs at once. 4. I do wonder however if the felhunter will have enough stamina to survive bossfight aoe. |
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#7 (permalink) |
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Re: Affliction 3.0.2 Raiding Level 70 Spec
Talent Calculator - World of Warcraft Rotation: CoE(or D) -> Corruption -> Unstable Aff. -> Haunt -> Siphon life -> Shadow Bolts Spam -> refresh Haunt before Corr is up/refresh UA/SL whenever it's gonna be up and continue your spam. What about that? Last edited by Elocin; October 11, 2008 at 04:40 PM.. |
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#8 (permalink) |
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Re: Affliction 3.0.2 Raiding Level 70 Spec
Please note the multiple sticky threads and talent section notice that clearly asks all talent build help threads be posted under the aptly named Talent Builds - Ask for help section of the forum. Thread moved. Next time will be closed.
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#9 (permalink) |
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Re: Affliction 3.0.2 Raiding Level 70 Spec
Since we're talking about raiding, it really depends on raid composition what other talents to take. For pure damage output, I'd go this 56/0/5 at level 70 for 25 mans: Talent Calculator - World of Warcraft 1. Assuming you have another destro lock in the raid, you feed off his imp SB and curse of elements. Get Male simply for the 3%. The 2 points in Imp Curse of Agony are wasted anywhere else since you have to spend them before moving on to tier 4 talents. 2. SB spam until target is under 20% health, then drain. 3. Imp felhunter synergizes with darkpact by giving the felhunter more mana regen. But otherwise, you don't get a direct DPS benefit from it and the raid buff doesn't stack with arcane intellect. Plus, 4 pc. t7 bonus rewards you for lifetapping. I tend only to dark pact when the healers can't be bothered to heal you or when the pet is wasting its mana regen. At 80, I'd go: Talent Calculator - World of Warcraft I thought about doing imp demonic aegis at first too, but considering the amount of SB spamming involved, the points in destro would be better spent in the long run. Plus simcraft lists it as the top dps build anyway. Rotation in either case would be: Dots -> Haunt -> SB Spam -> Haunt -> Repeat. -> Replace SB spam with drain. In that 3 second period before the first corruption ticks, you could get in UA and possibly Curse of Agony. Also, have a shadowbite macro so your felhunter runs in, shadowbites, and runs back out. Assuming you crit enough though, switch out soul siphon for imp drain soul for the aggro mitigation and just SB spam even after the 20% mark. Similarly, put points in destructive reach if you keep going over the tank's aggro. Last edited by Tenshiken; October 12, 2008 at 03:44 AM.. |
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#10 (permalink) | |
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Character Info
Leil 80 Human Warlock Azgalor US PvP Guild: Vengeance of Azeroth Profile: Blizzard Armory Talent Spec: 0/17/54 |
Re: Affliction 3.0.2 Raiding Level 70 Spec
Quote:
Curse of Elements can be cast first though, but the rest need to be pre-empted by Haunt. Every tick counts, so you need to push out the DPS on them. The reasoning behind the Improved SB is that you need to maximize the damage output for each Shadowbolt you throw. Ideally put, the harder it hits the more damage you do. 30% of your damage is still coming from Shadowbolt spam. Blizzard has gone on record at Blizzcon and stated that they are going to change warlocks so that we are not tied to SB spam in the Affliction tree - but the only way to go about doing that is to take the volume on Drain Life and turn it up several, several, several notches. The main issue with Drain Life hitting so hard is that we'd be healing ourselves for an overly ridiculous amount of life...not that it isn't super powerful already. What they could do is tweak it so that Haunt applies an amplifier to Drain Life was well - that might well solve the problem. |
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