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The Warlocks Den - WoW Warlock Discussions » The Warlocks Den Help Center » Talent Builds - Help » [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

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Old May 06, 2009, 11:40 PM   #1 (permalink)

New [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

This thread is being kicked off to discuss DEMONOLOGY talent builds with all the changes happening each patch.

Please note this thread is for DISCUSSION of builds. Don't fill it up with 'what's the best build, is this a good build, can someone give me a build' type reponses. More discussions, less spoon feeding!

Feel free to shoot me an email if there are certain builds you'd like linked into this first post to discuss. thewarlocksden[at]gmail[dot]come. Make sure you include a WoWhead link of the build and a short paragraph (or more) on why you think it's worth using.
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Old May 08, 2009, 10:23 AM   #2 (permalink)

Character Info
Palsbjørn
80 Gnome Warlock
Agamaggan Euro PvP
Guild: Red Army
Profile: Blizzard Armory
Talent Spec: 3/13/55
3.1 Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

This should pretty much be the spec for deep demonology: 0/56/15.
A few brief explanations of some of the talents (some of which "many" think are optional):
Mana feed: If you don't want to have mana feed, then you should turn off anguish and cleave. Anguish might not be that big an issue in raiding, but cleave is a pretty big part of the felguard's damage and contributes to keep up demonic pact.
Master conjuror was buffed to the extreme last patch (to the point where first impression was that it was a bug) and is now not just mandatory, it is one of the most powerful talents around.
Molten core buffs one of your highest damage spells (immolate) through the first 30% and soulfire during the final 30%. Its uptime is close to 100%. However, given how far into the tree it has been moved, I'd say that it is not as catastrophic as it used to be not to take it. This is the talent I've chosen to move points away from in order to max out ruin.
Demonic resilience is a talent for soloing and pvp. In raids your FG shouldn't take enough damage to warrant those points and when it is hit your fel synergy should keep it up (and ofc you should never be hit by anything that crits anyway :-)).
Nemesis is your own trinket (meta) upgraded and gives you a better ability to react to those "burn all CDs" situations. Highly recommended.
Demonic pact: If you raid and you are this deep in the tree you shouldn't skip this talent. It is a nerf to personal damage, but it is an immense buff to the raid (better than elemental shaman from beginning of Ulduar gear and just improves from there).
Decimate: Even with the nerf to this talent it is making a very underutilized spell in our arsenal very very nice. Effectively it is bringing soulfire down to around the cast time of a shadow bolt. I've seen them crit close to 20k. However, I'm also of the opinion that the trigger should be the cast of the SB and not the landing of the spell. That way you would effectively be able to build a rotation whereas now you have to very often cast 2 SBs per soulfire (barring being extremely lucky with your positioning), which renders this talent less OP'd (seeing that pretty much everyone else have their own execute talents now and the last 30% therefore tend to pass relatively fast).

Improved demonic tactics: Raw simcraft would probably say that this is underpowered but seeing that this spec will be responsible for buffing the raid based on your pet's crits I'd still opt for this talent.
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Old May 08, 2009, 10:43 AM   #3 (permalink)

Character Info
Tragik
80 Gnome Warlock
Khadgar US PvE
Guild: Can Heal Stupid
Talent Spec: 0/56/15
3.1 Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

Quote:
Originally Posted by palsbjørn View Post
Demonic pact: If you raid and you are this deep in the tree you shouldn't skip this talent. It is a nerf to personal damage, but it is an immense buff to the raid (better than elemental shaman from beginning of Ulduar gear and just improves from there).
How? You get 10% of your spell power again and your felguard's AP skyrockets.....You couldn't really put those 5 points elsewhere and get a bigger increase in your DPS.
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Old May 08, 2009, 11:04 AM   #4 (permalink)

Character Info
Palsbjørn
80 Gnome Warlock
Agamaggan Euro PvP
Guild: Red Army
Profile: Blizzard Armory
Talent Spec: 3/13/55
Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

Agree completely :-)
I'm talking about compared to relying solely on the elemental shaman buff - the difference between the 2 is relatively low when you look at your own SP, however when you look across the raid and see that it buffs the entire raid it becomes a no-brainer.
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Old May 08, 2009, 12:51 PM   #5 (permalink)

Character Info
Lephlock
80 Blood Elf Warlock
Earthen Ring US RP Guild: Team Awesome
Talent Spec: 0/55/16
3.1 Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

Quote:
Originally Posted by Tragik View Post
How? You get 10% of your spell power again and your felguard's AP skyrockets.....You couldn't really put those 5 points elsewhere and get a bigger increase in your DPS.
Yes you could - but ONLY if you are in a raiding situation and somebody else is providing an equivalent (or at least some) SP buff to take it's place. For example an Elem shaman putting down his SP buff totem. If you are more casual (like I am) and can't rely on anybody else bringing that buff to your 5 or 10 man group, then you are better off speccing Demonic Pact.
--- Information Added ---
Quote:
Originally Posted by palsbjørn View Post
This should pretty much be the spec for deep demonology: 0/56/15.
A few brief explanations of some of the talents (some of which "many" think are optional):
Mana feed: If you don't want to have mana feed, then you should turn off anguish and cleave. Anguish might not be that big an issue in raiding, but cleave is a pretty big part of the felguard's damage and contributes to keep up demonic pact.

I do not agree here, never turn off cleave! You can only leave Mana Feed out of a Felguard build if you are in a raiding situation where somebody else is providing replenishment and/or other mana regen buffs. Remember that Cleave is a HUGE part of your pet's damage, so turning it off just isn't an option, and letting your FG go OOM will mean no cleave... still a big drop. Anguish is a taunt, so feel free to turn that one off in groups. Bottom line, if you are a raider you can likely skip it, but for 5/10 man content or solo stuff with no other mana regen buffs, you'll need it.

Quote:
Originally Posted by palsbjørn View Post
Improved demonic tactics: Raw simcraft would probably say that this is underpowered but seeing that this spec will be responsible for buffing the raid based on your pet's crits I'd still opt for this talent.
I don't think this one is a great value. Considering that each point in Imp DT is only 10% of your crit passed on to the pet, and also that DP's up time is very high anyway, it has a diminishing returns for DP up time. This is another example of more casual content vs. raiding. For those of us that do more casual content, this is much less valuable, while for raiders who will be buffed up to say 40%+ crit, it is worth more. That said I do agree there isn't a lot better place to put these points... except for Supression if you are not hit capped. If you are below hit cap, I'd pull these points and put them in Supression in Affliction to get capped. Sure, you should be better off to be hit capped on gear, but this talent is the least valuable so they are what you take points from if you need to get supression.

Overall I do very much like the build quoted above, it's almost the same as the one I use down to a single point. (I like to have a spare in Shadowburn... even if it isn't a theoretical DPS increase, it helps me stay up on the charts in PUG heroics.)

Just as a note, here is the alternative 3/52/16 build without DP. Note that personally I would dump the point in Cataclysm and put it in Mana Feed, but it's technically a small DPS loss to do so.
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Old May 08, 2009, 01:30 PM   #6 (permalink)

Character Info
Tragik
80 Gnome Warlock
Khadgar US PvE
Guild: Can Heal Stupid
Talent Spec: 0/56/15
Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

Demonic Pact is a better buff than ToW if you have a Ret Pally in your raid and you physically have the gear necessary for supporting a Meta build. In addition, ToW is a major DPS loss versus Searing totems and destroys Elemental AoE capabilities (Magma, Fire Nova).

You take your DPS as a higher power build (Aff or Destro) and you look at the raid's DPS with it and the Elemental Shammy dropping Totem of Wrath.

Then you look at raid DPS with you as Meta and the Elemental Shammy dropping Searing, Magma, or Fire Nova totems based upon the scenario.

And you do what's best for the raid.

If you're raiding.

I won't comment on 5 mans because there's so many builds capable of doing good stuff in them.
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Old May 08, 2009, 05:30 PM   #7 (permalink)

Character Info
Daneel
80 Orc Warlock
Firetree US PvP
Guild: Blazed
Talent Spec: 0/56/15
3.1 Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

Agreed, DP is always the better choice in raids, assuming you have the gear to support it. Even with an ele shammy, our buff is better in top end gear, scales with everything (except maybe spir bonus from fel armor, unless they have fixed that), and with 3/3 IDT has a 95%+ uptime. This is probably the hardest spec to play right in 3.1 with meta usage, pet survivablility and decimation weaving, but the DP buff is such a huge benefit to a progresssing 10man or 25man raid. I have considered using a higher dps spec, but i think my guild (especially the healers) would freak out if i did. They all count on DP now that they are used to having it. This build isnt for everyone, it can be frustrating to play at times, but also very rewarding and your party members will appreciate you for it. It is also capable of really good dps, so your are not losing much in order to provide a nice raid buff.
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Old May 12, 2009, 10:12 AM   #8 (permalink)

Character Info
Gadreel
80 Undead Warlock
Turalyon US PvE
Guild: Evil Thoughts
Talent Spec: 3/52/16
Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

Just wanted to confirm...is Glyph of Metamorphosis is preferred over Glyph of Immolate for this build?
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Old May 12, 2009, 12:48 PM   #9 (permalink)

Character Info
Vampiroth
80 Human Warlock
Azgalor US PvP
Guild: Shattered Reflection
Talent Spec: 0/52/19
3.1 Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

Yes it does because you do not use immolate exept for once on bosses and with the extra 6 seconds of demon form you can get in 12-16k more damage than immolate could ever offer!
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Old May 12, 2009, 01:51 PM   #10 (permalink)

Character Info
chewtoy
80 Gnome Warlock
barlgon US PvE
Guild: eidolon

3.1 Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

why cast 2 shadow bolts, then soul fire. is soul fire an instant hit after it is cast? or does it have flight time like a shadow bolt.
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