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The Warlocks Den - WoW Warlock Discussions » The Warlocks Den Help Center » Talent Builds - Help » [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

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Old May 12, 2009, 05:37 PM   #11 (permalink)

Character Info
Lephlock
80 Blood Elf Warlock
Earthen Ring US RP Guild: Team Awesome
Talent Spec: 0/55/16
3.1 Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

Yes 3/53/15 is good if you need suppression and do not need the DP buff.

Look in the library for "What's the Hit Cap Mr. Wolf?" to answer your hit question.

Spellstone is the best for Demonology as haste is much more valuable than crit for us. Only deep Destruction uses the Firestone.
--- Information Added ---
Quote:
Originally Posted by Vampiroth View Post
Ok this is my first post even though i have been looking at this site for as long as i can remember I have played around with all the specs that have been posted and i have tried many odd specs that were just one fail fest after another! But there was a shining gem at the bottom of the muck and it is amazing! I have heard so much about the 0/41/30 spec
Please try some spacing, the wall of text hurts my eyes.

Also, wrong thread, these are not the droids you are looking for. This is the deep Demonology thread, you need to look in the demo/destro hybrid thread to discuss a 0/41/30 build.
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Old May 12, 2009, 07:02 PM   #12 (permalink)

Character Info
Crimm
80 Undead Warlock
Earthen Ring US PvE
Guild: Alea Iacta Est

3.1 Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

Ok, thank you very much. now after running 2 heroics with that spec i linked in my previous post i started to wonder about the 2 points into Molten Core.

Would it be better to only have one point in molten core if i am only using immolate while in demon form? and why only then? i thought immolate was the highest dps spell we have.

I understand the spell stone aspect of what you said, though if i am attacking a target i use shadow bolt more than anything.

EX: (meta on cd) SB, Curse of Agony, CO, SB, SB, SB... ect.
Maybe i am looking at this in the wrong light and haste would be more important than crit because it speeds the rotation up.

That being said - what would the best gems be for a demo lock? After you have hit the hit cap. Continue to plug in spell power or pop in some crit?
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Old May 13, 2009, 12:08 PM   #13 (permalink)

Character Info
Lephlock
80 Blood Elf Warlock
Earthen Ring US RP Guild: Team Awesome
Talent Spec: 0/55/16
3.1 Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

Quote:
Originally Posted by Crim531 View Post
Ok, thank you very much. now after running 2 heroics with that spec i linked in my previous post i started to wonder about the 2 points into Molten Core.

Would it be better to only have one point in molten core if i am only using immolate while in demon form? and why only then? i thought immolate was the highest dps spell we have.

I understand the spell stone aspect of what you said, though if i am attacking a target i use shadow bolt more than anything.

EX: (meta on cd) SB, Curse of Agony, CO, SB, SB, SB... ect.
Maybe i am looking at this in the wrong light and haste would be more important than crit because it speeds the rotation up.

That being said - what would the best gems be for a demo lock? After you have hit the hit cap. Continue to plug in spell power or pop in some crit?
Note about learning deep demonology: I find your DPS results will depend heavily on a) Maximum intelligent use of Meta, b) Executing with Decimation properly, and c) AoE with Meta and RoF.

In regards to the spellstone, it's a 240 haste buff, which is pretty huge. Haste makes you cast faster, so that buffs your Shadowbolt, which is 30-40% of your damage. Yes, casting SB faster is worth more DPS than having a higher crit chance on SB. This is partly becase our Demonology buffs already buff up our crit, so additional crit rating starts running into diminishing returns, where haste has to get to very high levels before the same thing starts happening.

Now in regards to rotation. If Meta is on cooldown, what are you hitting here? For a boss, you'll almost always start the fight with Meta available, but let's say it's on cooldown just for fun. Curse of Doom, Corruption, Immolate, SB filler until you need to re apply Corr and Immo. DO NOT clip Corr and Immo. Repeat until under 35%, then do your Shadowbolt>Soulfire weave when Decimation procs. You can use this priority on any mob that will last long enough.

Are you talking about a rotation on trash? Well that depends how many and how fast they die. Say a group of 3+, I'll Meta just as or before the tank pulls, throw Curse of Agony on 2 mobs (not the focus target as it dies too fast) to try to proc MC, then Immo Aura and Rain of Fire until dead. Nail any straggler or runner with Shadowburn if you have it. If not, Shadowbolt if you have time. Note that for this tactic you need to know the mobs, because for best results you need to get to melee range so you can hit Immo Aura withough needing to Demon Charge into range. If Meta is on cooldown you can stay at range and just do the Curse of Agony on 2 and RoF.

It's tougher with 1 or 2 mobs, since my normal AoE plan won't pay off and it is completely dependent on how long things live. Sometimes Curse of Agony and immo on both then SB to death, or sometimes just SB to death.

Gems: Get hit capped and then all Spellpower. Forget your socket bonuses unless they are a spellpower bonus of more than 5. So basically, if you are hit capped, all runed scarlet rubies. Nothing beats spellpower if you are hit capped, with spirit and haste being worth quite a bit less, then crit after that. Yes, spirit is really that good... IF you are using the lifetap glyph. If not, it's not quite as valuable and I'd say Spellpower>Haste>Spirit>Crit but this is just my intuition... not math. The math is all done with 4piece T7.5 with it's Lifetap buff + craploads of haste + tons of spirit, and I suspect if you are in Heroic blues/epics, spirit won't be as valuable and the LT glyph may not be as valuable either. The good part is, Hit to cap then Spellpower is still the top 2 stats, so go based on that, then fill in with spirit, haste, and crit... but crit is the least valuable.
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Lephlock 80 Demonology Warlock
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Old May 14, 2009, 09:46 AM   #14 (permalink)

Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

Please note this thread has been cleaned of 'questions' on builds etc as it states quite clearly at the very start it's not for that purpose. Crim531, I left your second post as you received a very good reply to it. Thankyou to Lephturn for that.

Thankyou also to those who are contributing to the discussion on Demonology Builds.
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Old May 18, 2009, 10:51 AM   #15 (permalink)

Character Info
Palsbjørn
80 Gnome Warlock
Agamaggan Euro PvP
Guild: Red Army
Profile: Blizzard Armory
Talent Spec: 3/13/55
3.1 Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

Quote:
Originally Posted by thebutcher View Post
why cast 2 shadow bolts, then soul fire. is soul fire an instant hit after it is cast? or does it have flight time like a shadow bolt.
Because Decimation (which makes Soulfire a really fast cast - about 1,4 secs for me currently and shard-free) triggers when the shadow bolt lands. So in real-world scenarios (i.e. anything but Simcraft, Patchwerk and dummies) you will most often have to cast something while you are waiting for the SB to land - if DoTs are ticking this might as well just be another SB.

There are 2 ways to avoid this:
1) Standing really really close to the boss so there is no virtual flight-time - however you will still lose the little flight time that remains plus the lag-time which makes this unviable.
2) Stand stationary at max range to the boss, so that the flighttime of the shadowbolt is equal to or higher than the cast time of the soulfire - that way, when you finish casting a SB you instantly start casting the SF, if the soulfire finishes the cast before the SB lands, that SB will trigger the next decimation which you will be able to use as soon as you finish casting the 2nd SB which you started casting when the SF was cast...
Confused? :-) ... it goes like this

Initially you will cast 2 SB's (one to trigger decimation - one to be in flight while you cast soulfire)
SB 1 Cast
SB 2 Cast
SB 1 Lands (during cast of second)
SF 1 Cast (during flight of SB 2 - consumes SB 1 decimation before SB 2 lands)
SB 3 Cast
SF 2 Cast (during flight of SB 3 - consumes SB 2 decimation before SB 3 lands)
SB 4 Cast
SF 3 Cast (during flight of SB 4 - consumes SB 3 decimation before SB 4 lands)

As stated above the idea is that the flight time of the shadowbolt needs to be higher than cast time of soulfire.
Honestly, I've only been able to do this about 20% of the times so far in Ulduar - the fights are simply too dynamic with too much movement, this is why I said in the initial post that 2 SBs per SF is more realistic - I rarely get to stay at max range long enough to reeealllyyy benefit.
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Old May 22, 2009, 07:06 PM   #16 (permalink)

Character Info
Ardvicio
80 Blood Elf Warlock
Silverwing Hold PvP
Guild: Dreamchaser
Profile: Blizzard Armory
Talent Spec: 0/17/54
Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

How does one calculate Molten Core uptime?

For Curse of Agony: 1-(1-PROC_CHANCE)^(TICKS_PER_UPTIME)
So Molten Core is 12 secs and Agony ticks 6 times, it's 1-(1-0.15)^6 = 62.3%

For Corruption: 1-(1-0.15)^4 = 47.8%

So if the two are put together... Corruption and Agony will have 10 ticks
1-(1-0.15)^(4+6) = 80.3% uptime

Am I doing it right?
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Old June 05, 2009, 07:20 PM   #17 (permalink)

Character Info
Garlok
80 Gnome Warlock
Vek'nilash US PvE
Guild: Ancient Swordsmen
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

I was just wondering which is better for dps, 0/40/31 or 0/41/30. Currently I am using 0/40/31 for no other reason than to have Conflagrate (I am primarily 0/13/58 and wanted to have an easier transition). I know if I use the 0/41/30 build that I should use the Felguard, but what pet should I have up to maximize dps in the 0/40/31 build? Any help would be appreciated. Thanks.
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Old July 01, 2009, 03:10 AM   #18 (permalink)

Character Info
Nevariah
80 Undead Warlock
Sisters of Elune US RP Guild: Clique
Talent Spec: 0/56/15
3.1 Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

Quote:
Originally Posted by Garlok View Post
I was just wondering which is better for dps, 0/40/31 or 0/41/30. Currently I am using 0/40/31 for no other reason than to have Conflagrate (I am primarily 0/13/58 and wanted to have an easier transition). I know if I use the 0/41/30 build that I should use the Felguard, but what pet should I have up to maximize dps in the 0/40/31 build? Any help would be appreciated. Thanks.
This is not the hybrid forums, it is for Demonology only. There is a separate thread for hybrid spec questions.

Help with Demo/Destro Hybrid Build DPS and Rotation - Post 3.1
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Old August 24, 2009, 02:33 PM   #19 (permalink)

Character Info
Ericmillikin
80 Orc Warlock
Terrokar US PvE
Guild: The Fallen
Profile: Blizzard Armory
Talent Spec: 0/56/15
3.2 Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

Quote:
Originally Posted by palsbjørn View Post
SB 1 Cast
SB 2 Cast
SB 1 Lands (during cast of second)
SF 1 Cast (during flight of SB 2 - consumes SB 1 decimation before SB 2 lands)
SB 3 Cast
SF 2 Cast (during flight of SB 3 - consumes SB 2 decimation before SB 3 lands)
SB 4 Cast
SF 3 Cast (during flight of SB 4 - consumes SB 3 decimation before SB 4 lands)
What I'm doing is casting some other spell after the shadow bolt. So it's more like:

Shadow Bolt
Refresh a DOT (Curse of Agony, Immolate, Corruption) or Life Tap
Soul Fire

Repeat
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Old August 26, 2009, 04:34 PM   #20 (permalink)

Character Info
Lephlock
80 Blood Elf Warlock
Earthen Ring US RP Guild: Team Awesome
Talent Spec: 0/55/16
Re: [Patch 3.1.2] DEMONOLOGY Talent Build Discussion

There are two problems with this. First, you need it to be Shadow Bolt to refresh the buff. That means to do the 1:1 weave you need to keep doing SF and SB. You can drop the 1:1 weave and do the DoTs if it makes sense but...

Second problem is it only makes sense to do the DoTs if they have dropped off of the target AND the dot will get to tick to completion.

The result - in my experience - is that you are usually better off to just get your 1:1 weave going. The only time I'll do SF - DoT - SF is if I'm too close - in Immo Aura range because I'm doing Meta + trinket so I can't do the 1:1 weave.
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