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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Spells, Talents and DPS Discussion » Hey ... wot bout res?

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Old May 31, 2004, 02:35 PM   #11 (permalink)

Hey ... wot bout res?

The penguin is off Warcraft3 .. ill give you the url if you want ;).... but not for you to use as your avatar :evil: myyyy preciossssss. I don't think you understood my last post... i DONT want to invoke in any fire spells at all.... i know variation helps but ill steer away from fire as much as possible. Take your vote in my poll.
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Old May 31, 2004, 02:55 PM   #12 (permalink)

Hey ... wot bout res?

DW i like my axeman ;). I'll vote... although God knows why you don't want fire spells :P.
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Old May 31, 2004, 02:56 PM   #13 (permalink)

Hey ... wot bout res?

I'd just like to say that I've never seen EoP before :D
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Old May 31, 2004, 03:18 PM   #14 (permalink)

Character Info
boscolio
60 Gnome Warlock
Azgalor US PvP
Guild: Dark Echo
Talent Spec: 43/7/11
Hey ... wot bout res?

the fire spells shouldn't be preferance as they are core to the warlock skills. here are the three main reasons, the way i see it.

1) right now there are more shadow resistant mobs than fire resistant ones. if you don't have those fire spells then good luck.

2) your most powerful DoT is Immolate. it has a direct damage portion that can do both critical damage and extra damage from whatever +fire damage stuff/skill you have. on top of that the DoT portion of Immolate will have a boost in the overall damage over time. so if you have +5 fire damage then you will see an extra 1 point of fire damage per tick (assuming it's 5 ticks)

3) the only AoE spells you have are fire based. Rain of Fire and Hellfire. these can be essential in groups.

so whatever you do, don't avoid the fire spells. you may not use them as much as shadow spells but they are still necessary to the warlock.
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Old June 17, 2004, 06:00 AM   #15 (permalink)

Hey ... wot bout res?

One thing i noticed in playing diablo 2 (sorry i always use that as an example, its my only rpg online experience) is that the resistances get all too familiar and tedious, so i thought, why dont they swap around the resistances within creature types every patch (apart from the obvious ones; like for example venom lord might be resistant to poison, hence the name)? It would make the game fairer and people would not always have to build characters to combat a certain area, although i know that people will be able to follow multiple diverse disiplines and conquer resistances eventually...
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