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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Spells, Talents and DPS Discussion » Too much emphasis on damage meters?

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Old September 18, 2007, 03:54 PM   #21 (permalink)

Character Info
Edicomoh
80 Human Warlock
Kael'Thas US PvE
Guild: Kinsmen
Profile: Blizzard Armory
Talent Spec: 0/0/0
Re: Too much emphasis on damage meters?

Quote:
Originally Posted by silent_scope View Post
Sounds like a lot of WoW boss fights are "Zerg rushes" ...

Excuse me if I sound like a gnoob.. but where's the strategy in "put out as much DPS as you can and burn the mob down quick" ??

Quite the opposite of zerg rushes actually. Most seem to have something aside from the boss (positioning, adds, movement, aoe damage, aggro dumps, aggro wipes, tank transitions, etc.) that makes the precious seconds you get to dps the boss very important. Add in enrage timers on many bosses and any player not doing their best can wipe a raid in a matter of seconds.
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Old September 18, 2007, 03:59 PM   #22 (permalink)

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Bealzebub
70 Undead Warlock
Al'Akir Euro PvP
Guild: Furious Angels

Re: Too much emphasis on damage meters?

Quote:
I'm not one to raid much for the reason KnThrak outlined>>>
Quote:
people who do that tend to either become bitter (seen it often enough), lose interest in their class (seen that even more often), or overaggro ().
Is happening with me right now.

Quote:
Sidenote is that I have malediction and I always cast CoS and CoE because of that and end up mostly within top 5. I just try to be on top of things all the time.
Does the extra boost that the shadowpriest gets show up in my damage meter?
Course to be honest I'm getting sick of that talent. I always wanted to add some support.
If they start about the damagemeter.
I really would like to leave my point out of Malediction. Imp. Imp and Healtstones.
Get your own gear. I'm not a Stamina machine and Healing is for that particular class.
Not the answers people wanna hear but it is the truth
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Old September 18, 2007, 05:31 PM   #23 (permalink)

Character Info
Theleb
70 Human Warlock
Shadowsong Euro PvE
Guild: Original
Talent Spec: 0/46/15
Re: Too much emphasis on damage meters?

I think Damage Meters have a place, but I didn't run them unless trialling new rotations/builds/gear whatever.....and once I knew what performance to expect I left them turned off. RL's generally have theirs running so if my performance was below par I expected to be told ...otherwise I watched aggro, did my job, concentrated on the fight and didn't worry about DPS - I did my best and thats all I needed to concern myself with.

Why?

I've seen too many people pull aggro trying to keep up on DPS, or die while failing to move in order to cast one more spell. In fact in a recent Heroic SH Run while I played my rogue some fool of a mage insisted on trying to beat me - it just wasn't going to happen as not only was he out-geared I've got a lot of experience on rogues and I know how to DPS....as a consequence I ended up leaving the group as he kept dying on the 1st boss while pulling aggro and leaving us short of DPS for the end phase.

It got to the point in my first raiding guild that the only person running damage meters WAS the RL...and he only made a point of mentioning them if there were issues - if not, watch Omen and profit.
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Old September 18, 2007, 09:16 PM   #24 (permalink)

Character Info
Grazloki
70 Orc Warlock
Drenden US PvE
Guild: Enigma
Profile: Blizzard Armory

Re: Too much emphasis on damage meters?

I used to obsess over damage meters. Then I figured out that by running em I was eating so much of my memmory usage that I was getting 10 less fps. So now I let everyone else run em. and actually gained about 10% more dps, rofl. I also got rid of threat meter, which also eats a ton of memmory. But only because all our tanks and offtanks are so good, I never had an easy time pulling agro off of them. Our raid leader is a warlock too, and runs threat meter so he just tells me when I need to soulshatter. Otherwise I pop it as soon as I see one of our other dps'ers pull agro, thus making me go higher on the list if he shatters, fades, invis, feigns, whatever.
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Old September 18, 2007, 09:26 PM   #25 (permalink)

Character Info
conikia
70 Gnome Warlock
aman'thul Oceania PvE
Guild: NWO
Profile: Blizzard Armory
Talent Spec: 42/2/17
Re: Too much emphasis on damage meters?

The only person that needs be running damage meters is the raid leader, really his the only person that can make a change in the grouping and ask people to do what is needed to support more dps.

People should run damage meters for themselves to see how much damage they are doing compared to others, to learn and grow. But they still need to listen to the raid leader to help support other classes to enhance other ppls dps.

In the end that should be analysising there combat logs to see what they could do different to enhance there damage while still maintaining there job/roles
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Old September 19, 2007, 01:07 AM   #26 (permalink)

Character Info
SavageBT
80 Undead Warlock
Khaz'Goroth Oceania PvE
Guild: Khazuals
Profile: Blizzard Armory
Talent Spec: 53/0/18
Re: Too much emphasis on damage meters?

The most use I've seen from them (apart from monitoring yourself as a fight progresses, for your own interest) is in WWS and the like - not a simple damage done total, but complete breakdown - if someone is abnormally high the RL might take a look and see that they have taken double or triple the damage of the other DPSers, and might need to be told to cool off. If someone is lagging behind their fellow classmembers might take a look and see where they are losing out - maybe they were short on dot ticks (poor rotation management), maybe they had 17% of their shadowbolts resisted (+hit time), maybe they are simply not making full use of lifetap (inefficient heals inwards might indicate this). Not to put people on a pedestal, or put them down, but to help everyone be as efficient as possible for the raid.

Also I will be the one to say this, because half of you are thinking it anyway - DPSers like to play on 'farmed' bosses. For amusement we did a kara run with the 2 top rogues in the guild, and stacked everything in their favour just to see what they could pull... I forget the actual DPS number but I remember Curator dying with 5 seconds left in the first evocate. Said rogues + enhance shammy + fury warrior thought they'd have a play on Gruul - Used every buff they could find, including haste pots and even an death/SS as an agro drop - bastard rogue pulled 1500 sustained single target dps for the whole fight. I know it's not meaningful, but it was fun to watch
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