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Old January 29, 2008, 12:55 AM   #1 (permalink)

Character Info
aristide
Undead Warlock
azshara US PvP

+ shadow dmg vs + dmg & healing

Hi everyone, first post.

I have a quick, somewhat newbie question. I'm gearing my lock, and I'm starting to get access to +damage gear. My question is.

lets say i have 2 pieces of gear.
A- +10 spell damage and healing
B- +12 shadow damage

Which one of these is hypothetically always better? I get confused on spells like drain life or soul siphon. Would they get +10 on the damage and +10 on the healing from gear A? Seperately? Would they get +12, just once? Thanks for clearing this up when it comes to warlock spells. Any other spells that are affected in some interesting way and you might think i want to know about would be nice too.

PS- I understand spell damage coefficients so no need to explain that
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Old January 29, 2008, 03:34 AM   #2 (permalink)

Character Info
Tangica
70 Blood Elf Warlock
Spinebreaker Euro PvP
Guild: Supremacy
Talent Spec: 43/0/18
Re: + shadow dmg vs + dmg & healing

Drain life doens't get affected by + healing bit, it's just health funnel form all warlock spells that does. About shadow damage and normal, first is worth 0,9 points, and normal is 1 point for comparisment purposes I believe.
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Old January 29, 2008, 03:37 AM   #3 (permalink)

Re: + shadow dmg vs + dmg & healing

i'd take the +12 shadow, if i remembered correctly there's 4 fire spells in our 0-70 life 2 of which are AoE 1 is a useful dot and 1 is a not so useful nuke.

as to you question... you just look at +Xdmg. drain life is still a channeled damage spell. none of our spells are classed as "healing" if I recall correctly

edit: ok Tangica made a decent point which i honestly never bothered remembering.... healing my pet was never a problem sorry =p

the +damage / healing is nice for say priest since it gives +10 to their damging spells ( which is shadow based ) and +10 to their healing spells. where as the +12 shadow damage would only benefit their damging spells.


in short - 95% of lock spells = shadow. get whichever has the higher +damage number ( +12 in this case ). avoid everything that is +frost +fire +nature ( you'll see them at 70 )
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Old January 29, 2008, 09:53 AM   #4 (permalink)

Character Info
SavageBT
80 Undead Warlock
Khaz'Goroth Oceania PvE
Guild: Khazuals
Profile: Blizzard Armory
Talent Spec: 53/0/18
Re: + shadow dmg vs + dmg & healing

I THINK, not exactly sure, that item budgets are as follows:
Shadow - 0.7
Damage/heal - 0.89
crit/hit/haste - 1.0

So in general a straight +shadow item of the same 'value' as a +damage/heal item will either have significantly more shadow damage, or have other useful stats to compensate.

As to the value of +shadow vs +damage/heal its pretty much always shadow wins. Immolate is still useful with a crazy difference between +shadow and +damage, and heal... Don't worry about it ;)
I did find it useful to keep a 'backup' item for any slot that I used pure +shadow, incase I wanted to play with fire.

Hope this is useful.
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Old January 29, 2008, 10:18 AM   #5 (permalink)

Character Info
Lanrefni
70 Gnome Warlock
Guerrerosporlapaz Euro PvP
Guild: Arcangeles del Alba
Profile: Blizzard Armory
Talent Spec: 43/7/11
Re: + shadow dmg vs + dmg & healing

As affliccion player 43/7/11, shadow is the only damage that i do.

But Destruction players between 21-41 points, the Destruccion fire spells are more powered, and +SpellDMG > +ShadowDMG.

The only fire spell that i use is Searing Pain for wick burns in lows mobs (when shadowburn recarge), and a little little time a Rain of Fire for Rogues in the zone and not Felhunter, but in this cases for Low mobs and special rogues encounters i don't need +FireDMG

So think that type of play Affliccion-Destruccion spells that you use, and equip in consecuence.

(I think that a 0/40/21 or late 0/21/40 is best for me, but at the end i love InstaDots, ShadowDamage Power)
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Old January 29, 2008, 10:31 AM   #6 (permalink)

Character Info
SavageBT
80 Undead Warlock
Khaz'Goroth Oceania PvE
Guild: Khazuals
Profile: Blizzard Armory
Talent Spec: 53/0/18
Re: + shadow dmg vs + dmg & healing

Only time you'll need fire is for PvP as destruction.
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Old January 29, 2008, 01:15 PM   #7 (permalink)

Character Info
aristide
Undead Warlock
azshara US PvP

Re: + shadow dmg vs + dmg & healing

thanks for the responses.

Quote:
none of our spells are classed as "healing"
that answers my question right there. with the exception to health funnel, which i noted.

So im assuming all our non destruction spells are shadow damage?
shadow bolt, corruption, curses, drain life?

Quote:
I THINK, not exactly sure, that item budgets are as follows:
Shadow - 0.7
Damage/heal - 0.89
crit/hit/haste - 1.0
what do you mean item budgets?
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Old January 29, 2008, 01:54 PM   #8 (permalink)

Character Info
Bristinie
70 Human Warlock
Drenden US PvE
PvP
Guild: Aetherial Circle
Talent Spec: 44/17
Re: + shadow dmg vs + dmg & healing

Shadow damage is helpful, but I am not sure about how helpful it is compared to damage and healing, especially because it can trick you into a noobie mistake; not using Immolate. Unless you have about 400 more shadow damage than fire, an immolate will ALWAYS do more damage than a shadowbolt if allowed to tick for the full duration.

Shadow damage can be more beneficial overall but don forget to use immolates too!
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Old January 29, 2008, 01:56 PM   #9 (permalink)

Character Info
Valcoris
70 Human Warlock
Duskwood US PvE
Guild: Outlandish Knights
Profile: Blizzard Armory
Talent Spec: 41/3/17
Re: + shadow dmg vs + dmg & healing

Item budgets is a system based on AEP or agility equivalent points a gear system for rogues. Basically based on spec you assign each stat a point value. You then take the total stats on an item to get that item's value.

It is a great way to do quick gear checks or to learn how you should be gearing.

Correct all our non-destro spells are shadow.
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Old January 29, 2008, 03:14 PM   #10 (permalink)

Character Info
SavageBT
80 Undead Warlock
Khaz'Goroth Oceania PvE
Guild: Khazuals
Profile: Blizzard Armory
Talent Spec: 53/0/18
Re: + shadow dmg vs + dmg & healing

Quote:
Originally Posted by aristide View Post
what do you mean item budgets?
I can't explain it succinctly, too tired at the moment. Basically the lower the 'cost' then the more of it you will see on items of equivalent value. I.e. a ring with exactly (nothing else) 10 crit rating would be considered of equal quality to a ring with 11 +dam/heal or 14 +shadow.

Sorry, what I was trying to say was that for any loot of a given quality you will get much more +shadow than you will +dam/heal, or it will posses other useful stats. Consider Khadgar's Knapsack and Orb of the Soul-Eater, both itemlevel 110, considered equally 'valuable' items by blizzard. The sack has 49 straight +dam/heal, but the orb had 51 +shadow AND some stam because the +shadow on it is 'cheaper' in terms of item budget.

So while they are considered equal and cost the same, nearly all warlocks choose the orb because the item budget is spent in a way that makes it more useful to a lock.

Help at all?
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