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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Spells, Talents and DPS Discussion » Creating a Haunt/Ruin and Affliction/Ruin builds in WotLK

Spells, Talents and DPS Discussion DoT's and Curses and Nukes, oh my! Discussion threads on everything relating to the Warlocks Spells, Talents and DPS.

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Old September 19, 2008, 12:46 PM   #1 (permalink)

Character Info
Nysalor
70 Human Warlock
Eonar US PvE
Guild: Chivalry
Profile: Blizzard Armory
Talent Spec: 57/9/5
Creating a Haunt/Ruin and Affliction/Ruin builds in WotLK

Since the Affliction tree is so bloated, creating a beginner's 80 Haunt/Ruin build is particularly challenging. How are you doing it?

Here's my try:

Talent Calculator - World of Warcraft

Notes:

--Suppression is still there because I presume the lock isn't hit capped.
--Only one point in Fel Concentration due to the changes to spell pushback.
--No Nightfall because I presume an 80 lock has Glyph of Corruption instead.
--I chose Death's Embrace over Eradication because it provides additional shadow damage for the DoTs when they are needed.
--Imp. Felhunter was included because the spirit boost is translated by Fel Armor into a nice increase in spell damage.
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Old September 19, 2008, 02:52 PM   #2 (permalink)

Character Info
Themorrigan
70 Human Warlock
Kil'Jaeden US PvP
Guild: The Collective
Profile: Blizzard Armory
Talent Spec: 0/0/0
re: Creating a Haunt/Ruin and Affliction/Ruin builds in WotLK

Talent Calculator - World of Warcraft

- No range talent sucks, but it's not a DPS loss
- I assume Nightfall will stack with the glyph
- Malediction is a 3% spell damage increase
- Amp Curse vs Fel Conc is kind of a tossup, probably doesn't matter
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Old September 19, 2008, 03:31 PM   #3 (permalink)

Character Info
Nysalor
70 Human Warlock
Eonar US PvE
Guild: Chivalry
Profile: Blizzard Armory
Talent Spec: 57/9/5
re: Creating a Haunt/Ruin and Affliction/Ruin builds in WotLK

I might pull my range talents too. Someone quoted Ghostcrawler (Blizz dev) as saying that raids aren't going to be "a threat race" so you might not need to reduce threat by being far away.
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Old September 19, 2008, 05:00 PM   #4 (permalink)

Character Info
Themorrigan
70 Human Warlock
Kil'Jaeden US PvP
Guild: The Collective
Profile: Blizzard Armory
Talent Spec: 0/0/0
re: Creating a Haunt/Ruin and Affliction/Ruin builds in WotLK

Reports from people who've been running Naxx are that tank threat is very, very good right now.
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Old September 20, 2008, 02:40 PM   #5 (permalink)

Character Info
Tizzy
80 Gnome Warlock
Kirin Tor Euro PvE
Guild: Epsilon
Profile: Magelo
Talent Spec: 0/31/40
re: Creating a Haunt/Ruin and Affliction/Ruin builds in WotLK

I'ld like to test this one : Talent Calculator - World of Warcraft

- earth and moon seems a better choice than coe
- having my SH at same value for dots and bolts
- ignoring threat and distance issues
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Old September 20, 2008, 02:55 PM   #6 (permalink)

Character Info
Diatt
70 Human Warlock
Emerald Dream US RP PvP
Guild: Courage

re: Creating a Haunt/Ruin and Affliction/Ruin builds in WotLK

I like this one: http://talent.mmo-champion.com/?warl...00000000000000
  • DPS seems pretty good.
  • I have malediction if I need to use CoE, but otherwise I get a 3% damage bonus.
  • Nice little random haste boosts from Eradication and instant Shadow Bolts from Nightfall (both have the same proc chance).
  • 100% bonus crits on my Shadow Bolts from Ruin and a DPS increase when that happens (SIB).
  • I haven't found threat or range to be an issue and I have been in some instances where the tank is 4 levels lower than me.
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Old September 20, 2008, 03:16 PM   #7 (permalink)

Character Info
Volrath
70 Human Warlock
Hakkar Euro PvP
Guild: Guardians of Destiny
Profile: Blizzard Armory

re: Creating a Haunt/Ruin and Affliction/Ruin builds in WotLK

Be aware that ruin DO NOT affect Haunt.
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Old September 20, 2008, 04:02 PM   #8 (permalink)

re: Creating a Haunt/Ruin and Affliction/Ruin builds in WotLK

dunno what Wrath encounters are like

Talent Calculator - World of Warcraft

if there's no heavy AoE requiring us to be miles away, then grim rich / destructive reach isn't needed.

since shadow bolts are still a fair chunk of our dps i evened out the +hit from talents

if threat isn't an issue... moddifying tizzy's build by 1 point

Talent Calculator - World of Warcraft

it's a shame it's so hard to get past the initial part of the affliction tree. while the end part is so bloated and full of "decent" if not "must have" talents
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Old September 20, 2008, 04:15 PM   #9 (permalink)

Character Info
Reubicant
70 Blood Elf Warlock
Mug'thol US PvP
Guild: Basher LLC
Profile: Blizzard Armory
Talent Spec: 0/21/40
re: Creating a Haunt/Ruin and Affliction/Ruin builds in WotLK

All the specs posted so far have an identity crisis. You all have a pvp and pve mishmash.

To the first poster: I assume you're going for a raiding spec, since you took suppression. Imp Felhunter, Imp HoT, Imp Lifetap, Imp Drain Soul, and Soul Siphon are useless. 10 wasted points. And you're skipping eradication and malediction, which is also bad. Death's Embrace is worse than both of those for personal dps and raid dps.

2nd poster: Like the OP said, Nightfall will be unnecessary with the Glyph of Corruption. Additionally, you waste a lot of the same points the OP did. The pushback resistance on the destro side is very worthwhile, as it's a good dps increase in any fight where you're getting attacked. Don't overlook it. It's less important on the affliction side.

3rd poster: 2/5 Imp SB is a big no-no. 5/5 is mandatory.

4th poster: basically the same problems as all the rest.


I'd do something like this pending some more concrete math:
Talent Calculator - World of Warcraft

4/5 Shadow embrace since it only increases DPS by 1% of half your damage, ie 0.5%.
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Old September 20, 2008, 04:26 PM   #10 (permalink)

Character Info
Themorrigan
70 Human Warlock
Kil'Jaeden US PvP
Guild: The Collective
Profile: Blizzard Armory
Talent Spec: 0/0/0
re: Creating a Haunt/Ruin and Affliction/Ruin builds in WotLK

Soul Siphon isn't useless, Drain Soul does 4x damage when the target is below 20%, and Soul Siphon buffs Drain Soul.

Imp Felhunter is required if you want to Dark Pact from him. Having a Felhunter DPS is better than using an Imp to Dark Pact from because the Felhunter can actually deal damage while he regens mana, the Imp has to sit there.

Imp Life Tap is not useless, getting more mana from Life Tap means you have to Life Tap less frequently, which means you spend more time DPSing.

Nightfall being necessary or not depends on whether it stacks with the glyph.

Shadow Embrace stacks twice, so it's 2% to DoTs per point, not 1%.

Last edited by doogless; September 20, 2008 at 04:31 PM..
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