| Spells, Talents and DPS Discussion DoT's and Curses and Nukes, oh my! Discussion threads on everything relating to the Warlocks Spells, Talents and DPS. |
![]() |
|
|
#11 (permalink) |
|
|
Re: Making the Aff. Rotation Less of a Monster
Yeah, sb-haunt to start is always going to be the most effective. Casting haunt after some dots means that the first ticks of those dots aren't going to benefit. For an in depth discussion see World of Warcraft - English (NA) Forums - WOTLK affliction raiding guide I found that very useful. As for the original topic - with the current state of affliction I agree, there is hardly time to look up and see the encounter. I have gotten pretty used to my rotation now, and so am getting used to knowing exactly how much time i have for sb spamming inbetween refreshing dots. So that's my "look up and check what's going on time". But any lapse in concentration screws the rotation, and there goes a good chunk of dps. With the current state of locks on the damage-meter (ie, struggling to top at best, and laughing stock at worst), these lapses are pretty fatal. So, making the rotation less intensive wouldn't be such a bad idea. SL and UA are the obvious choices, being affli talents. Then again, part of the affli attraction is that it is a challenging spec, and a refreshing change from pure SB spamming. |
|
|
|
| Sponsored Links |
|
|
|
|
#12 (permalink) |
|
Status: Darkbinder
Character Info
Aily 80 Human Warlock Doomhammer US PvE Guild: Arisen Profile: Blizzard Armory Talent Spec: 53/1/17 |
Re: Making the Aff. Rotation Less of a Monster
Even one spell addition to the Everlasting Affliction would ease a lot of pain. Both SiL and UA on it would be wonderful and would turn it into more of a: SB -> Haunt -> Corr -> Curse of Agony -> SiL -> UA -> Immo to start off and then Haunt, Immo, Curse of Agony and SB as needed. That's 4 buttons and you still have to watch timers and make sure they stay up (which doesn't always work in a moving fight). I'm not sure how the different lengths on Corr/UA/SiL would mess things up though depending on what's going on. |
|
|
|
|
|
#13 (permalink) |
|
Character Info
Xavron 80 Gnome Warlock Moon Guard US RP PvE Guild: Veritas Profile: Blizzard Armory Talent Spec: 53/1/17 |
Re: Making the Aff. Rotation Less of a Monster
Yes, same idea that I've had ever since 3.0.3 hit. Everlasting Affliction needs to affect a 2nd deep-affliction DoT and refresh it. The obvious choices are either UA or SiLi. That would drop the the number of spells that we're juggling by enough that I think it would be enough. The other thing is that I think Drain Soul should also trigger Everlasting Affliction (in addition to Haunt + Drain Life). ... As for the Haunt 1st or 2nd debate... up until level 80, it probably doesn't matter. I generally toss Corruption first, because it's insta-cast, doesn't cause a huge threat boost at the start of a fight, and I can set it up on the main target and secondary target quickly. So for trash mobs, it's generally Corruption, SiLi, Haunt, SBolt, LifeTap, SBolt, Drain Soul. (Add UA and Immolate if it's a beefy mob that won't die fast, and maybe a Haunt refresh.) Which leaves me at full health and full mana and I'm ready for the next mob. |
|
|
|
|
|
#14 (permalink) | |
|
|
Re: Making the Aff. Rotation Less of a Monster
Quote:
My point is that if you haunt first, how long does it take to all of your dots ticking on that target after you've thrown Haunt? They won't get the bonus untill they're actually ON the target. By throwing Haunt later, DoTs will be affected instantly, and you don't have to waste any time casting spells to get the bonus. Also by throwing haunt later, you are actually extending the duration of your first corruption because of Everlasting affliction. The only positive thing about casting Haunt first is the fact that it causes the Shadow Embrace effect. Other than that, I can't see a reason to do it. |
|
|
|
|
|
|
#15 (permalink) |
|
Status: Darkbinder
Character Info
Aily 80 Human Warlock Doomhammer US PvE Guild: Arisen Profile: Blizzard Armory Talent Spec: 53/1/17 |
Re: Making the Aff. Rotation Less of a Monster
I don't think waiting to do it or not waiting to do it is going to make a whole lot of difference since it only effects the start of the fight. |
|
|
|
|
|
#16 (permalink) | |
|
Character Info
Fizzik 80 Blood Elf Warlock Dunemaul US PvP Guild: Ghosts of Damnation Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: Making the Aff. Rotation Less of a Monster
Quote:
As I understand Haunt, it puts a 12 sec debuff on the mob that makes your DoTs tick at +20% damage. Why cast it after your dots? You're missing the 20% premium on the DoTs you cast before. Not only that, but you're missing the shadow embrace stack too. CoE > SB > Haunt > then DoTs *** Information added 6 Minutes and 8 Seconds later... *** I don't find the rotation so bad... It does require a lot more work than SB spam, but once you get the order down, it's not too hard. I'm sure I do a lot of clipping and my uptime isn't what it should be, but that comes with practice. I find that CoE > SB > Haunt > UA > Immo > Corr > SL is manageable. Corruption refreshes itself and UA & Immo act as one dot since they're same length cast. As long as you have the luxury of standing in one place, there's no problem. Anytime you have to move, it's a pain. |
|
|
|
|
|
|
#17 (permalink) |
|
|
Re: Making the Aff. Rotation Less of a Monster
Haunt has a castime and corr doesnt so haunt then corruption and corr will be on the target before haunt reaches it and you just used 1 GCD for 2 spells |
|
|
|
|
|
#18 (permalink) | ||
|
Character Info
Akashy 80 Blood Elf Warlock Kel'Thuzad US PvP Guild: Lazerpewpewpew Talent Spec: 0/31/40 |
Re: Making the Aff. Rotation Less of a Monster
Quote:
/Agree I read this guide a few weeks ago and yes it was a HUGE help, Opening with SB->Haunt to stack SE is great, then immo-UA-Curse of Agony-Corr-sili. After this initial rotation it is pretty simple, haunt to keep up SE and corr, then the cast time ones, immo, UA. then Curse of Agony, making sure it gets its last tick in. Only have to apply Sili every other rotation. For me this is easy. haunt, Immo and UA are always applied together, so you run that rotation and that gives you lots of time to look around. Thats 5 seconds(not taking into account haste etc.) to look around while casting. Leaving only Curse of Agony and sili to really watch. I know you have to take into account moving out of fire ect, but still this rotation works excelent for me. I see no reason to "fix" aff rotations, been running this for a while and once you get a feel for it and how long your dots last it gets easier. I rarely stare at my timers anymore, I'll glance at them once in to get a feel for where I'm at, or to time my Immo late so that it hits the second it's done but that's about it now. Like anything it just takes practice. Quote:
2 reasons to cast Haunt befor your DoTs. 1. You stack SE with a SB opener which gives you 10% to DoTs. 2. you gain the 20% to your DoTs FULL length, rather than halfway through. That's 30% to all your DoTs for their full duration if you use my rotation. If you cast corr, immo, ua, sili, Curse of Agony, then haunt you corruption has almost finished with NO bonus damage. Definatly seems worth casting Haunt first.
__________________
Some come to seek honor. I seek to reek havoc!! Last edited by Akashy; December 02, 2008 at 04:30 PM.. |
||
|
|
|
|
|
#19 (permalink) |
|
Character Info
Tunaria 80 Gnome Warlock Hellscream Euro PvE Guild: The Guild Profile: Blizzard Armory Talent Spec: 56/0/15 |
Re: Making the Aff. Rotation Less of a Monster
My casting sequence: Haunt SL UA Corruption Before this, I usually open with a CoE since I have Malediction, to give my dots an even bigger boost. And I've arranged the action bar, so that I'm firing off an instant cast after the longer spells(Haunt and UA) in order to avoid the usual wait time you'd get when casting two instants in succession due to global cooldown. First choice is Haunt, as it works as a great opener and boost every dot I cast afterwards. Second comes SL, because of it's healing and that it's a dot that needs to be up on the target as long as possible in order to be mana effective. Third is UA, for reasons mentioned above regarding instant casts and global cooldown. Fourth and last is Corruption, as it's the cheapest dot with the shortest duration and can be maintained on the target indefinitely thanks to Everlasting Affliction. After this, a Life Tap is enough to regain the mana spent and finish with a SB(or more if required). On most regular mobs, one SB is enough to kill the mob, triggering haunt to return and healing me for the HP I lost when using Life Tap ![]() Results: Full HP and Mana, ready to take on the next mob^^ |
|
|
|
|
|
#20 (permalink) |
|
Character Info
Pyrea 80 Blood Elf Paladin Blackhand Euro PvE Guild: seppuku Profile: Blizzard Armory Talent Spec: 0/53/18 |
Re: Making the Aff. Rotation Less of a Monster
this was actualy meant to be a discussion about affliction in raid boss fights :> while levelling I have no problems with aff... SL Curse of Agony Corr next mob SL Curse of Agony Corr next mob SL Curse of Agony Corr you get the idea. Indefinite farming with SL ticking on at least 5 mobs at one time, no mob in melee deals that much damage, and an occasional haunt heals me for ca 2k...I can go forever without even needing to bandage myself... /ontopic: so you think this is a good idea? If so perhaps someone with a US account could link it or quote it on the US forums or something? I doubt posting this on the EU boards would have much of a point...
__________________
My Blog:wowmb.net/forums/blogs/derzerfetzer Pyrea: Level 80 Protection Paladin-Blackhand EU Derzerfetzer: Level 80 FG/Ruin Warlock-Blackhand EU |
|
|
|
![]() |
| Bookmarks |
| Tags |
| aff, making, monster, Rotation |
| Thread Tools | |
|
|