The Warlocks Den - WoW Warlock DiscussionsThe Warlocks Den - WoW Warlock Discussions



Please Register to Remove these Ads

The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Spells, Talents and DPS Discussion » Making teleport more interesting ...

Spells, Talents and DPS Discussion DoT's and Curses and Nukes, oh my! Discussion threads on everything relating to the Warlocks Spells, Talents and DPS.

Reply
Old December 09, 2008, 07:26 AM   #1 (permalink)

Making teleport more interesting ...

1. New ability: Instant minion spell (all): Swap location with warlock
2. New ability: Instant warlock spell: Place a waypoint at players feet (up to maximum 4 or 5)
3. New ability: Instant minion spell (all): Minion moves towards a specified waypoint
4. New ability: Instant minion spell (all): Swap buffs and debuffs with warlock
5. New ability: Instant Warlock Spell: Teleport from a waypoint to Demonic Circle
6. Change: While in Demonic Circle, Summon Demon - cast time reduced to 1.5 seconds
7. Change: While in Demonic Circle, Summon Demon when one is active - does not cost a Soul Shard
8. New ability: Instant minion spell (one): Minion teleports from current waypoint to another one
9. Remove current ability: Fear
10: Remove current ability: Demonic Circle: Teleport

Range limitations would be necessary, but limiting the whole system to a 40 yard circle would make it useless.

CDs would be necessary, in the range 3 to 10 seconds. Putting the system on a "once per fight" CD would make it useless.

To be useful in PvP, one or two of the minion spells would have to be off minion GCD. Definitely "swap location".

Other waypoint abilities would be possible, but waypoints should not become similar to Hunter Traps or Shaman Totems. Better to add abilities to minions, and limit the waypoints to transport targets.
Vapix is offline   Reply With Quote
Sponsored Links

Old December 09, 2008, 11:19 AM   #2 (permalink)

Character Info
Typecast
70 Human Warlock
Proudmoore US PvE
Guild: Ruined
Profile: Blizzard Armory
Talent Spec: 54/2/15
Re: Making teleport more interesting ...

I'd like to see a more active approach with the circle, similar to the m'uru trinket, benefitting the caster for standing in it. Perhaps a spirit tap or increased crit/haste. Also I've found the 40 yard range to be somewhat limiting while farming and in PvE. A 60 yard range and 2 minute uptime would be much better than a 40 yard range and 6 min uptime. Another suggestion would be to remove impairing effects on teleport (counter warriors/rogues somewhat) but then again, we would then have a 30s trinket, too op :( Wishful thinking I suppose...
Snowhawk is offline   Reply With Quote
Old December 09, 2008, 11:39 AM   #3 (permalink)
 Pernicious's Avatar
 
Status: <Demon Trainer>

Character Info
Pernicious
80 Blood Elf Warlock
Dark Iron US PvP
Guild: Allmacht
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Making teleport more interesting ...

I agree that the spell's range is very limiting. I've tried over and over to find practical uses for it while just doing my quests/dalies/farming or what not and having to stay within 40 yards makes it hard to use. I am on a PvP realm and thought it would make for great gank protection if I could hide it, but generally it is never in range of me where i end up fighting mobs.

I did find one fantastic use for it, that saved my life about 4 times in a row. Last night I joined a raid that was going to fight Archavon the Stone Watcher on Heroic Mode. During the fight, he shoots down these stone bolder spikes into the ground that cause lots of damage. I positioned my portal up near the steps you enter with, and fought him over to the side. Whenever those spikes shot down on me (bringing my health down quickly) I'd port back to the steps and keep fighting. Typically I'd make it out with around 10% health left. But it did keep me going until the very end.

Other than that fight, I have yet to find a use for the portal that isn't just messing around.

Ok I lie, if you put one down on the docks while waiting for a boat, it is handy in case you fall off. Or if you just want to mess with people and jump off. You can always get back up there. This was handy during a lag spike when raiding the city leaders. The lag made me over run and fall into the water. But I didn't miss the boat because I could pop back onto the dock.
__________________
When in doubt, read the Forum Rules
Like what you see? Support the Den
Exploring The Depths of the Den
Pernicious is offline   Reply With Quote
Old December 09, 2008, 12:19 PM   #4 (permalink)

Re: Making teleport more interesting ...

The suggested approach would make your minion the target for all teleports (you end up where they are, and vice versa), and provide around 5 different places (the waypoints) you can send the minion towards in advance so you have some control over where you go.

Blizzard said somewhere they they don't want to make the circle into a nice defensive spot for the Warlock, perhaps because it would be like the center of a square of Saman totems. I included a fast, shard-free minion swap because I think it's a possible alternative for our very specialized minions. Even if the minion won't last long, you can quickly swap position for range, swap debuffs so you can cast, and cast the best minion for the situation.
Vapix is offline   Reply With Quote
Old December 09, 2008, 01:02 PM   #5 (permalink)

Character Info
BCShooter
70 Gnome Warlock
Shattered Halls US PvP
Guild: Bane
Profile: Blizzard Armory
Talent Spec: 40/21/0
Re: Making teleport more interesting ...

Quote:
Originally Posted by Snowhawk View Post
Another suggestion would be to remove impairing effects on teleport (counter warriors/rogues somewhat) but then again, we would then have a 30s trinket, too op :( Wishful thinking I suppose...
How is a 30 sec trinket that would remove stuns and move us to a previously planned location OP? Mages get a move just like that. Its called Blink.

The range is just not enough if you use it in BGs or Wintergrasp. You are pretty much a camper if you use it. It gives you little to no room to do anything. As most fights your constantly on the move and it doesnt help that the enemy can see where you placed it.

The 6 min duration is fine. We need more range on it. This game is more than just Arena. If you think adding more range on it would make it OP in Arena it wouldnt really do that. Its already going to be OP in arena if you use it right. IF they added too much range I could see that as a disadvantage to the Warlock team as you could possibly Teleport too far away to beable to get back and save your partner.

World PvP and BGs > Arena. Arena is such a small portion of the game and yet Blizzard is cramming it down everyone's throat who PvPs. Im willing to bet money that most of you here World PvP and BG more than you Arena.
__________________
I will never make apologies for my class choice. I wear toilet paper for armor, I get nerfed on every patch, yet I am still alive after most others are dead.
BCShooter is offline   Reply With Quote
Old December 09, 2008, 01:11 PM   #6 (permalink)

Character Info
Davorean
70 Undead Warlock
Shattered halls US PvP
Guild: death vengeance
Talent Spec: 46/15dem
Re: Making teleport more interesting ...

i find it is very situational and the only real change it needs is being usable while stunned. its great in raids, for instance when malygos does vortex you can use your teleport and continue normal dps and you dont take damage while your raid is incapacitated. just be sure and watch your threat. its a great way to maximize your dps in fights that require alot of movoing for ranged and the fact that it doesnt need LOS means its very nice to get away in pvp + you can use it in 3 dimentions. you just gotta think on where the best placement of it is to make it shine.
davorean is offline   Reply With Quote
Old December 09, 2008, 02:19 PM   #7 (permalink)
 Pernicious's Avatar
 
Status: <Demon Trainer>

Character Info
Pernicious
80 Blood Elf Warlock
Dark Iron US PvP
Guild: Allmacht
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Making teleport more interesting ...

I don't know if I agree with it being usable while stunned unless we remained stunned after using it. For example, if we get hit with a 5 second stun, use the spell 1 second in to it and appear 40ish yards away with 4 seconds of stun remaining.

While I don't think it is right to be stunned the entire time you're attacked without a chance to counter attack, i think it is also wrong to completely negate the ability from other classes as it is a primary method of attack as essential to some classes as life tap is to ours.

Perhaps another idea would be this. While Demonic Circle is active (the current spell places a demonic circle buff on you already that this can take advantage of) you gain a higher resistance to being stunned or all stun durations are dropped by 50%.
__________________
When in doubt, read the Forum Rules
Like what you see? Support the Den
Exploring The Depths of the Den

Last edited by Pernicious; December 09, 2008 at 02:21 PM..
Pernicious is offline   Reply With Quote
Old December 09, 2008, 02:57 PM   #8 (permalink)

Character Info
BCShooter
70 Gnome Warlock
Shattered Halls US PvP
Guild: Bane
Profile: Blizzard Armory
Talent Spec: 40/21/0
Re: Making teleport more interesting ...

Penicious, look at it this way. Mages get to blink out of a 5 sec stun so why cant we? We also depend on fear just as much as melee depends on stuns and look at how ridiculously easy it is to break fear and go immune.
__________________
I will never make apologies for my class choice. I wear toilet paper for armor, I get nerfed on every patch, yet I am still alive after most others are dead.
BCShooter is offline   Reply With Quote
Old December 09, 2008, 02:59 PM   #9 (permalink)

Re: Making teleport more interesting ...

Quote:
Originally Posted by Vapix View Post
1. New ability: Instant minion spell (all): Swap location with warlock
4. New ability: Instant minion spell (all): Swap buffs and debuffs with warlock
These are minion spells because if you are stunned your minion probably isn't, so it can swap location with you for distance, and take your stuns and dots from so you can act again. This is partly intended to replace the old spellstone ability, balanced by a potentially dangerous side effect.
Vapix is offline   Reply With Quote
Old December 09, 2008, 03:06 PM   #10 (permalink)
 Pernicious's Avatar
 
Status: <Demon Trainer>

Character Info
Pernicious
80 Blood Elf Warlock
Dark Iron US PvP
Guild: Allmacht
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Making teleport more interesting ...

Well, Mages generally are less likely to survive Melee assult due to the fact they tend to have less stamina than warlocks. Additionally, since we are a pet class, we typically gain added support through that. For example, most of our pets can go into soul link with us to help us stay alive (yes I realize the imp/succubus might not be very good for this). Additionally, our pets can cause damage or even crowd control while we're stunned. Our Voidwalker can even shield us from Melee assult. So we are much better off than Mages in the same situation.

I'm not saying that we shouldn't have some stun protection either. And yes Fear can break early and even be completely resisted at times. That is what I am leaning towards, Stuns breaking more easily, or being resisted, more so than just being able to pop out of them.

Warlocks have such a vast bag of tricks, but I don't think there should be an easy out for every situation. As it stands we already have a few tools to deal with the dreaded stun lock.

I wouldn't complain if blizzard made the change mentioned above nor would I be unhappy by it. But as I said in another post, I like hearing the different ideas that people come up with, even if I don't agree with them personally. Don't take my words to heart, they're just opinions I have of the class and shouldn't be the same as everyone elses.
__________________
When in doubt, read the Forum Rules
Like what you see? Support the Den
Exploring The Depths of the Den
Pernicious is offline   Reply With Quote
Reply

Bookmarks

Tags
interesting, making, spell, teleport, useless

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 06:30 AM.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.3.0