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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Spells, Talents and DPS Discussion » 3.1 Affliction Rotation Discussion (Not a 'get help' thread)

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Old April 27, 2009, 06:46 AM   #1 (permalink)

Character Info
Darlok
80 Undead Warlock
Die Aldor Euro RP Profile:
Talent Spec: 53/2/16
3.1 3.1 Affliction Rotation Discussion (Not a 'get help' thread)

Quote:
Originally Posted by Akasha
If you need help, please see the Help with Affliction DPS and Rotation - Post 3.1 thread. Let's leave this one for discussion.
Ok, I get it there is a 3.1 Affliction rotation thread. But I think it became a "Help-me-with-my-DPS"-thread. I am aiming here at a general discussion of Affliction rotations.

What I have been reading is that the most common rotation is, since 3.1:

Quote:
Lifetap>Sb>Haunt>Ua>Corr>Agony>Sb spam and then refresh Lifetap, Dots and Haunt
Lifetap of course only with the Lifetap Glyph, which everybody should have!

The problem I see with this rotation is that Sb>Haunt before the DoTs is wasting DPS, in my opinion. Cast time for Shadowbolt and Haunt combined is about 3.5 seconds (give or take a few tenth) during this time the instant DoTs could be ticking allready.

The second problem I see is that Curse of Agony at the end of the rotation also seriously hampers DPS since Curse of Agony becomes more powerful the longer it ticks. Corruption and Unstable Affliction do not have that problem. So, summing up, I would do this:

Quote:
Just as the boss is pulled: Lifetap>trinket
then: Curse of Agony>Corruption>Haunt>Unstable Affliction>Spam Shadow bolt and refresh (including Lifetap)
Why do Shadow bolt at the end? it takes 2.3s or so to cast, during this time UA can do damage allready and the damage bonus from Shadow Embrace is not worth it! Why UA after Haunt? Cast time of UA is too long, during this time the damage bonus by Haunt for Corruption&Curse of Agony is higher than the damage of UA.

Ok, this is my view. I didn't do any fancy math on this, so it is up for discussion!

PS: OK, I forgot to mention Drain Soul, do it below 25% Boss-Health. Which DoTs should you keep up? I believe all including Haunt since Immolate is out of the game. Is that correct at all, keeping Haunt when draining Soul?

Last edited by Akasha; April 29, 2009 at 10:08 AM.. Reason: Thread title edited to ensure it's not accidentally merged, and people realise it's not for getting help.
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Old April 27, 2009, 06:59 AM   #2 (permalink)

Character Info
Rawor
80 Undead Warlock
Bronzebeard US PvE
Guild: Infamous
Profile:
Talent Spec: 0/41/30
re: 3.1 Affliction Rotation Discussion (Not a 'get help' thread)

the whole reason for shadow bolt, haunt 1st is too apply shadow embrace on your target to get your dots ticking for high damage right off the bat. basically the damage ticks you say you missed are made up with the extra damage you do with 2x shadow embrace active from the very start.
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Old April 27, 2009, 11:54 AM   #3 (permalink)

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Xavron
80 Gnome Warlock
Moon Guard US RP PvE
Guild: Veritas
Profile: Blizzard Armory
Talent Spec: 53/1/17
re: 3.1 Affliction Rotation Discussion (Not a 'get help' thread)

Plus Shadow Bolt has a chance to proc Improved Shadow Bolt (assuming that you spec'd into that as part of the normal 17-18 points in Destro for Affliction).

Now, personally, if it's a "run into position" fight, then I open up with Curse of Agony and Corruption, then switch to SB->Haunt->UA.
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Old April 27, 2009, 12:03 PM   #4 (permalink)

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lilsteele
80 Human Warlock
Terenas Euro PvE

re: 3.1 Affliction Rotation Discussion (Not a 'get help' thread)

Rawor explained it correctly.
If you stand close to the boss, could do the following:

life tap - SB - Corruption -Haunt - other dots....

It is important that the haunt debuff is applied before the first corruption tick

You keep all dots during drain soul, and most important, keep haunt up!
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Old April 27, 2009, 12:25 PM   #5 (permalink)

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Vazhkatsi
70 Gnome Warlock
Dalaran US PvE
Guild: Phoenix
Profile: Blizzard Armory
Talent Spec: 0/21/40
3.1 re: 3.1 Affliction Rotation Discussion (Not a 'get help' thread)

is there a lifetap timer or a mod for it? i use dotimer which i have grown used to, but its a bit complicated to display buff timers on. and i find my lifetap glyph is wearing off without me noticing, mainly because my main flaw in affliction is forgetting to lifetap frequently rather than when i'm at 10% mana. probably soon as i get the hang of it, my dps will go up again

also, while SB/haunt first is for Maxdps, in a raid situation that isn't always possible. its better sometimes to cast your dots so that the tank can build more threat, and so a crit SB doesn't ruin your day. that or do what i've been doing sometimes, wait 5-10 seconds before beginning dps so that you don't catch up till later. managed to go until 50% on the second guy on iron council before shattering because i was at 125% of tank threat.

Last edited by Vazhkatsi; April 27, 2009 at 12:30 PM..
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Old April 27, 2009, 12:35 PM   #6 (permalink)

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Kabel
80 Human Warlock
Bloodhoof Euro PvE
Guild: Imperial Alliance

3.1 re: 3.1 Affliction Rotation Discussion (Not a 'get help' thread)

hmm. i use timerbuttons imo its easier to use then dotimer couse the dots are "locked" in the order you want them.
Tho i cant remember that TB showed others dots before 3.1 but it does that now and its kinda annoying.

And i usually try to lifetap before every other haunt, some times 2 haunts in a row.
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Old April 27, 2009, 12:55 PM   #7 (permalink)
 SINisterW's Avatar
 
Status: Darkbinder

Character Info
Aily
80 Human Warlock
Doomhammer US PvE
Guild: Arisen
Profile: Blizzard Armory
Talent Spec: 53/1/17
3.1 re: 3.1 Affliction Rotation Discussion (Not a 'get help' thread)

Quote:
Originally Posted by XavronMG View Post
Plus Shadow Bolt has a chance to proc Improved Shadow Bolt (assuming that you spec'd into that as part of the normal 17-18 points in Destro for Affliction).
It's not a chance it's 100%

Doing SB->Haunt start will apply:
2x Shadow Embrace - Spell - World of Warcraft
Shadow Mastery - Spell - World of Warcraft
and of course Haunt - Spell - World of Warcraft +3% from glyph
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Old April 28, 2009, 08:22 AM   #8 (permalink)

Character Info
Darlok
80 Undead Warlock
Die Aldor Euro RP Profile:
Talent Spec: 53/2/16
3.1 re: 3.1 Affliction Rotation Discussion (Not a 'get help' thread)

Quote:
Originally Posted by XavronMG View Post
Plus Shadow Bolt has a chance to proc Improved Shadow Bolt (assuming that you spec'd into that as part of the normal 17-18 points in Destro for Affliction).

Now, personally, if it's a "run into position" fight, then I open up with Curse of Agony and Corruption, then switch to SB->Haunt->UA.
This was exactly my point! (Didn't spell it out though) Usually the tank starts the Boss-Fight. If your Shadowbolt hits the boss just as the tank arrives at the boss and then goes critical the 8k+ damage will cause you to pull the aggro, if you are unlucky. So usually you do not open a fight in this way. Actually, i never open a fight in this way, maybe in 5-man instances....
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Old April 28, 2009, 08:39 AM   #9 (permalink)
 SINisterW's Avatar
 
Status: Darkbinder

Character Info
Aily
80 Human Warlock
Doomhammer US PvE
Guild: Arisen
Profile: Blizzard Armory
Talent Spec: 53/1/17
3.1 re: 3.1 Affliction Rotation Discussion (Not a 'get help' thread)

Quote:
Originally Posted by Darlok View Post
This was exactly my point! (Didn't spell it out though) Usually the tank starts the Boss-Fight. If your Shadowbolt hits the boss just as the tank arrives at the boss and then goes critical the 8k+ damage will cause you to pull the aggro, if you are unlucky. So usually you do not open a fight in this way. Actually, i never open a fight in this way, maybe in 5-man instances....
Due to our inability to do anything with our aggro I usually wait to start the fight anyway..
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Old April 28, 2009, 09:19 AM   #10 (permalink)

Character Info
Xavron
80 Gnome Warlock
Moon Guard US RP PvE
Guild: Veritas
Profile: Blizzard Armory
Talent Spec: 53/1/17
re: 3.1 Affliction Rotation Discussion (Not a 'get help' thread)

Aggro in 3.1 does seem a *little* better for Warlocks. I no longer immediately pass our lesser geared tanks as soon as I sneeze. But on longer fights, I'll generally have Omen3 start screaming at me at about the 1 minute mark.

(At which point, it's usually time for trash mobs to show up in Ulduar or Naxx, which means I can let my threat cool down on the main boss for 10 sec.)
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