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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Spells, Talents and DPS Discussion » Where do our talent trees go from here?

Spells, Talents and DPS Discussion DoT's and Curses and Nukes, oh my! Discussion threads on everything relating to the Warlocks Spells, Talents and DPS.

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Old October 23, 2009, 08:31 AM   #11 (permalink)

Character Info
Liche
80 Undead Warlock
Sporeggar Euro RP PvP
Guild: Blackout
Profile: Blizzard Armory
Talent Spec: 0/13/58
3.2 Re: Where do our talent trees go from here?

The overriding concern that locks have with Demonology tree is lack of interaction we have with our pet.

Simply having a pet bar with auto-execute action's is not enough, we need to have real control of the pet and a strong synergy.

HOWEVER:

here's the crux of them matter, when blizz implements this synergy every lock and their grandlock will complain that their pet dies all the time or that they have to spent too much time pet micro managing and their dps drops.



We can take our cue's from Hunters, specifically the beast master tree and see that blizz has had to implent pet synergy in the form of talants, both the hunters and the pets, which boost either or both's dps and utility.

They also rely heavily on cd's to provide that tangiable link to the pet such as the pet unique abilities, intimidation and bestial wrath.

For the success of this approach you will have to ask a BM hunter(if you can find one).

There are similar approaches being taken in the demo tree with the Demonic Empowerment CD, perhaps we shall see the 51 point talent, Metamorphosis, provide a little more synergy with our pets in future builds?






Personall,y I would like to see something along the lines of Demonologist's being able to change their pet instantly at no cost to suit the situation. Forget Fel dom/Master Summoner, Demo should be able to instantly change their pet to whichever one they chose, but the pet will retain its previous health/mana %'s/cd's.

To clarify that last point il give some example's:


♦ You enter an arena match with an fg and you see you are up again a mage cleave team, so you use a menu similar to the shamans new totem menu to select a fel hunter. the fg instantly warps into a fel hunter.

♦ you are clearing humanoid trash and your group needs extra cc, you instantly change your fg to a succubus and proceed to use seduce as a cc, the seduce target gets focused but is a mage that lays down a nasty dot, you swap your succy for a fel hunter and starting eating dots.

♦ Your fg is dps'ing a target when you get focused by another mob, you charge the mob with the fg, then switch him out to a void and pop a shield.



Thinking about it, there would probably need to be a 10 sec cd to the swap, as well as maybe a 2-3 sec delay to the demons abilities after summon?

Last edited by Liche; October 23, 2009 at 07:48 AM..
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Old October 23, 2009, 01:25 PM   #12 (permalink)

Character Info
Tragik
80 Gnome Warlock
Khadgar US PvE
Guild: Can Heal Stupid
Talent Spec: 0/56/15
3.2 Re: Where do our talent trees go from here?

Others have brought this up:

Affliction:

Move Shadow Bolt into this tree and make Pandemic boost it's crit bonus by 100%. There's no viable 31/0/40 builds anyway. Move Shadow Burn here, turn it into Consumption where you can (on a 15 second CD) consume your Corruption and deal 80% of its damage instantly. Take the 5% bonus damage on ISB off, change it to the reduced Cast time on SBolt, then let Haunt boost SBolts damage.

Demo:

Add this to Master Demonologist's current buffs:

Imp: Your incinerate and Soul Fire Critical strikes causes your imp's cast time of fire bolt to be reduced by .1 > .5 seconds and increase its damage by 10%.

Voidwalker: Your Voidwalker's Torment refreshes extends the duration of your Corruption by 3>15 seconds seconds. Additionally, every form of damage you do to a target increases your Voidwalkers damage against that target by 1>5%

Succubus: Your Shadow Bolt deals 2>10% more damage and has a 1>5% increased chance to crit to Seduced targets.

Felhunter: Your damage over time effects (including Immolate) heal you and your Felhunter for 2>10% of the damage they do.

Felguard: Your Felguard deals 1>5% more damage to targets inflicted by Improved Shadow Bolt.

Doomguard: Your Soul Link sends an additional 2>10% damage to your Doomguard.

I am a big proponent of Infernals becoming Guardians and a talent I like to call Fel Infusion:

Your Shadow Bolt, Soul Fire, and Incinerate critical strikes have a 10% chance of dropping an infernal on your target.

Nemesis also lowers the CD on Demonic Teleport.

Destruction:

Fire and Brimstone replaced by Eternal Flames where Conflag refreshes Immolate, like Everlasting Affliction and Haunt, and Immolate can critically hit.

Additionally, Chaos Bolt Critical strikes give you a shard Free, instant cast Soul Fire.

Nether Protection swapped to 50% reduced melee damage taken.
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Old October 23, 2009, 01:46 PM   #13 (permalink)

Character Info
Fizzik
80 Blood Elf Warlock
Dunemaul US PvP
Guild: Ghosts of Damnation
Profile: Blizzard Armory
Talent Spec: 0/13/58
3.2 Re: Where do our talent trees go from here?

Quote:
Originally Posted by Cormanthor View Post
Drop shadow bolt completely (crazy idea, I know) and use DL / DS as a filler at all health levels. Points-in-tree buff to get DoT haste and bonus shadow damage.
I like this suggestion for Affliction since it feels more right with the spirit of the tree than shadowbolt nukes.

I wouldn't want it to be like the current DS execute, though which feels inelegant and clunky. Refreshing your DoTs between ticks of DS is something that not only requires external mods today, but just feels rushed and is complicated by movement. If DL/DS was our 'nuke', I wonder how it would be done in a way that would get around this.

Also, juggling haste in a channeled spell that you use as your main filler will be pretty complicated with DoTs that are themselves now to benefit from haste. Feels like it might be a very complex rotation (although we managed it pre-Ulduar).

Still, I like the concept, since it fits in with the Afflic lock's curse & drain playstyle and would definitely give it a different feel than the other trees.
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Old October 23, 2009, 02:10 PM   #14 (permalink)

Character Info
Tragik
80 Gnome Warlock
Khadgar US PvE
Guild: Can Heal Stupid
Talent Spec: 0/56/15
3.2 Re: Where do our talent trees go from here?

Quote:
Originally Posted by fizboz View Post
I like this suggestion for Affliction since it feels more right with the spirit of the tree than shadowbolt nukes.

I wouldn't want it to be like the current DS execute, though which feels inelegant and clunky. Refreshing your DoTs between ticks of DS is something that not only requires external mods today, but just feels rushed and is complicated by movement. If DL/DS was our 'nuke', I wonder how it would be done in a way that would get around this.

Also, juggling haste in a channeled spell that you use as your main filler will be pretty complicated with DoTs that are themselves now to benefit from haste. Feels like it might be a very complex rotation (although we managed it pre-Ulduar).

Still, I like the concept, since it fits in with the Afflic lock's curse & drain playstyle and would definitely give it a different feel than the other trees.
I would agree, but I don't think the devs would. They are reportedly considering giving Spriests a spammable nuke due to the issues of fitting your Channel into DoT-uptime windows.

Additionally, when you have to move alot, its good to have a nuke.

If the nuke has a Crit damage bonus attached (like Ruin) to it, then there are certain times that it's more advantageous to hit get that nuke out asap prior to forced movement.

Another thought I had was to make a Short cast time nuke for Affliction, similar to Searing Pain, but who's damage scaled with the amount of DoTs up on the target.

I just thought, however, that the PVP ramifications of this would be OP.
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