| Spells, Talents and DPS Discussion DoT's and Curses and Nukes, oh my! Discussion threads on everything relating to the Warlocks Spells, Talents and DPS. |
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#11 (permalink) |
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Character Info
pomus 80 Gnome Warlock Lightbringer Euro PvE Guild: Seducing Profile: Blizzard Armory Talent Spec: 53 1 17 |
Re: Glyph of quick Decay
i read on EJ, that on PTR, 1st cor with the glyph is 14 sec duration, with shorter time between ticks. however, refreshed with haunt it goes to 18 sec duration, while keeping the hasted ticks. I dont think there is much harm keeping this mechanic going to live, as haunt has its CD, and can only be 1 target. |
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#12 (permalink) | |
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Quote:
The answer to your question is no, you wouldn't want to use CoW. You're almost never going to want to use CoW in raids. In the situation you listed before, you're not using CoE as there's a boomkin in the raid, however, if there's a boomkin, that means you have faerie fire, which does pretty much the same thing. At the end of the day, the general rule of thumb is, if you don't have a Boomkin/unholy DK, use CoE, if you have either of those, use CoD as destro, or CoE as affliction. |
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#13 (permalink) | |
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Character Info
Meankeb 80 Human Warlock Khaz Modan US PvE Guild: Virtue Profile: Blizzard Armory Talent Spec: 0/13/58 |
Quote:
All of our DoT's happen by "ticking" over the length of their timer. If you cleanse a Corruption, it stops "ticking", and your damage is shorted. The overall mechanic is supposed to make Corruption deal more damage. Currently, it takes 18 seconds to apply 1080 damage. My warlock currently has 550 haste. That reduces casts by 16.77%. The Glyph of Quick Decay will make the same 1080 damage occur in the same number of ticks, but they will be spaced out over 14.98 seconds instead. By that logic, my un-buffed, non-critting Corrpution is 60 DPS without the glyph and 72.1 DPS with the glyph. That's a 20% increase to Corruption damage. For a company that just decided to get rid of Spellpower, Expertise and Armor Penetration because they were "too mathy", it seems like they're going to have to do an incredible amount of tinkering to make HoTs and DoTs work with Haste. |
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#14 (permalink) |
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OK, so have you actually tested this on the PTR, or found in a blue post, or is this just more speculation? Going under assumptions isn't what I'm looking for, I can assume all I want, but as of yet haven't found factual information. You're assuming that damage over time is based not on time, but instead on the amount of times it ticks, where as it's completely possible that it will last the same amount of time, and instead, just tick more often during that time. |
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#15 (permalink) |
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Character Info
Meankeb 80 Human Warlock Khaz Modan US PvE Guild: Virtue Profile: Blizzard Armory Talent Spec: 0/13/58 |
Corruption is completely dependent on the number of times it ticks. I never said it was not. I mentioned specifically that if it get's cleansed, you stop dealing damage. My Corruption has always "ticked" the exact same number of times. I imagine custom scaling the number of ticks to match each person's Haste would be much more effort than it's worth, and less useful than lowering the overal tick timeframe (which is the same concept they already apply to cast times). I'm not saying you're wrong...but Blizzard is lazy. |
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#16 (permalink) |
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Again, does anyone actually know how this works yet? While I'm finding people opinions of how they think it's going to work very helpful, it's not what I'm looking for right now. Does anyone know if this is active on the PTR, and if it is, has anyone actually used it? As far as your corruption always ticking the same amount, and stops dealing damage when it's dispelled. That doesn't really effect your argument, as if it is based on time and not ticks, than the same effect will happen as it's dispelling the spell, not just the ticks. And while you've always had the same amount of ticks would be a good proof that it's based on ticks and not time, you've also always had the same amount of time. |
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#17 (permalink) |
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Re: Glyph of quick Decay
On the ptr all I have tested of it is that it does indeed get affected by eradication and works well with haste but like pomus said haunt refreshes it to 18 seconds no matter what, however I just assumed it was a bug and didn't actually check how often it kept ticking when being refreshed by haunt. Which is going to mean you can't put a corruption up with bloodlust and eradication and have it use that amount of haste throughout the fight, which is a fair enough deal as it works the same with spellpower then. |
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#18 (permalink) |
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Character Info
Tunaria 80 Gnome Warlock Hellscream Euro PvE Guild: The Guild Profile: Blizzard Armory Talent Spec: 56/0/15 |
So only the first cast of corruption is affected by haste if you rely on Haunt to refresh it? That basically means that the glyph is more or less useless for affliction, while being only beneficial for demo and destro. That's stupid, if you ask me. Wasn't the glyph created with the purpose of making affliction a viable pve-spec on par with demo and destro? |
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#19 (permalink) |
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Re: Glyph of quick Decay
This is just from me counting as any timers I have don't work properly but haste still seems to affect how quickly it ticks whilst being refreshed by haunt even though it is still refreshed to 18 seconds instead of having 3 seconds in between ticks i counted a 2.5 and slightly less than that approximately 2.1 whilst being refreshed when eradication is also up. If it does stay like this there is no chance of corruption falling off no matter how much haste you have as long as you keep refreshing haunt that is. Last edited by Seraph; October 25, 2009 at 09:48 PM.. Reason: Got around to testing it. |
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