| Spells, Talents and DPS Discussion DoT's and Curses and Nukes, oh my! Discussion threads on everything relating to the Warlocks Spells, Talents and DPS. |
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#41 (permalink) | |
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Character Info
lilsteele 80 Human Warlock Terenas Euro PvE |
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Anyways, I was just explaining why haste values can vary in simcraft! Probably one should check whether the minima and maxima change position if you vary the fight length. |
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#42 (permalink) |
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Character Info
Mizzory 80 Undead Warlock Blackrock US PvP |
Re: Stop Punishing Crit!!!
Respec Affliction. Problem solved = ) |
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#43 (permalink) | |
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Quote:
I guess the point that I was trying to make is, when simcraft says you need say 75 haste to get you up over the next hump, don't wait on a drop with 75 haste. It may take 2 or even 3 items to get you there. So in that sense, I would kinda overlook a sim result showing an excessively low haste value. |
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#44 (permalink) | |
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Character Info
lilsteele 80 Human Warlock Terenas Euro PvE |
Quote:
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#45 (permalink) |
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No, because while the weights of the stats will be different they'll still rank in the same priority. Haste > Crit. Last edited by Cursalock; November 02, 2009 at 09:46 AM.. |
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#46 (permalink) |
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Re: Stop Punishing Crit!!!
In theory, haste will provide real boosts in surges. Point x or point y of haste providing a massive boost and the others doing little to nothing. HOWEVER this is bunk. In reality we don't squeeze out perfectly regimented rotations in a vacuum. Each try, let alone each boss will have unique circumstances, you'll make mistakes at different points and more. As such, the amount of moving, tapping, using panic buttons, being stunned, feared, silenced etc will vary and happen at different times, disrupting your rotation in different ways. As such the magic numbers for haste that provide big gains will move all over the place all the way through the fight. Sometimes that extra 0.02 seconds is enough to finish a cast without standing the fire, when it wouldn't make any difference on a static spamathon. As such, what I'm trying to say, is that haste will really even out over a long fight, even if you're a believer than you need discrete chunks to add extra spells into your rotation (I'm not really one of those but...) in reality, the exact gains at a certain value will fluctuate so rapidly that I'd hazard that it works out that pretty much each point gives the same gain over a few nights raiding. That you don't need to and shouldn't think in discrete chunks of haste. |
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