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Old September 30, 2010, 02:55 PM   #1 (permalink)

Character Info
Dyson
85 Worgen Warlock
Korgath US PvP
Guild: Sovereign
Profile: Blizzard Armory
Mastery, Patch 4.0.1, and Reforging

Hi all,

I have a question that I am having a hard to getting a handle on.

A couple weeks ago, I copied my warlock to PTR. And I was saddened that all my +spirit items are useless for that stat. I expected them to implement the spirit stuff for Cata launch, but not so friggin soon (especially if the patch comes out next week or the week after).

So now I am wondering what to do with my two +spirit items. Should I try to replace them in my next raids even though others may have 264 gear that they want to upgrade to 277? Or should I consider just using the re-forging system to convert the spirit to something else.

None of the ICC gear has mastery in it of course, but I see that I have the choice to convert spirit to

Hit
Haste
Crit
Mastery

Should I consider converting to mastery? Does anyone know if point-for-point mastery is a better stat than haste if I am already hit capped?

PS BTW, can we get a 4.0.1 tag for posts discussing the upcoming patch on this forum? 3.3 patch is the highest version number I can tag on a post.
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Old September 30, 2010, 03:47 PM   #2 (permalink)

Re: Mastery, Patch 4.0.1, and Reforging

You won't need mastery until 85 so it doesn't really matter, and is 2 spirit items such a big deal? Cara will be out and all gear will be replaced by 81-83 anyway.
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Old September 30, 2010, 03:54 PM   #3 (permalink)
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Character Info
Supernex
90 Human Warlock
Akama US PvP
Guild: Press Start
Profile: Blizzard Armory
Talent Tree: Affliction
3.3 Re: Mastery, Patch 4.0.1, and Reforging

Quote:
Originally Posted by Teon View Post
You won't need mastery until 85 so it doesn't really matter, and is 2 spirit items such a big deal? Cara will be out and all gear will be replaced by 81-83 anyway.
Why not? (Maybe I am missing something...)
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Old September 30, 2010, 04:28 PM   #4 (permalink)

Re: Mastery, Patch 4.0.1, and Reforging

Because you won't have enough of the stat to make a difference while you could reforge the spirit into haste, however, while not having the information on the material cost to reforge a stat(there is always a cost to a gain). I personally couldn't see how 2 items could effect your performance.

On a side note, my guild has 3 paladin tanks, 2 prot warriors and 2 feral druids on the PTR and they are all commenting on how bad tank threat is and the liberal use of Taunts just to keep 1 of the mobs on the tank and not the DPS.
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Old September 30, 2010, 04:40 PM   #5 (permalink)

Character Info
Theorigon
85 Human Warlock
Crushridge Euro PvP
Guild: HateĐ
Profile: Blizzard Armory
Talent Tree: Destruction
3.3 Re: Mastery, Patch 4.0.1, and Reforging

Quote:
Originally Posted by Teon View Post
Because you won't have enough of the stat to make a difference while you could reforge the spirit into haste, however, while not having the information on the material cost to reforge a stat(there is always a cost to a gain). I personally couldn't see how 2 items could effect your performance.

On a side note, my guild has 3 paladin tanks, 2 prot warriors and 2 feral druids on the PTR and they are all commenting on how bad tank threat is and the liberal use of Taunts just to keep 1 of the mobs on the tank and not the DPS.
well, according to what i experienced on the beta is different from what you said...i reforged quite all my 80 gear in +mastery (just reducing hit since i'm overcpped and haste a lil) and reached +~19% fire damage...so yes, it's valuable to stack mastery with reforging while at level 80...
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Last edited by theorigon; September 30, 2010 at 04:47 PM..
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Old September 30, 2010, 06:38 PM   #6 (permalink)

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Rhyahn
85 Gnome Warlock
Khadgar US PvE
Guild: From the Ashes
Profile: Blizzard Armory
Talent Tree: Affliction
Re: Mastery, Patch 4.0.1, and Reforging

I reforged all my gear for mastery on the PTR and got 32% increased periodic shadow damage. It will be very nice at 80.
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Old September 30, 2010, 06:43 PM   #7 (permalink)
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Character Info
Supernex
90 Human Warlock
Akama US PvP
Guild: Press Start
Profile: Blizzard Armory
Talent Tree: Affliction
3.3 Re: Mastery, Patch 4.0.1, and Reforging

Quote:
Originally Posted by Teon View Post
Because you won't have enough of the stat to make a difference while you could reforge the spirit into haste, however, while not having the information on the material cost to reforge a stat(there is always a cost to a gain). I personally couldn't see how 2 items could effect your performance.

On a side note, my guild has 3 paladin tanks, 2 prot warriors and 2 feral druids on the PTR and they are all commenting on how bad tank threat is and the liberal use of Taunts just to keep 1 of the mobs on the tank and not the DPS.
Reforging Spirit (and some Haste, lol) to Mastery on the PTR on my SPriest made a noticeably difference on my Mind Blasts, (went from 14k crits to 22k crits!)
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Old October 01, 2010, 04:37 PM   #8 (permalink)

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Dyson
85 Worgen Warlock
Korgath US PvP
Guild: Sovereign
Profile: Blizzard Armory
Re: Mastery, Patch 4.0.1, and Reforging

Well, it's great that you guys are anecdotally "happy" with mastery, but I don't really see anything that would say point-for-point whether mastery is better than haste or crit and by how much.

If I know mastery is worth 2x haste, then I know I will be pretty happy reforging my spirit and leaving it at that. But if mastery is worse than haste, I may as well accumulate mastery where I can, but not reforge for it, and instead reforge for haste if I am stuck with my items.

I know simcraft for 4.0 isn't out yet, so we don't know the stat weights from that perspective, but I was hoping someone had given some thought about mastery versus other things.

I suspect mastery is very close to haste. Here is my reasoning (correct my assumptions if I am wrong please).

Using Destro Mastery as the base case (it's the easier to understand the impact of mastery since nearly 100% of destro damage is fire). By default in the destro tree you get 11% fire damage boost from mastery and for every full % (or whatever the unit is) of mastery, you get 1.25% damage boost.

It takes about 33 haste points to get 1% haste rating. To get the same benefit from mastery, you would need enough mastery to increase DPS by 1%.

It seems on PTR, it takes about 46 mastery points on gear to equal 1 mastery rating. From that perspective, haste would seem better point for point. Except that 1 mastery rating isn't really 1% DPS, it's 1.25% DPS. So if we look at it that way, it takes more like 37 mastery points to up the mastery enough on destro to increase DPS by 1%.

37 mastery points > 33 haste points to reach potentially a similar DPS gain.

So I am not really sure that mastery is worth more than haste.

Now with Spriests and their fancy procs and stuff like that. Or Demonology where you can control when you use the meta cooldown to overlay that with pots and procs and heroism, perhaps mastery would possibly be worth more. I don't know, but at this stage I am not sure mastery is better than haste.

But on the other hand, I am thinking mastery is better than the stat weight of Crit in 3.3 since crit is so undervalued in 3.3. If it continues to remain that undervalued compared to haste, then I suspect it will be worth reforging crit to mastery (and certainly spirit).

Anyone have any more thoughts on this that could help guide whether the stat weighting of mastery is better, worse, or the same as haste or crit in 4.0?

Thanks,
Dyson
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Old October 01, 2010, 05:21 PM   #9 (permalink)

Character Info
Theorigon
85 Human Warlock
Crushridge Euro PvP
Guild: HateĐ
Profile: Blizzard Armory
Talent Tree: Destruction
3.3 Re: Mastery, Patch 4.0.1, and Reforging

Quote:
Originally Posted by dyson View Post
Well, it's great that you guys are anecdotally "happy" with mastery, but I don't really see anything that would say point-for-point whether mastery is better than haste or crit and by how much.

If I know mastery is worth 2x haste, then I know I will be pretty happy reforging my spirit and leaving it at that. But if mastery is worse than haste, I may as well accumulate mastery where I can, but not reforge for it, and instead reforge for haste if I am stuck with my items.

I know simcraft for 4.0 isn't out yet, so we don't know the stat weights from that perspective, but I was hoping someone had given some thought about mastery versus other things.

I suspect mastery is very close to haste. Here is my reasoning (correct my assumptions if I am wrong please).

Using Destro Mastery as the base case (it's the easier to understand the impact of mastery since nearly 100% of destro damage is fire). By default in the destro tree you get 11% fire damage boost from mastery and for every full % (or whatever the unit is) of mastery, you get 1.25% damage boost.

It takes about 33 haste points to get 1% haste rating. To get the same benefit from mastery, you would need enough mastery to increase DPS by 1%.

It seems on PTR, it takes about 46 mastery points on gear to equal 1 mastery rating. From that perspective, haste would seem better point for point. Except that 1 mastery rating isn't really 1% DPS, it's 1.25% DPS. So if we look at it that way, it takes more like 37 mastery points to up the mastery enough on destro to increase DPS by 1%.

37 mastery points > 33 haste points to reach potentially a similar DPS gain.

So I am not really sure that mastery is worth more than haste.

Now with Spriests and their fancy procs and stuff like that. Or Demonology where you can control when you use the meta cooldown to overlay that with pots and procs and heroism, perhaps mastery would possibly be worth more. I don't know, but at this stage I am not sure mastery is better than haste.

But on the other hand, I am thinking mastery is better than the stat weight of Crit in 3.3 since crit is so undervalued in 3.3. If it continues to remain that undervalued compared to haste, then I suspect it will be worth reforging crit to mastery (and certainly spirit).

Anyone have any more thoughts on this that could help guide whether the stat weighting of mastery is better, worse, or the same as haste or crit in 4.0?

Thanks,
Dyson
dunno if i can let me clear enough, since i miss the right words to describe it in english :P
but imho is better reforging mastery than haste, cause if you are abour 30% haste you feel less the improvement due to increasing haste than increasing damage directly by percentage.
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Old October 02, 2010, 12:19 AM   #10 (permalink)

Character Info
Gallrock
85 Undead Warlock
Galakrond US PvE
Guild: <Death and Destruction>
Profile: Blizzard Armory
Talent Tree: Demonology
3.3 Re: Mastery, Patch 4.0.1, and Reforging

Quote:
Originally Posted by Teon View Post
Because you won't have enough of the stat to make a difference while you could reforge the spirit into haste, however, while not having the information on the material cost to reforge a stat(there is always a cost to a gain). I personally couldn't see how 2 items could effect your performance.

On a side note, my guild has 3 paladin tanks, 2 prot warriors and 2 feral druids on the PTR and they are all commenting on how bad tank threat is and the liberal use of Taunts just to keep 1 of the mobs on the tank and not the DPS.
My experience in the first couple levels of 80 -85 showed a whole pile of mastery loaded gear from quests, so there will be lots of it.

As far as agro goes, I had a very rude awakening in my first heroic experience with a paladin tank. This definitely is not wrath, you need to dps responsibly. It felt like Burning Crusade so much, not just because of the need for CC everywhere, but the return to having to be a careful warlock, 'cause you'll pull everything if you aren't.
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