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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Spells, Talents, Pets and DPS Discussion » Warlock Spell Changes

Spells, Talents, Pets and DPS Discussion DoT's and Curses and Nukes, oh my! Discussion threads on everything relating to the Warlocks Spells, Talents, Pets and DPS.

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Old March 27, 2012, 09:51 AM   #1 (permalink)

Character Info
Crimsonhead
90 Undead Warlock
Ner'Zhul US PvP
Guild: Hostile Horde
Profile: Blizzard Armory
Talent Tree: Destruction
4.0 Warlock Spell Changes

From the Beta Build 15464...and they said we were the most overhauled class :D

Quote:
Warlock (Forums)
Skills
  • Archimonde's Vengeance: New. Curse an enemy, causing them to suffer 30% of all damage you take. Lasts 10 sec. Passive: Enemies who attack you suffer 5% of all damage they deal to you. This effect is disabled while on cooldown. 40 yd range, Instant, 1 min cooldown.
  • Banish: Now costs 3% of base mana, down from 8%.
  • Command Demon: New. Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Instant.
    • Imp: Cauterize Master
    • Voidwalker: Shadow Bulwark
    • Succubus: Whiplash
    • Felhunter: Devour Magic
    • Felguard: Felstorm
  • Corruption: Now costs 2% of base mana, down from 6%.
  • Create Healthstone: Now costs 15% of base mana, down from 53%.
  • Curse of Enfeeblement: New. Binds the target in demonic energy, reducing physical damage by 30% and increasing the casting time of all spells by 30% for 30 sec. Less effective on dungeon and raid bosses. 4% of base mana, 40 yd range, Instant.
  • Curse of the Elements: Curses the target, increasing magic damage taken by 5% for 5 min. 4% of base mana, 40 yd range, Instant.
  • Dark Intent: New. Infuses all party and raid members with shadow, increasing their spell power by 5% for 1 hour. If target is in your party or raid, all party and raid members will be affected. 26% of base mana, 30 yd range, Instant.
  • Dark Soul: Instability: New. Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 sec. Passive: Increases your critical strike chance by 5%. This effect is disabled while on cooldown. 5% of base mana, Instant, 2 min cooldown.
  • Dark Soul: Knowledge: New. Your soul is infused with demonic knowledge, increasing your Mastery by 30 for 20 sec. Passive: Increases your Mastery by 5 This effect is disabled while on cooldown. 5% of base mana, Instant, 2 min cooldown.
  • Dark Soul: Misery: New. Infuses your soul with the misery of fallen foes, increasing spell haste by 30% for 20 sec. Passive: Increases your spell haste by 5%. This effect is disabled while on cooldown. 5% of base mana, Instant, 2 min cooldown.
  • Demonic Circle: Summon: Now costs 5% of base mana, down from 15%.
  • Demonic Circle: Teleport: Now costs 10% of base mana, previously 100 mana.
  • Demonic Gateway: New. Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges. The portal generates one charge every 15 seconds. 10% of base mana, 20-70 yd range, 5 sec cast.
  • Demonic Tactics: New. Causes your Imp, Succubus and Voidwalker to behave more intelligently.
  • Drain Life: Now lasts 6 sec, up from 3. Now costs 2% of base mana, down from 12%.
  • Enslave Demon: The time between the enslaved demon's attacks is now increased by 50%, up from 30%, and its casting speed is slowed by 50%, up from 20%. Now costs 10% of base mana, down from 27%.
  • Eye of Kilrogg: The eye is now stealthed.
  • Fear: Now costs 4% of base mana, down from 12%.
  • Fel Armor: New. Increases your armor by 2603, total Stamina by 10% and the amount of health generated through spells and effects by 10%.
  • Fel Flame: No longer increases the duration of Immolate or Unstable Affliction. Now costs 4% of base mana, down from 6%.
  • Felhunter: Devour Magic: New. Grants your Felhunter the ability to cast Devour Magic. Purges 1 beneficial magic ???:effects; from an enemy. If an effect is devoured, the Felhunter will be healed for [1424 + 15% of SP].
  • Felhunter: Spell Lock: New. Grants your Felhunter the ability to cast Spell Lock. Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
  • Health Funnel: Now lasts for 6 sec, up from 3.
  • Kil'jaeden's Cunning: New. You can cast and channel while moving for 10 sec. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period by 50% and reduces your movement speed by 30%. This effect is disabled while on cooldown. Instant, 1 min cooldown.
  • Life Tap: Now restores 20% of your maximum mana.
  • Ritual of Souls: Now costs 10% of base mana, down from 27%.
  • Ritual of Summoning: Now costs 4% of base mana, down from 12%.
  • Shadow Bolt: Now costs 5% of base mana, down from 10%.
  • Soul Fire: Soul Fire always critically strikes. In addition, the damage is increased by your critical strike chance. Now costs 11% of base mana, up from 9%.
  • Soulstone: Targets are now resurrected with 60% health, up from 30%. 5% of base mana, 10 min cooldown.
  • Summon Doomguard: Now lasts for 1 min, up from 45 sec. Now has a 40 yd range. Now costs 25% of base mana, down from 80%.
  • Summon Felhunter: Cast time reduced to 5 sec, down from 6 sec. Now costs 25% of base mana, down from 80%.
  • Summon Imp: Cast time reduced to 5 sec, down from 6 sec. Now costs 20% of base mana, down from 64%.
  • Summon Infernal: Now lasts for 1 min, up from 45 sec. Now costs 25% of base mana, down from 80%.
  • Summon Succubus: Cast time reduced to 5 sec, down from 6 sec. Now costs 25% of base mana, down from 80%.
  • Summon Voidwalker: Cast time reduced to 5 sec, down from 6 sec. Now costs 25% of base mana, down from 80%.
  • Symbiosis: New. When Symbiosis is cast on you by a Druid, this button will be replaced by the new ability you have temporarily learned. Instant.
  • Twilight Ward: Previously Shadow Ward. Now absorbs Holy damage in addition to Shadow damage. Now costs 4% of base mana, down from 12%.
  • Unending Resolve: New. The Warlock hardens his skin, reducing all damage taken by 50% and preventing his spells from being interrupted for 12 sec. Instant, 3 min cooldown.
  • Wild Imps: New. Summons 5 ??? Imp:Wild Imps; from the Twisting Nether to cast 10 Firebolts at the target. Passive: Every 20 sec. your next Shadow Bolt will summon a Wild Imp. This effect is disabled while on cooldown. Demonic Fury: Each Firebolt generates 5 Demonic Fury. 100 Demonic Fury, 40 yd range, Instant, 1 min cooldown.

Affliction
  • Bane of Agony: Now banes the target with agony, causing [1575 + 1.5 * SP] to [2520 + 2.4 * SP] Shadow damage over 24 sec. Limit 1 target. This damage is dealt slowly at first and builds up each time it deals damage. Now costs 4% of base mana, down from 10%.
  • Curse of Exhaustion: Now costs 2% of base mana, down from 6%.
  • Dark Soul: Misery: New. Infuses your soul with the misery of fallen foes, increasing spell haste by 30% for 20 sec. Passive: Increases your spell haste by 5%. This effect is disabled while on cooldown. Instant.
  • Drain Soul: Now drains the soul of the target, causing 2136 Shadow damage and energizing one Soul Shard every 4 sec. Lasts 12 sec. No longer costs any mana.
  • Haunt: You send a ghostly soul into the target, dealing 2136 Shadow damage and increasing all damage done by you on the target by 40% for 8 sec. No longer has a cooldown. Costs 1 Soul shard.
  • Malefic Grasp: New. Binds the target in twilight, causing 2403 Shadow damage over 3 sec. In addition, your periodic damage spells tick 100% faster while afflicted by Malefic Grasp. Empowered Channel: Recasting this spell before it finishes boosts the duration by 3 sec. Stacks 5 times. 2% of base mana, 40 yd range, Channeled.
  • Nightfall: New. Gives your Corruption and Drain Life spells a 4% chance to cause you to regain a Soul Shard.
  • Seed of Corruption: Now requires the target to take [1922 + 1.8 * SP] total damage from the caster before exploding. Now costs 8% of base mana, down from 34%.
  • Soul Swap: Now costs 6% of base mana, down from 18%.
  • Soulburn: Consumes a Soul Shard, unlocking the hidden power of your spells. Once soulburned, that spell cannot be soulburned again for 60 sec. Now has a 15 sec cooldown, down from 45 sec.
  • Soulburn: Curse: New. Grants the Soulburn empowerment to your Curses. Your Curses will afflict all enemies in a 10 yard radius around your target. Soulburn: Curse does not inflict a cooldown.
  • Soulburn: Demonic Circle: Teleport: New. Grants the Soulburn empowerment to your Demonic Circle: Teleport spell. Your Demonic Circle: Teleport spell also increases your movement speed by 50% and makes you immune to snares and roots for 8 sec.
  • Soulburn: Fear: New. Grants the Soulburn empowerment to your Fear. Your Fear will instantly horrify your target, causing them to run in fear for 3 sec.
  • Soulburn: Health Funnel: New. Grants the Soulburn empowerment to your Health Funnel. Your Health Funnel will instantly restore 36% health and reduce damage taken by 30% for 10 sec.
  • Unstable Affliction: Now costs 5% of base mana, down from 15%.

Demonology
  • Bane of Doom: Banes the target with impending doom, causing [8544 + 8 * SP] Shadow damage over 1 min. Limit 1 target. When Bane of Doom deals damage, it has a 20% chance to summon a Wild Imp. Now costs 4% of base mana, down from 15%.
  • Dark Soul: Knowledge: New. Your soul is infused with demonic knowledge, increasing your Mastery by 30 for 20 sec. Passive: Increases your Mastery by 5 This effect is disabled while on cooldown. Instant.
  • Decimation: New. The cast time of your Soul Fire spell is reduced by 50%. If Soul Fire hits a target above 25% health, the cast time will double for 30 seconds or until it hits a low health target.
  • Demonic Fury: New. Demonic Fury increases your damage dealt by up to 5% at 500 Demonic Fury. Many spells and demon attacks generate Demonic Fury:
  • Demonic Leap: New. Leap into the air upon demonic wings, moving a short distance. Using this ability activates Metamorphosis. 100 Demonic Fury, Instant, 10 sec cooldown.
  • Demonic Rebirth: New. If your summoned demon dies, you gain the Demonic Rebirth effect reducing the cast time of your next summon demon spell by 100%. Lasts for 20 sec. This effect has a 2 min cooldown.
  • Felguard: Felstorm: New. Grants your Felguard the ability to cast Felstorm. The Felguard recklessly swings its Axe, striking all nearby targets within 8 yards for its weapon damage plus [0 + 33% of SP] every 1 sec for 6 sec. The Felguard cannot perform any other abilities during Felstorm.
  • Felguard: Pursuit: New. Grants your Felguard the ability to cast Pursuit. Charge an enemy, instantly causing weapon damage and increasing the Felguard's movement speed by 30% for 6 sec.
  • Gul'dan's Grasp: New. Reduces movement speed by 30% for 8 sec. Stacks 3 times. Caused by Hand of Gul'dan. Demonic Fury: Generates 25 Demonic Fury if the target has not already been afflicted with Gul'dan's Grasp.
  • Hand of Gul'dan: New. Summons a falling meteor dealing 712 Shadowflame after 2.5 sec to all enemies within 6 yards. Targets struck are afflicted with Gul'dan's Grasp. You gain 1 charge every 15 sec. Limit 3 charges. Gul'dan's Grasp: Reduces movement speed by 30% for 8 sec. Stacks 3 times. Demonic Fury: Generates 25 Demonic Fury if the target has not already been afflicted with Gul'dan's Grasp. 5% of base mana, 40 yd range, Instant.
  • Hellfire: Now lasts 14 sec, down from 15 sec. Now costs 4% of base mana, down from 64%.
  • Metamorphosis: New. You transform into a Demon, increasing the benefit of Demonic Fury by 200% and allows the use of various demonic abilities. Instant, 10 sec cooldown.
  • Metamorphosis: Carrion Swarm: New. While using Metamorphosis, your Shadowflame spell now costs Demonic Fury, interrupts spellcasting and knocks enemies away from you.
  • Metamorphosis: Cursed Auras: New. While using Metamorphosis, your Curse of the Elements and Curse of Enfeeblement become auras.
    • Aura of the Elements - Curses all targets within 20 yards, increasing magic damage taken by 5%.
    • Aura of Enfeeblement - Binds all enemies within 20 yards in demonic energy, reducing physical damage by 30% and increasing the casting time of all spells by 30%.
  • Metamorphosis: Demonic Slash: New. While using Metamorphosis, your Shadow Bolt spell transforms into Demonic Slash. Demonic Slash: Tears at the enemy, instantly dealing 913 to 1009 Shadow damage.
  • Metamorphosis: Immolation Aura: New. While using Metamorphosis, your Hellfire spell now no longer deals damage to you and does not need to be channelled.
  • Metamorphosis: Nether Plating: New. While using Metamorphosis, your armor contribution from items increases by 600%, the chance you'll be critically hit by melee attacks is reduced by 6% and the duration of stun and snare effects is reduced by 50%.
  • Shadowflame: Now costs 6% of base mana, down from 25%.
  • Summon Felguard: Now has a 5 sec cast, down from 5 sec. Now costs 25% of base mana, down from 80%.
  • Wild Imps: New. Summons 5 ??? Imp:Wild Imps; from the Twisting Nether to cast 10 Firebolts at the target. Passive: Every 20 sec. your next Shadow Bolt will summon a Wild Imp. This effect is disabled while on cooldown. Demonic Fury: Each Firebolt generates 5 Demonic Fury. Instant.

Destruction
  • Aftermath: New. Your Rain of Fire does not need to be channeled and will stun all enemies struck twice for 2 sec. Your Conflagrate will daze the target for 5 sec.
  • Auto Wand: Automatically attack the target with an equipped wand until cancelled. 40 yd range, 1 sec cast.
  • Backdraft: New. When you cast Conflagrate, the cast time and mana cost of your next three Incinerates is reduced by $s1%. Lasts $d1.
  • Backlash: New. Gives you a 25% chance when hit by a physical attack to reduce the cast time of your next Incinerate spell by 100%. This effect lasts 8 sec and will not occur more than once every 8 seconds.
  • Burning Embers: New. Burning Embers are generated by casting Incinerate on Immolated targets and are consumed by Soul Fire. Burning Embers cause you to take damage over time and should be consumed frequently.
  • Chaotic Energy: New. You drain energy directly from the twisting nether, causing your mana to regenerate substantially faster. Soul Fire and Fel Flame cost more mana and deal 75% more damage. Replaces Life Tap.
  • Conflagrate: Now the target enemy instantly explodes, dealing 1014 to 1121 Fire damage. 12 sec recharge. Limit 2 charges. No longer costs any mana. No longer has a cooldown.
  • Dark Soul: Instability: New. Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 sec. Passive: Increases your critical strike chance by 5%. This effect is disabled while on cooldown. Instant.
  • Ember Tap: New. Heals [15+15*0*.01)]% of your health. 10 Burning Embers, Instant.
  • Fire and Brimstone: New. Your next Immolate, Incinerate, Conflagrate or Curse will hit all targets within 15 yards of the target and deal 40% of their normal damage. 10 Burning Embers, Instant.
  • Flames of A'lar: New. The flames of rebirth instantly revive your last demon. 10 Burning Embers, Instant, 1 min cooldown.
  • Havoc: Previously Bane of Havoc. Now causes the next four single target spells cast by the Warlock to also strike their baned target. 4% of base mana, 40 yd range, Instant, 2 min cooldown.
  • Immolate: Cast time reduced to 1.5 sec, down from 2 sec. Replaced Corruption. Now costs 2% of base mana, down from 8%.
  • Incinerate: No longer deals additional damage to immolated targets. Now has a 2 sec cast time, down from 2.5 sec. Now costs 5% of base mana, down from 14%.
  • Rain of Fire: Now deals 50% additional damage if the target is immolated. Now costs 4% of base mana, down from 57%.
  • Shadowburn: If the target dies within 5 sec, and yields experience or honor, the caster gains a Burning Ember. No longer has a cooldown. Now costs 10 Burning Embers, previously 15% of base mana.

Pet - Imp
  • Blood Pact: Now increases party and raid members' Stamina by 10%.
  • Cauterize Master: New. Burns the Master's wounds, dealing a small amount of damage, then restoring 12% health over 12 sec. 40 Energy, 40 yd range, Instant, 30 sec cooldown.
  • Firebolt: Now has a 1.75 sec cast, down from 2.5 sec. Now costs 40 Energy, previously 2% of base mana.
  • Flee: Now costs 20 Energy, previously 2% of base mana.
  • Singe Magic: Now on Auto-Cast: Cast upon master when he/she is stunned, silenced, polymorphed or feared by a magic effect. Now has a 10 sec cooldown, up from 6 sec. Now costs 40 Energy, previously 16% of base mana.

Pet - Voidwalker
  • Shadow Bulwark: Previously Consume Shadows. Now temporarily grants the Voidwalker 30% of their maximum health for 20 sec. Auto-Cast: Use this ability when below 20% health. 50 Energy, Instant, 1 min cooldown.
  • Shadow Shield: New. Encases the Voidwalker in shadow energy, reducing physical damage taken by 60% for 30 sec. Each time the Voidwalker is struck, a blast of Shadow damage is released, dealing 1034 Shadow damage and reducing the power of Shadow Shield by 20%. Auto-Cast: Use this ability when being attacked. 60 Energy, Instant, 10 sec cooldown.
  • Suffering: Now on Auto-Cast: Taunts the current target if it is not attacking the Voidwalker and taunts any target who attacks its master. Now has 30 yd range, up from 5. Now costs 40 Energy, previously 4% of base mana.
  • Threatening Presence: New. Intimidates any target you attack, increasing your threat generation. Auto-Cast: Always keep this effect active. Instant.
  • Torment: No longer has a cooldown. Now costs 50 Energy, previously 1% of base mana.

Pet - Succubus

Pet - Felhunter
  • Devour Magic: Now gains 60 Energy when an effect is devoured. Now costs 20 Energy, previously 5% of base mana.
  • Shadow Bite: No longer deals additional damage depending on damage over time effects on the target. Now costs 60 Energy, previously 3% of base mana.
  • Spell Lock: No longer has a cooldown. Now has a 40 yd range, up from 30. Now costs 20 Energy, previously 200 Mana.

Pet - Felguard
  • Felstorm: Now costs 60 Energy, previously 2% of base mana.
  • Legion Strike: Now costs 60 Energy, previously 6% of base mana.

Pet - Fel Imp
  • Felbolt: New. Deals 1068 Fire damage to a target. 40 Energy, 40 yd range, 1.75 sec cast.
  • Sear Magic: New. Burns harmful magic off the target, removing 1 harmful spells from up to 5 friends within 15 yards of the target. Auto-Cast: Cast upon master when he is stunned, silenced, polymorphed or feared by a magic effect. 40 Energy, 30 yd range, Instant, 10 sec cooldown.

Pet - Voidlord
  • Void Shield: New. Encases the Voidlord in shadow energy, reducing damage taken by -60% for 30 sec. Each time the Voidlord is struck, a blast of Shadow damage is released, dealing 1034 Shadow damaging and reducing the power of Void Shield by 20%. Auto-Cast: Use this ability when being attacked. 60 Energy, Instant, 10 sec cooldown.

Pet - Shivarra
  • Bladedance: New. An instant attack that lashes the target, causing 0 Shadow damage. 60 Energy, 20 yd range, Instant.
  • Fellash: New. Deals (528+(0.85*($SP*0.5))) shadow damage and instantly knocks back all enemies within 5 yards. 40 Energy, 30 yd range, Instant, 25 sec cooldown.
  • Mesmerize: New. Mesmerizes the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect. Works against Humanoids, Beasts, Dragonkin, Giants, Mechanical and Undead targets. Auto-Cast: Cast upon targets who stun, silence or fear their master. 20 Energy, 30 yd range, 30 sec cast (Channeled).

Pet - Beholder
  • Clone Magic: New. Steals 1 beneficial magic effects from an enemy. If an effect is devoured, the Observer will be healed for (1425+(($SP*0.5)*0.3)) and gain 60 Energy. 20 Energy, 30 yd range, Instant, 15 sec cooldown.
  • Optical Blast: New. Blasts the enemy with lasers, dealing 150% weapon damage and silencing the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec. 20 Energy, 40 yd range, 3 sec cast, 24 sec cooldown.
  • Tongue Lash: New. Lick the enemy, causing 629% Shadow damage. 60 Energy, 10 yd range, 0.6 sec cast.

Pet - Wrathguard
  • Mortal Cleave: New. A sweeping attack that does the Wrathguard's weapon damage divided among all targets within 6 yards. The Wrathguard's current target is also wounded, reducing the effectiveness of any healing received by 25% for 5 sec. 60 Energy, Melee range, Instant.
  • Wrathstorm: New. The Wrathguard recklessly swings its weapon, striking all nearby targets within 8 yards for its weapon damage plus ((($SP*.50)*2)*0.33+0) every 1 sec for 6 sec. The Wrathguard cannot perform any other abilities during Wrathstorm. 60 Energy, Instant, 45 sec cooldown.
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Old March 27, 2012, 01:53 PM   #2 (permalink)

Character Info
Sparkuggz
85 Worgen
Xavius Euro PvP
Guild: Method
4.0 Re: Warlock Spell Changes

I made a beta video showing the new animations of some of the spells, for anyone interested!

A State of MOP Warlock: New spells and animations - Mists of Pandaria (BETA) - YouTube
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Old March 27, 2012, 03:00 PM   #3 (permalink)

Character Info
Triste
85 Human Warlock
Argent Dawn US RP PvE
Guild: Defenders of Eternity
Profile: Blizzard Armory
Talent Tree: Demonology
4.0 Re: Warlock Spell Changes

Quote:
Originally Posted by Sparkuggz View Post
I made a beta video showing the new animations of some of the spells, for anyone interested!

A State of MOP Warlock: New spells and animations - Mists of Pandaria (BETA) - YouTube
Thank you, that's awesome!
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Old March 27, 2012, 07:02 PM   #4 (permalink)

Character Info
Alyrienne
80 Human Warlock
Shadowsong Euro PvE
Guild: Paradigma
Profile: Blizzard Armory
Talent Tree: Affliction
Re: Warlock Spell Changes

And Haunt is back!!! Yay! :D
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Old March 28, 2012, 08:01 AM   #5 (permalink)

Character Info
Shadewind
85 Human Warlock
Kilrogg Euro PvE
Guild: Limitless
Profile: Blizzard Armory
Talent Tree: Demonology
Re: Warlock Spell Changes

And i just thought i got out of WoW.... and then boom new expansion and they are gonna drag me back :/
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Old March 28, 2012, 10:10 AM   #6 (permalink)

Re: Warlock Spell Changes

60 sec cd on harvest, failures.
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Old March 28, 2012, 01:46 PM   #7 (permalink)

Character Info
Alyrienne
80 Human Warlock
Shadowsong Euro PvE
Guild: Paradigma
Profile: Blizzard Armory
Talent Tree: Affliction
Re: Warlock Spell Changes

Quote:
Pet - Beholder

Blasts the enemy with lasers, dealing 150% weapon damage ...
What weapon? The Warlock's staff/dagger & off-hand? Is that physical damage or DPS calculated from weapon spell power?
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Old March 28, 2012, 03:05 PM   #8 (permalink)

Character Info
Crimsonhead
90 Undead Warlock
Ner'Zhul US PvP
Guild: Hostile Horde
Profile: Blizzard Armory
Talent Tree: Destruction
4.0 Re: Warlock Spell Changes

Quote:
Originally Posted by Alyrienne View Post
What weapon? The Warlock's staff/dagger & off-hand? Is that physical damage or DPS calculated from weapon spell power?
From what I have learned throughout the WoW universe and all the lingo, jargon and babble in terms of spells and effects, I would interpret this as the Pet's Weapon Damage (when we have no weapon it could be considered 'unarmed') or like you suggested, our staff, but I don't recall our pets ever scaling with our own weapon damage.

Then again we could be over thinking this and it could just be a beta bug...those are common
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Old March 29, 2012, 12:06 PM   #9 (permalink)

Character Info
Shagina
90 Human Warlock
Grim Batol Euro PvP
Profile: Blizzard Armory
Talent Tree: Destruction
Re: Warlock Spell Changes

Semi-related: The Warlock tier 3 talents have some flavour text on them now.
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Old May 04, 2012, 11:17 PM   #10 (permalink)

Re: Warlock Spell Changes

So far the weirdest thing to me is not having shadowbolt filler as Aff - although I must say maelific grasp is pretty nice as the new 'substitute' for it. Rather oddly though the 'proc' to show haunt is active is the old graphic from the 'nightfall' talent for...shadowbolt lol
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