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Old June 16, 2006, 11:47 AM   #1 (permalink)

casting time/damage bonus

ok, i'm sure it's posted somewhere and i'm not sure i'm in the right forum. but what is the formula for how casting time effects plus damage? i'm pretty sure 3.5 sec spells get the full benefit but what about aoe and instant casts? and if i have improved casting time does this lower the bonus? and what about soulfire, would the longer casting time raise the bonus? also i've been an aff heavy lock since i created my lock, but i've been building my plus damage gear up alot and am wondering if respeccing would greatly effect my dps?

That last question might not have a definitive answer so if don't want to don't worry about answering but if you have any idea about the formula for plus damage please help.
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Old June 16, 2006, 12:35 PM   #2 (permalink)

Character Info
Suture
70 Undead Warlock
Sylvanas Euro PvP
Guild: Midvinter
Profile: Allakhazams
Talent Spec: 46/14/0
Re: casting time/damage bonus

Quote:
Originally Posted by zacry
ok, i'm sure it's posted somewhere and i'm not sure i'm in the right forum. but what is the formula for how casting time effects plus damage? i'm pretty sure 3.5 sec spells get the full benefit but what about aoe and instant casts? and if i have improved casting time does this lower the bonus? and what about soulfire, would the longer casting time raise the bonus? also i've been an aff heavy lock since i created my lock, but i've been building my plus damage gear up alot and am wondering if respeccing would greatly effect my dps?

That last question might not have a definitive answer so if don't want to don't worry about answering but if you have any idea about the formula for plus damage please help.
3 second casts (shadowbolt before talents) gets 83 or 84% of the bonus, 3.5 second casts (soul fire before talents) gets 100%. The bonus is based on the original cast time.

AoE and dots gets 100% of the bonus, spread out over the duration of the spell. Drain life gets 50% due to the healing part (so if you have +100 damage, rank 6 damages/heals for 81 instead of 71). 1.5 sec casts and instants I'm unsure about, might be around 30% of the bonus, I think.
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+dmg > all.
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Old June 16, 2006, 12:57 PM   #3 (permalink)

Re: casting time/damage bonus

cool. so on like immoate would i get 30% of the initial damage and then the 100% of the dot?
zacry is offline   Reply With Quote
Old June 16, 2006, 03:39 PM   #4 (permalink)

Character Info
reen
40 Human Warlock
BronzeBeard US PvE

Re: casting time/damage bonus

no you get 50% to the up front damage and 50% to the dot per tick.(see below) I am fairly sure its the same for damage as heal

So +healing gear works by adding "up to x" to a certain spell. The "up to" bit is dependant on the time of spell casting. The actual amount added is the full amount, multiplied by the casting time of the spell divided by 3.5 seconds. So if I have an item with +35 to healing spells, and I cast healing touch, I get a (3.5/3.5) multiplier, so it gets the full effect of the +healing. If I cast a 1.5 second spell, then I get a (1.5/3.5) multiplier, which is about 43%, and works out to 35*(1.5/3.5)=+15 to your healing spell. For the purpose of calculation, no spell takes longer than 3.5 seconds to cast, or less than 1.5 seconds. So a mage's pyroblast (+damage works like +healing) doesn't get a (6/3.5) multiplier, it only gets a (3.5/3.5) multiplier.

Effects that reduce casting time (say, five talent points in improved healing touch) have no effect on the +heal. So your 3.0 second cast healing touch will still get the benefit of a 3.5 second cast when calculating.

Healing over time spells are calculated differently. It's either the total HoT duration divided by 15 seconds, or the number of ticks divided by five. Since Rejuvination is 4 ticks in twelve seconds, it works out the same either way, to an 80% multiplier.

Spells with both an initial heal component and a heal over time component split the +healing evenly. So if you cast regrowth with that 35 +healing, you get 50%*(2/3.5)*35 on the initial component, and 50%*(15/15)*35 on the heal over time component.

Oh, and spells trained before level 20 have reduced effect from spell damage as well. You learn Rank 4 healing touch at level 20, which is as low of a rank of healing touch as most of us use. It has a base casting time of 3.0 seconds, unlike higher ranks.

reen
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