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#1 (permalink) |
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Potion Sickness
Coupling in with the Mana and energy regenaration changed - The Warlocks Den Forums, there's a new plague in the World - Potion Sickness.
The new sweeping development has occurred on the Beta realms. Potion Sickness now prevents players from using more than one potion during any combat event. Basically, you have to get out of combat in order to loose the Potion Sickness debuff so you can use another potion. The tooltip reads as follows: "Unable to consume potions until you rest out of combat for a short duration." In other words, you can drink one potion per encounter. The debuff itself has absolutely no duration. It sticks on you until you drop combat. This is largely meaningless to the casual player, but what it will do to raiding will be rejoiced as well as reviled. There's curently a lengthy thread discussing if Potion Sickness is fair or not: WoW Forums - Potion Sickness is fair. |
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#2 (permalink) |
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Subscriber
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Re: Potion Sickness
The big question is whether the impact of multiple changes to other mana regen mechanics and abilities coupled with changes to heals and new healing spells will mean that chain-potting is no longer needed in raids. For all we know health and mana potions may no longer be required for any content at all.
Second to that is what salable consumable(s) will Alchemists have, and what sort of demand will there be for them? Will buffing potions like destruction replace health and mana potions as the big sellers? Once we know the answer to those, we can hold an intelligent discussion. Until then we can only speculate (which is fun, but not productive). We'll know more when patch 3.0 goes live. If Illidan (20 to 25 minute fight) is not killable on a single potion per attempt, then I guarantee we'll all hear about it. ![]() |
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#3 (permalink) |
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Member
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Character Info
Amiddleona 70 Gnome Warlock Greymane US PvE Profile: Blizzard Armory Talent Spec: 45/5/11 |
Re: Potion Sickness
I think people are just freaking out because blizzard changed something. They will design new encounters around having only 1 potion. Everyone freaked out when they implemented the 2 elixer/1 flask rule, but it ended up saving everyone a ton of time and wasted mats. As long as blizzard takes the smart path on this one everything should work out fine. As for BC content, who knows it will definitely make everything much harder, but they may not put it out in 3.0.1, they may put it out with Wrath of the Lich King release.
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#4 (permalink) |
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Member
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Character Info
Elricc 70 Human Warlock Barthilas Oceania PvP Guild: Grumpy Old Men Profile: Blizzard Armory Talent Spec: 29/21/11 |
Re: Potion Sickness
Any change to rage/energy regen etc? i know rogues have thistle tea which instantly regens 100 energy. Is there any thing lik that for warriors,bear form druids etc?
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#6 (permalink) |
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Member
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Re: Potion Sickness
As pointed out by many people it is a change for making raiding less grind intensive.
Encounter and game mechanics will be tuned with these limitations in mind and therefore I don't see any reason to be scared. Comparable to the very sane Battle/Guardian elixir change. I think I would enjoy a game where consumables are no more than 5-10% of success and not up to 40% (chain-potting, chain-drumming...). |
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#8 (permalink) |
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<Demon Trainer>
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Character Info
Pernicious 79 Blood Elf Warlock Dark Iron US PvP Guild: Dire Beef Profile: Blizzard Armory Talent Spec: 0/52/9 |
Re: Potion Sickness
I'm glad I'm no longer an alchemist. I don't want to be accused of making people sick.
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#9 (permalink) |
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Subscriber
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Character Info
Debuff 70 Orc Warlock Sargeras US PvP Guild: Fenrir Profile: Blizzard Armory Talent Spec: 0/21/40 |
Re: Potion Sickness
This is a big nerf to alchemists, imo. Mana pots were a huge money maker.
I don't however think that this will break raiding. I think that this will hopefully just mean that mana regen techniques will be adjusted such that pots aren't necessary anymore (yay!) |
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