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Old July 31, 2008, 05:57 PM   #1 (permalink)
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Neodammarang
70 Human Warlock
Drenden US PvE
Guild: Brew Crew
Profile: Blizzard Armory
Talent Spec: 0/21/40
warlocks in wowlk

Anyone else scared of all the changes they keep making to the class or is it just me?

seems like everyday the patch notes get bigger and bigger changing this and that.
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Old July 31, 2008, 06:00 PM   #2 (permalink)
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RomaGoth
70 Human Warlock
Durotan US PvE
Guild: Ultima Forsan
Profile: Blizzard Armory
Talent Spec: 0/8/53
Re: warlocks in wowlk

Nah, not really worried about it. It is only the beta right now. Whatever we see at this point will probably be changed by release date anyway. Keep the faith.
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Old July 31, 2008, 06:17 PM   #3 (permalink)
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Theleb
70 Human Warlock
Shadowsong Euro PvE
Guild: Original
Talent Spec: 0/46/15
Re: warlocks in wowlk

Its fine, relax.

Nearly all the changes have been positive so its not as if there's going to be a reason NOT to play a Warlock but try as we might there's so much information coming out that its probably going to be a little confusing right now - just have patience
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Old July 31, 2008, 09:39 PM   #4 (permalink)
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Re: warlocks in wowlk

You think the changes to warlocks are big?

Look what they're doing to Paladins!
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Old July 31, 2008, 10:41 PM   #5 (permalink)
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Elricc
70 Human Warlock
Barthilas Oceania PvP
Guild: Grumpy Old Men
Profile: Blizzard Armory
Talent Spec: 29/21/11
Re: warlocks in wowlk

well pallys need more changes IMO than warlocks
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Old July 31, 2008, 10:53 PM   #6 (permalink)
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Re: warlocks in wowlk

Changes are now are a good thing in my opinion, they are fixing/perfecting. It's like they imagined that hot pink would be an awesome colour for the entire game, so they released it that way. Then they st back and think, hrm, hot pnk isn't what I imagined it... let's try blue. Changes are fine at this stage... MMO's are always changing.
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Old July 31, 2008, 11:02 PM   #7 (permalink)
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Maltyrius
70 Human Warlock
Khaz Modan US PvE
Guild: Prestige
Profile: Blizzard Armory
Talent Spec: 43/7/11
Re: warlocks in wowlk

I just called Chicken Little and he confirmed that the sky is, in fact, not falling.
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Old August 01, 2008, 03:42 AM   #8 (permalink)
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Re: warlocks in wowlk

I am very PRO change, but I feel more like playing a new game next year.

It's by far the largest change the game ever has seen, they actually change more than they did during original beta (not alpha). For PvP I do not fear but am totally sure that we will have one million whine threads and dozens of buffs and nerfs before the community gets a little calmer again.

Classic was very elitist (HWL/Raid attunments), very time-consuming (Looong rep grinds) and pretty boring (No dailies for income).

The Burning Crusade was very casual on the gear side (epics for all, probably *slightly* overdone in quality color, not in stats), took out a lot of random factor (BoJ items), decreased travel time (superb flying mounts), and gave a steady income (dailies). Changes were on the environment side.

Wrath of the Lich King appears to be the *huge* change on the class side, suprinsingly. We get more versatility, more new game mechanics. The environment (10/25 raids, dailies, BG grind, token based stuff, profession "best slots") appears to stay mostly the same, only bigger addition is the PvP zone.

Changes all the time...

I only think they should really get their act together to get an add-on out every year like they originally planned. Two years is too much imho.
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