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Old July 16, 2009, 06:08 AM   #1 (permalink)

Post Orbituary.. and Hodir's random Fury

Orbituary.. and Hodir's random Fury
Author: Saobuks
Posted: June 10, 2009 04:40 AM

Tonight we were able to do Flame Leviathan with 4 towers up. At first some of us were hesitant to spend time on it since we wanted to focus on Freya with 2 elders up and Vezax hard mode. But apparently they fixed some bugs (most importantly the bike thing) and nerfed the encounter by lowering the health of Freya adds and increasing vehicle dps.

Surprisingly, it only took us 3 tries to beat it. It's either the encounter is now too easy, or the time we've put in the 10-man version of the encounter has finally paid off. I'm more inclined to attribute it to the latter. Demolishers are now able to keep their stacks up, the kiting is a lot better and more conducive to demolisher dps, and we've all learned various tricks to make the fight easier. One trick was to avoid getting shot up in the air after breaking all the turrets. All you had to do was exit flame leviathan as soon as system overload starts (bind "Exit Vehicle" somewhere or make a macro with "/script VehicleExit();"). I wish we did this a month before..

The encounter is still very buggy though. Our two wipes can be attributed to FL blinking and dropping all pyrite stacks. He did this in both attempts, and on the 2nd attempt, he dropped 4x10 pyrite stacks, and we wiped with like 60 million health left. So stupid.

On the kill attempt, something really funny happened... twice. As I was being shot up in the air for the second time, I got killed. I've never died while in the air. I quickly looked through my combat log, and saw that I got hit by Hodir's Fury. Yep, during the 1 second window (a little less realistically) while I was out of a vehicle and flying to FL, Hodir's tower decided to shock the raid. At the time, I wanted to strangle someone. Dying to complete RNG is stupid, but I guess the way to avoid this is to time your launching so that when you launch your passenger, Hodir's tower either just hit the raid or... no, **** that. It was just RNG.

One of our mages died in the same fashion as well, which is why it's hard for me to attribute our deaths to RNG. The really funny thing is that both of our bodies were floating in the air while we watched the second half of the fight. The kill attempt was really close too. Around 10 people were up by the time FL died. If we hadn't died, the kill would've been a lot cleaner.

Whatever though, we finally did this annoying achievement, and now we have access to our best in slot neck and boots.

XT dropped Grasps of Reason too, which I was unable to pick up (went to one of our mages), but it's always nice to see your best in slot dropping. If we're able to get Vezax hard mode and the trinket drops, at least that's one less person I'll have to compete against (our loot council takes into account loot history).

Hopefully this week goes according to plan...


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