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Starting Stats

 

 

Once you've decided that the Warlock is the class you want to play, you need to decide what race will suit you the best. Everyone is different in what they find enjoyable in game, and not surprisingly, the choice of race for a Warlock is just as varied. Below is some information to hopefully help you pick what race might suit you the best.

 

Race

Stamina

Intellect

Spirit

Strength

Agility

Health

Mana

Human

21

22

23

20

20

53

140

Gnome

20

26

22

15

23

43

200

Blood Elf

22

26

21

17

22

??

???

Undead

22

20

27

19

18

63

110

Orc

23

19

25

23

17

73

109

 

Important Stats

The base stats above are just that, base stats. As you level, these statistics will improve, as will equipping armor and weapons so do not choose your race based on the numbers above, they are simply a guide to let you know what you start with as a level one. It is more important you find enjoyment with your Warlock, and if you choose a race based on stats alone, you may find yourself passing Warlocks of the race you prefer and longing to be different. As you can see above, the stats are all extremely similar in the beginning and there is more than enough equipment in game to make up for any short comings you might feel one particular race has.

 

That said, the primary stats a Warlock looks for a Stamina and Intellect. As you reach the higher levels you will want to start looking for +damage gear, but for more information on that, please see the page about +Damage Gear.

 

About each Race

Although a lot of players will comment that there is no "best" race to play, each brings its own uniqueness to the table via their racial traits. All five races have both passive (constantly affecting) and activated (timed and requiring user interaction) abilities, and each has it's own benefits depending on what the player behind the Warlock prefers to do. With that in mind, treat the racial traits much like statistics above, don't choose your race based solely on it's seperate abilities, choose what you feel most suits you.

 

Human

The Humans of Stormwind are a resilient breed, having survived an invasion by the savage Orcs during the First War. During the Second War, the armies of Stormwind rallied with the Alliance to reclaim their homeland of Azeroth. After the success of the Second War, Stormwind was rebuilt and Human civilization began to flourish once again throughout the southlands. With the recent invasion of the Burning Legion - which left the northern kingdom of Lordaeron in ruins - Stormwind now stands as the last bastion of human civilization. Following the heroic examples of the legendary Sir Lothar and King Llane, the defenders of Stormwind are considered to be among the fiercest warriors in the land. They stand resolute in their charge to maintain the honor and might of humanity in an ever-darkening world.

 

Racial Traits

  • Perception (Actived) - Activate to dramatically increase stealth detection - Lasts 20 sec - 3 min cooldown

  • The Human Spirit (Passive) - Increase Spirit by 5%

  • Diplomacy - (Passive) - 10% bonus to faction point gain

  • Sword Specialization (Passive) - Humans get +5 to Sword skill

  • Mace Specialization (Passive) - Humans get +5 to Mace skill

Other Information

Start Location: Elwynn Forest
Home City: Stormwind
Racial Mount: Horse
 

Gnome

The eccentric, often-brilliant Gnomes are one of the most peculiar races of the world. With their obsession for developing radical new technologies and constructing marvels of mind-bending engineering, it's a wonder that any Gnomes have survived to proliferate. Thriving within the wondrous techno-city of Gnomeregan, the Gnomes shared the resources of the forested Dun Morogh Peaks with their Dwarven cousins. Though the dwarves of Ironforge also have a propensity for technology and engineering - it is the gnomes who provide the critical, visionary designs for most of the Dwarves' weapons and steam vehicles.

 

The Gnomes served the Alliance well during the Second War, but strangely, they refused to send any personnel to aid their allies during the Burning Legion's recent invasion. Though their designs helped turn the tide against the Legion, the Dwarves and Humans were shocked by the Gnomes' decision to withhold their courageous troops and pilots. When the war ended, the Alliance discovered the reason for the Gnomes' sudden withdrawal. Apparently, an ancient, barbaric menace had risen from the bowels of the earth and invaded Gnomeregan. Knowing that their allies' priority was defeating the Burning Legion, the Gnomes decided to make their stand alone. Though they fought valiantly to save their beloved city, Gnomeregan was irrevocably lost.

 

Nearly half of the Gnomish race was wiped out during the fall of Gnomeregan. The ragged Gnomes that survived fled to the safety of the Dwarves' stronghold of Ironforge. Committed once again to the Alliance's cause, the Gnomes spend their time devising strategies and weapons that will help them retake their ravaged city and build a brighter future for their people.

 

Racial Traits

  • Escape Artist (Activated) - Activate to break out of a Root or Snare effect - Instant - 1 min cooldown

  • Expansive Mind (Passive) - Increase Intelligence by 5%

  • Arcane Resistance (Passive) - All Gnomes get +10 Arcane Resistance

  • Engineering Specialization (Passive) - 15 skill bonus to Engineering

Other Information

Start Location: Dun Morogh
Home City: Ironforge
Racial Mount: Mechanostrider
 

 

Blood Elf

For thousands of years, the high elves cultivated a shining, magical kingdom within the forests of northern Lordaeron. But six years ago, the undead Scourge invaded Quel'Thalas and drove the elves to the brink of extinction. Led by the death knight Arthas, the Scourge drained the mystical Sunwell, thereby severing the elves from the source of their power. The elves suffered greatly without the Sunwell, for they had become addicted to its arcane energies. Prince Kael'thas Sunstrider renamed the surviving high elves "blood elves" in honor of their slaughtered brethren. Led by the prince, the blood elves fought the Scourge until human prejudice forced them to flee to Outland. There Kael'thas swore allegiance to the demon Illidan Stormrage, and in return Illidan taught the refugees to feed their addiction by draining energy from alternative sources. Thanks to Illidan's teachings, the blood elves of Azeroth regained their health. Today they have retaken much of their homeland. Sponsored by Queen Sylvanas Windrunner, they have chosen to ally themselves with the Horde. The blood elves eagerly await the day Kael'thas will return to lead them into a glorious destiny.

 

Racial Traits

  • Mana Tap (Activated) - Reduces target's mana and charges you with arcane energy for 10 min. 30 second cooldown. Instant Cast

  • Arcane Torrent (Activated) - Silence all enemies within 8 yards for 2 seconds.

  • Arcane Affinity (Passive) - Enchanting skill increased by 10.

  • Magic Resistance (Passive) - Increase all Resistances by 5.

Other Information

Start Location: Elwynn Forest
Home City: Silvermoon
Racial Mount: Hawkstrider
 

Undead

Having broken free from the tyrannical rule of the Lich King, a renegade group of undead seek to retain their own free will while destroying all those who oppose them. Known as the Forsaken, this group is dedicated to serving their leader, the banshee queen Sylvanas Windrunner. These dark warriors have established a secret stronghold beneath the ruins of Lordaeron's former capital city. Situated deep beneath the cursed Tirisfal Glades, the labyrinthine Undercity is a sprawling bastion of evil. Within its shadowy confines, Sylvanas' royal apothecaries scramble to develop a devastating new plague - one which will not only eradicate their hated Scourge rivals, but the rest of humanity as well. To further their dark aims, the Forsaken have entered into an alliance of convenience with the primitive, brutish races of the Horde. Holding no real loyalty for their newfound comrades, the Forsaken have duped them into fighting against their common enemy - the Lich King. Only time will tell how these disciples of doom will fare in their mission of vengeance.

 

Racial Traits

  • Will of the Forsaken (Actived) - Activate to become immune to Fear, Sleep, and Charm effects. Can also be used while already afflicted by Fear or Sleep - lasts 5 sec - 2 min cooldown

  • Cannibalize (Activated) - Activate to regenerate 7% of total health every 2 sec. by consuming Humanoid or Undead corpses within 5 yds - lasts 10 sec - 2 min cooldown

  • Underwater Breathing (Passive) - Underwater breath lasts 300% longer than normal

  • Shadow Resistance (Passive) - All Undead get +10 Shadow Resistance

Other Information

Start Location: Tirisfal Glades
Home City: Undercity
Racial Mount: Skeletal Horse

 

Orc

The savage, green-skinned Orcs are one of the most prolific races of Azeroth. They are commonly believed to be brutal and mindless, possessing no humanity or empathy for other races. Born on the hellish world of Draenor, the Orcs were brought into the kingdom of Stormwind through the dimensional gateway known as the Dark Portal and forced to wage war on the Humans. Although few are aware of their history, the Orcs once cultivated a noble, Shamanistic society on the world of Draenor. Tragically, the proud Orc clans were corrupted by the Burning Legion and used as pawns in the Legion's invasion of Azeroth. The Orcs managed to rebel, however, and they were ultimately able to help turn the tide against their demon masters. Led by the young Warchief, Thrall, the Orcs have reclaimed their strength and honor. Now, the Orcs stand ready to fight not for the sake of conquest, but for their right to survive in their adopted world.

 

Racial Traits

  • Blood Fury (Activated) - Increases base melee attack power by 25% for 15 sec and reduces healing effects on you 50% for 25 sec.

  • Hardiness (Passive) - 25% resistance to stun and knockout effects.

  • Command (Passive) - Pet melee damage increased by 5%.

  • Axe Specialization (Passive) - Orcs get +5 to Axe skill.

Other Information

Start Location: Durotar
Home City: Orgrimmar
Racial Mount: Wolf

 

 

 

 



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